[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"author-badiashile":3},{"slug":4,"name":5,"modCount":6,"mods":7},"badiashile","Badiashile",2,[8,24],{"id":9,"slug":10,"name":11,"shortDescription":12,"author":5,"workshopUrl":13,"imageKey":14,"thumbnailUrl":15,"packageId":16,"category":17,"tags":18,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":23},"1a789064-73a4-4e36-8ce5-e8e013a5f280","no-natural-goodwill-drift","No Natural Goodwill Drift","取消派系好感度的自然变化。 启用后，你与各派系的关系完全由你自己的行为决定，不会再随时间自然变动。其他途径（贸易、赠礼、事件、袭击等）造成的好感度变化不受影响。","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3716378833","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15146283402068940272\u002FED15FA3F117C99623E16AAB11AE35E5E1DB4EAC0\u002F","badiashile.nogoodwilldrift","management",[19,20],"mod","1.6",804,4.6,"2026-04-29T09:45:38.0000000Z",{"id":25,"slug":26,"name":27,"shortDescription":28,"author":5,"workshopUrl":29,"imageKey":14,"thumbnailUrl":30,"packageId":31,"category":17,"tags":32,"downloadCount":34,"rating":35,"publishedAt":36,"updatedAt":37},"01a587d3-1593-48f8-a3c5-7cb96788ed1a","gradual-domestication","Gradual Domestication","驯服后的动物会随时间逐渐变得更温顺。 特性： • 每只被驯服的动物拥有独立的\"驯服度\"（0%–100%），驯服后从 0 开始，每游戏日 +1%。 • 训练衰减和驯服衰减的计算使用\"有效野性 = 种族野性 × (1 − 驯服度)\"，所以驯服度达到 100% 后动物不会再忘记技能或回归野外。 • 后代继承父母驯服度的平均值（父亲信息缺失时仅使用母亲的值）。蛋孵化的后代仅继承母亲的驯服度（游戏内蛋不记录父亲）。 • 已驯服的动物回归大自然后再次被驯服，驯服度重置为 0。 • 信息面板显示当前驯服度。 兼容现有存档（已存在的驯服动物从驯服度 0 开始）。 ---","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3723648754","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9628190411211290369\u002F3E4D57A1510FB562D28AAF645DD988B814FB35CB\u002F","anonymous.gradualdomestication",[19,20,33],"1.5",430,5,"2026-05-10T17:40:54.0000000Z","2026-05-10T17:49:52.0000000Z"]