[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"author-de-pawsit":3},{"slug":4,"name":5,"modCount":6,"mods":7},"de-pawsit","De_PaWSiT",4,[8,25,38,50],{"id":9,"slug":10,"name":11,"shortDescription":12,"author":5,"workshopUrl":13,"imageKey":14,"thumbnailUrl":15,"packageId":16,"category":17,"tags":18,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24},"88100257-4b06-449a-a023-6557938ef368","kurin-biotech-patch","Kurin Biotech patch","Adds missing MayRequire=biotech attributes for the mechanitor portion in the Kurin HAR mod NOTE: untested, just makes the startup errors go away","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3727364938","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9489443192449337246\u002F9805FB3A485A2F0F1824D304BDF49B1CC71DDF1B\u002F","depawsit.kurin.biotechpatch","management",[19,20],"mod","1.6",20,null,"2026-05-16T21:40:28.0000000Z","2026-06-14T11:11:08.0000000Z",{"id":26,"slug":27,"name":28,"shortDescription":29,"author":5,"workshopUrl":30,"imageKey":14,"thumbnailUrl":31,"packageId":32,"category":17,"tags":33,"downloadCount":34,"rating":35,"publishedAt":36,"updatedAt":37},"620a6784-f337-4d91-8ad6-27a2e315922d","kurin-har-tweaks","Kurin HAR Tweaks","Source Adds a config menu for Kurin HAR.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3736491601","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16753961015825063935\u002FB8665D4E2FF8E9F3740D4CDFE454E94D34724A36\u002F","depawsit.kurin.configtweaks",[19,20],10,0,"2026-05-31T20:36:19.0000000Z","2026-07-31T10:24:01.0000000Z",{"id":39,"slug":40,"name":41,"shortDescription":42,"author":5,"workshopUrl":43,"imageKey":14,"thumbnailUrl":44,"packageId":45,"category":17,"tags":46,"downloadCount":47,"rating":35,"publishedAt":48,"updatedAt":49},"ef4a356c-c610-47cd-add7-44e648da12aa","ftindustrial-eniac-patch","FTIndustrial ENIAC patch","in the Fortress industrial mod, there is a trailing enter in the description for ThingDef ENIAC.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3736466664","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641010619880442002\u002F66550B5E0172119DEA09801C176930364E109C30\u002F","depawsit.ftindustrial.eniacpatch",[19,20],7,"2026-05-31T19:57:55.0000000Z","2026-06-14T11:13:53.0000000Z",{"id":51,"slug":52,"name":53,"shortDescription":54,"author":5,"workshopUrl":55,"imageKey":14,"thumbnailUrl":56,"packageId":57,"category":58,"tags":59,"downloadCount":60,"rating":22,"publishedAt":61,"updatedAt":61},"e987903e-a6f0-40ae-9b84-68f76dc87a0c","obsolete-kurin-deadly-weapon-tweaks","[Obsolete] Kurin Deadly Weapon Tweaks","The mod is no incorporated into Kurin Tweaks as it is easier to maintain Changes for kurin weapons to be more in line with 'Deadly Weapon Tweaks' one quick note on the charge shotgun for kurin: the damage might look pretty bad (burst:4 x damage:9) the thing is that there is a 'hi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3728515783","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16301988244033340229\u002FAD85196A3695FF1D67A69C50F6615A4F125DE962\u002F","depawsit.kurin.weapon.changes","weapons",[19,20],3,"2026-05-18T16:17:02.0000000Z"]