[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"author-natural":3},{"slug":4,"name":5,"modCount":6,"mods":7},"natural","Natural",4,[8,24,36,49],{"id":9,"slug":10,"name":10,"shortDescription":11,"author":5,"workshopUrl":12,"imageKey":13,"thumbnailUrl":14,"packageId":15,"category":16,"tags":17,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23},"ea45a540-b520-4292-8b58-ccf303e2cf01","工作台统一所属与完成品去向","给所有工作台增加“统一所属者”和“统一完成品去向”命令。选择所属者时显示人物的手工与烹饪等级，并支持“任意机械族”。可将当前及以后新增的全部工作项目统一指定给某位殖民者或机械族，并统一选择丢在地上或送往最合适的存储区。自动支持原版、DLC 及大多数继承原版工作台类的模组工作台。","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3783220377","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11484514566828680600\u002FAB5632B60E2281B908F25DF4B9E43E6F0B541E5D\u002F","workshop.3783220377","management",[18,19],"mod","1.6",81,3,"2026-08-14T12:28:00.0000000Z","2026-08-14T13:56:09.0000000Z",{"id":25,"slug":26,"name":26,"shortDescription":27,"author":5,"workshopUrl":28,"imageKey":13,"thumbnailUrl":29,"packageId":30,"category":16,"tags":31,"downloadCount":32,"rating":33,"publishedAt":34,"updatedAt":35},"e5223588-2f0b-442d-8381-11ad396534cf","远古威胁概率恢复","将 RimWorld 1.6 非首张基地地图的远古威胁生成概率改为可调。默认 100%，等同 1.5 的行为；1.6 原版为 25%。只影响之后新生成的地图。","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3783220185","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17259742449526415445\u002FC7AB4627B498E16E0D62EDB61B1FC3A783BF3184\u002F","workshop.3783220185",[18,19],46,3.8,"2026-08-14T12:27:35.0000000Z","2026-08-14T13:56:37.0000000Z",{"id":37,"slug":38,"name":39,"shortDescription":40,"author":5,"workshopUrl":41,"imageKey":13,"thumbnailUrl":42,"packageId":43,"category":16,"tags":44,"downloadCount":45,"rating":46,"publishedAt":47,"updatedAt":48},"54e19dcc-3a87-44cc-be1c-ef4d330ca339","apparel-shredding-textile-power","Apparel Shredding & Textile Power","衣物分解与碎织物发电 将没有用的旧衣物分解成碎织物，再把碎织物用于发电。 主要功能 衣物只能在电动缝纫台上分解 支持由布料或皮革制作的衣物 提供与原版“烧毁衣物”类似的账单筛选功能 可以筛选品质、耐久度、干净衣物和死人穿过的衣物 碎料保留原材料种类：人皮衣产出碎人皮，布衣产出碎布，其他皮革和织物同理 衣物耐久度越低，分解得到的碎织物越少 新增只能燃烧碎织物的专用发电机 默认平衡数值 100%耐久的衣物返还原始用料的70% 计算公式：原始用料 × 材料返还率 × 当前耐久比例 发电机最多容纳75份碎织物 装满后默认可以持续运行2天 发电机的造价、大小、外观","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3776958072","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14829478244957436911\u002F4357DFEA1B6FEFEEB41F3EC85A85D3EE29357E00\u002F","workshop.3776958072",[18,19],17,0.8,"2026-08-03T14:31:58.0000000Z","2026-08-03T15:21:19.0000000Z",{"id":50,"slug":51,"name":52,"shortDescription":53,"author":5,"workshopUrl":54,"imageKey":13,"thumbnailUrl":55,"packageId":56,"category":16,"tags":57,"downloadCount":58,"rating":59,"publishedAt":60,"updatedAt":61},"80709e1a-cae8-4899-a4ca-2b0ef3e1349c","allowed-area-caravan-exit","Allowed Area Caravan Exit","【中文】 最近玩的时候总是碰到一个很奇怪的问题：组建远行队时，小人经常会跑到允许的活动区外面，甚至直接走到机械族脸上。 所以我写了这个 Mod，让远行队在出地图时也只能走已经规划好的允许活动区。 功能 组建远行队时，会在队员允许活动区内寻找可用的地图出口。 出地图途中，队员不会再穿过允许活动区以外的格子。 如果不同队员的活动区没有共同且可到达的地图边缘，会阻止组建并给出提示。 没有设置活动区的队员不会受到限制。 兼容性 适用版本：RimWorld 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3777618279","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12145979855207823542\u002F038A475077D7A59373A1D7ABDE5058A6A22A71D5\u002F","workshop.3777618279",[18,19],15,1.7,"2026-08-04T17:21:06.0000000Z","2026-08-04T17:24:33.0000000Z"]