[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"author-tad":3},{"slug":4,"name":5,"modCount":6,"mods":7},"tad","Tad",3,[8,30,43],{"id":9,"slug":10,"name":11,"shortDescription":12,"author":5,"workshopUrl":13,"imageKey":14,"thumbnailUrl":15,"packageId":16,"category":17,"tags":18,"downloadCount":26,"rating":27,"publishedAt":28,"updatedAt":29},"4a0a4ddf-6c89-45c7-bccb-fb19e7a0d088","trading-control","Trading Control","What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2007107588","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12760465992720198305\u002FDA39194BB25E135AA2FFF10B51C54484BCDE3317\u002F","tradingcontrol.tad.rimworld.core","management",[19,20,21,22,23,24,25],"mod","1.6","1.5","1.4","1.3","1.2","1.1",213484,4.9,"2020-02-25T14:48:41.0000000Z","2026-06-21T16:43:14.0000000Z",{"id":31,"slug":32,"name":33,"shortDescription":34,"author":5,"workshopUrl":35,"imageKey":14,"thumbnailUrl":36,"packageId":37,"category":17,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"8e32ad29-05de-4474-ab79-73cfbeb117ec","repower","RePower","What it does. Rebalance Power, when not in use it should really Idle Bonus Should be more compatible with other mods, especially those that inherit from base classes. Save Compatible~ Freely add and remove it whenever you need to. General Notes This is a continuation of the mod w","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3528871130","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18280978082582784104\u002F58624C205C3FA9161B48017885455567DD9F2565\u002F","rp.tad.rw.core",[19,20],316,3.9,"2025-07-18T18:13:46.0000000Z","2026-08-01T18:00:27.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":5,"workshopUrl":48,"imageKey":14,"thumbnailUrl":49,"packageId":50,"category":17,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"dec1dbb9-7edb-41e5-add4-393678719804","mass-affect","Mass Affect","Ok so hear me out. Pawns speed is only currently affected by their clothing modifiers, and the terrain they are on (oh and weather). What if it was also affected by the mass of the items they are carrying? This mod does just that. It modifies the movespeed of pawns to consider th","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3526658810","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17016071724959771399\u002F7DBDB54AF16D133C8C53BABA480057ADDB9A67F5\u002F","ma.tad.rw.core",[19,20],38,0,"2025-07-15T18:29:27.0000000Z","2026-06-19T13:26:09.0000000Z"]