[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"author-thecardshaper":3},{"slug":4,"name":4,"modCount":5,"mods":6},"thecardshaper",1,[7],{"id":8,"slug":9,"name":10,"shortDescription":11,"author":4,"workshopUrl":12,"imageKey":13,"thumbnailUrl":14,"packageId":15,"category":16,"tags":17,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23},"40cd2052-7e1c-4b34-ac5c-23fe34cb6985","mycohazard-a-biological-mechanitor-mod","Mycohazard - A Biological Mechanitor Mod","I've noticed most mechanitor-like mods on the workshop are focused on providing jobs or combat functions to large, many pawned colonies and are essentially unusable with a solo colonist or generally low amounts of pawns.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3564775477","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13277392526120917886\u002F2E72100C9CB721186F7897278B5CA001A21FD5F5\u002F","thatthing.mycohazard","management",[18,19],"mod","1.6",12859,4.9,"2025-09-08T20:11:47.0000000Z","2025-12-08T12:11:09.0000000Z"]