[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-16race-age-curve":3,"mods-more-author-16race-age-curve":25,"mods-more-category-16race-age-curve":75,"mods-similar-16race-age-curve":134},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"1206e9c9-f1ea-4dc6-bab2-0d5b091604f8","16race-age-curve","[1.6]Race Age Curve","Race Age Curve Control the generated age distribution of pawns separately for each intelligent race.","紬文德斯Wenders","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3715905968","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15478214193216211047\u002F3DFC6531C5845D2D2B339D61226DF5CD831D6E79\u002F","wenders.rimworld.raceagecurve","management",[15,16],"mod","1.6",327,4.5,"2026-04-28T14:13:52.0000000Z","\u003Ch2>Race Age Curve\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Control the generated age distribution of pawns separately for each intelligent race.\u003C\u002Fstrong>\r\n\r\n━━━━━━━━━━━━━━━━━━━━\r\n\r\n\u003Ch3>◆ Introduction\u003C\u002Fh3>\r\n\r\n\u003Cstrong>Race Age Curve\u003C\u002Fstrong> is a utility mod for adjusting the generated ages of RimWorld pawns.\r\n\r\nUnlike mods that only set a “minimum age—maximum age” range, this mod lets players use a \u003Cstrong>visual line-curve editor\u003C\u002Fstrong> to control the generation weight of different age ranges, and it can be \u003Cstrong>configured separately for each race\u003C\u002Fstrong>.\r\n\r\nYou can make humans mostly generate as adults, make long-lived races more likely to generate members over a hundred years old, make certain races lean toward youth, elders, or children, or create special age structures such as bimodal distributions, bell-shaped distributions, or an aging society.\r\n\r\nThis mod:\r\n\r\n\r\n\u003Cstrong>Does not take over the vanilla or race mod age generation rules by default.\u003C\u002Fstrong>\r\n\r\nIf you do not actively modify a race, it will still generate according to the rules provided by vanilla RimWorld or the original race mod.\r\n\r\n\r\n━━━━━━━━━━━━━━━━━━━━\r\n\r\n\u003Ch3>◆ Features\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Independent settings by race\u003C\u002Fstrong>\r\nNot by faction, and not through one global range. Each humanlike intelligent race can be configured separately.\u003C\u002Fli>\u003Cli>\u003Cstrong>Visual age curve editor\u003C\u002Fstrong>\r\nThe horizontal axis is age, and the vertical axis is generation weight.\r\nBy dragging points on the line curve, you can intuitively control the relative probability of different ages appearing.\u003C\u002Fli>\u003Cli>\u003Cstrong>Respects original rules by default\u003C\u002Fstrong>\r\nRaces that have not been actively modified will not be overridden by this mod, and will continue to use the age generation rules from vanilla or their original race mod.\u003C\u002Fli>\u003Cli>\u003Cstrong>Scans race default curves\u003C\u002Fstrong>\r\nThis mod will try to read age generation curves provided by the race itself or its PawnKinds, and display them in the settings window as reference curves.\u003C\u002Fli>\u003Cli>\u003Cstrong>Custom override and return to default\u003C\u002Fstrong>\r\nYou can switch a race to a custom curve, or return to the race default at any time and hand control back to the original rules.\u003C\u002Fli>\u003Cli>\u003Cstrong>Global curve\u003C\u002Fstrong>\r\nYou can set up one global custom curve and let selected races use it directly.\u003C\u002Fli>\u003Cli>\u003Cstrong>Built-in presets\u003C\u002Fstrong>\r\nIncludes common curve templates such as uniform, adult-heavy, child, elder, bell-shaped, and bimodal distributions.\u003C\u002Fli>\u003Cli>\u003Cstrong>Curve operation tools\u003C\u002Fstrong>\r\nSupports copying race defaults, copying the global curve, smoothing, normalizing, clearing invalid entries, and more.\u003C\u002Fli>\u003Cli>\u003Cstrong>Designed for long-lived races\u003C\u002Fstrong>\r\nThe horizontal axis limit can be set according to race life expectancy, making it suitable for special-lifespan races added by various mods.\u003C\u002Fli>\u003Cli>\u003Cstrong>Safety and compatibility options\u003C\u002Fstrong>\r\nChoose whether to allow children under 13, infants\u002Ftoddlers under 3, whether to skip newborns, and whether to respect pawnkind age limits.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n━━━━━━━━━━━━━━━━━━━━\r\n\r\n\u003Ch3>◆ Q&A\u003C\u002Fh3>\r\n\r\n\u003Cstrong>Q: Will this mod modify already existing pawns?\u003C\u002Fstrong>\r\nA: No.\r\nThis mod only affects pawns generated afterward. It does not modify existing pawns and does not change normal aging speed.\r\n\r\n\u003Cstrong>Q: Will this mod forcibly change the age distribution of every race?\u003C\u002Fstrong>\r\nA: No.\r\nBy default, every race is in “Original Rules” mode. This mod only displays reference curves and does not override vanilla or race mod generation rules.\r\nOnly when you actively select “Custom Override” or “Use Global Curve” will this mod take over age generation for that race.\r\n\r\n\u003Cstrong>Q: Why do some race default curves look strange?\u003C\u002Fstrong>\r\nA: This usually comes from the data of the original race mod itself.\r\nFor example, some long-lived races may naturally be more likely to generate older individuals. This mod will try to convert those rules into visual reference curves, but the original rules of different races and different pawnkinds may not be exactly the same.\r\n\r\n\u003Cstrong>Q: Can I make a race mostly generate children or elders?\u003C\u002Fstrong>\r\nA: Yes.\r\nYou can use presets, or directly drag curve points to give low-age or high-age ranges higher weight.\r\n\r\n\u003Cstrong>Q: Is it safe to generate children or infants?\u003C\u002Fstrong>\r\nA: Not always.\r\nRimWorld and some mods may not handle extremely young pawns well in pawnkind, equipment, backstory, or event generation logic.\r\nFor this reason, this mod provides child and infant generation toggles. Caution is recommended by default.\r\n\r\n\u003Cstrong>Q: Why did I set a curve, but some pawns were not generated exactly according to it?\u003C\u002Fstrong>\r\nA: It may be because “Respect pawnkind age limits” is enabled, or because certain events\u002Frequests already specify a fixed age.\r\nFor compatibility, this mod will try to avoid overriding higher-priority generation requests.\r\n\r\n\u003Cstrong>Q: Can this be added mid-save?\u003C\u002Fstrong>\r\nA: Yes.\r\n\r\n\u003Cstrong>Q: Can this be removed mid-save?\u003C\u002Fstrong>\r\nA: Usually, yes.\r\nAfter removal, this mod's age generation control simply stops taking effect. Existing pawns will not be changed because the mod was removed.\r\n\r\n\u003Cstrong>Q: Does it affect animals?\u003C\u002Fstrong>\r\nA: No.\r\nThis mod only targets humanlike intelligent races.\r\n\r\n\u003Cstrong>Q: Is it compatible with CE?\u003C\u002Fstrong>\r\nA: Yes.\r\nAt least I think it is.........\r\n\r\n━━━━━━━━━━━━━━━━━━━━\r\n\r\n\u003Ch3>◆ Compatibility\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Requires \u003Cstrong>Harmony\u003C\u002Fstrong>.\u003C\u002Fli>\u003Cli>Supports vanilla humans.\u003C\u002Fli>\u003Cli>Supports Biotech humanlike races.\u003C\u002Fli>\u003Cli>Supports most HAR framework races.\u003C\u002Fli>\u003Cli>Supports most modded races correctly declared as humanlike.\u003C\u002Fli>\u003Cli>Does not require HAR.\u003C\u002Fli>\u003Cli>Generally recommended to load after race mods.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nRecommended load order:\r\n\r\n\u003Cul>\u003Cli>Harmony\u003C\u002Fli>\u003Cli>Core framework mods, such as HAR\u003C\u002Fli>\u003Cli>Race mods\u003C\u002Fli>\u003Cli>Race Age Curve\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nThis mod's core patch works on pawn generated age logic, and tries to intervene only when the player explicitly enables custom rules.\r\nTherefore, it should be able to coexist with most race mods, faction mods, and event mods.\r\n\r\nIf another mod also forcibly overrides pawn generated ages, the actual result depends on the Harmony patch execution order of both mods.\r\n\r\n━━━━━━━━━━━━━━━━━━━━\r\n\r\n\u003Ch3>◆ Supported Languages\u003C\u002Fh3>\r\n\r\nThe following language files are currently included:\r\n\r\n\u003Cul>\u003Cli>简体中文\u003C\u002Fli>\u003Cli>繁體中文\u003C\u002Fli>\u003Cli>English\u003C\u002Fli>\u003Cli>日本語\u003C\u002Fli>\u003Cli>한국어\u003C\u002Fli>\u003Cli>Français\u003C\u002Fli>\u003Cli>Deutsch\u003C\u002Fli>\u003Cli>Español\u003C\u002Fli>\u003Cli>Русский\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nNon-Chinese languages were translated with AI and may sound unnatural in places.\r\nMore accurate translation submissions are welcome.\r\n\r\n━━━━━━━━━━━━━━━━━━━━\r\n\r\n\u003Ch3>◆ Credits\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Thanks to the RimWorld modding community for its long-term tutorials, examples, and experience.\u003C\u002Fli>\u003Cli>Thanks to Harmony for providing the patching framework.\u003C\u002Fli>\u003Cli>Thanks to Humanoid Alien Races and the authors of various race mods for making RimWorld's race ecosystem so rich.\u003C\u002Fli>\u003Cli>Thanks to all players willing to test, report bugs, submit translations, and provide compatibility reports.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nThis mod was inspired by utility mods that allow adjustments to pawn age generation ranges.\r\nRace Age Curve builds on that idea and attempts to provide finer-grained control by race, by curve, and by inherited default rules.\r\n\r\n━━━━━━━━━━━━━━━━━━━━\r\n\r\nThe original code, XML, and language files of this mod are released under the \u003Cstrong>MIT License\u003C\u002Fstrong>.",21,[],[],null,[26,40,53,63],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":34,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"2c6b0046-b590-4690-9b26-f3d0c1948691","more-injuries-organ-failure","More Injuries: Organ Failure","This is a lightweight Addon Mod for More Injuries.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3733035523","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16140596423319216394\u002F268F3DEA3014FD7ADA615EF2128580A2C709BC3B\u002F","wenders.moreinjuries.organbridge","medical",[15,16],2777,4.9,"2026-05-26T01:48:11.0000000Z","2026-07-09T14:55:29.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":52},"20b14c58-a371-43c0-983c-c7ce179ee52e","wsgr-qee-compatibility-patch","WSGR QEE Compatibility Patch","Fixed problem that can't perform QEE's Genome Sequencing surgery on WSGR races.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3419758018","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F56959309585694418\u002F15C5BCCDC48B4A4484366994D8B318854D349341\u002F","wenders.wsgrqeepatch",[15,49],"1.5",101,5,"2025-02-02T17:15:34.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":10,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":24,"publishedAt":62,"updatedAt":62},"3ad78e4a-93af-4152-9342-92f4ae2bf805","use-corpse-render-tab","USE Corpse Render Tab","Adds the original Render tab to corpses by registering ITab_PawnRenderTree on corpse defs and making the tab resolve Corpse.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3693239731","wenders.usecorpsetabs",[15,16],9,"2026-03-27T13:41:45.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":8,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":51,"publishedAt":73,"updatedAt":74},"b4041e67-c621-483f-8f12-5b877cee9488","pregnancy-duration-tuner","Pregnancy Duration Tuner","Adds settings sliders for supported races (including vanilla human) and changes their gestation period for new pregnancies Supported Races List: Milira (the REASON)、Kiiro、Yuran、Dragonian、Kurin(HAR)、Ratkin、Miho、Moyo、Axolotl(Moelotl)、Secretary Nexus、Wolfein、SnowRabbit、Anty、Epona、Ma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3698710215","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10484915106761934759\u002F1BE2F8DA50032CEFFB5CA24BE98F3C1E9805F717\u002F","wenders.pregnancydurationtuner",[15,16],485,"2026-04-03T17:43:09.0000000Z","2026-08-04T14:09:04.0000000Z",[76,94,108,121],{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":91,"rating":37,"publishedAt":92,"updatedAt":93},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,49,86,87,88,89,90],"1.4","1.3","1.2","1.1","1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":95,"slug":96,"name":97,"shortDescription":98,"author":99,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":105,"rating":37,"publishedAt":106,"updatedAt":107},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,49,86,87,88,89,90,104],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":37,"publishedAt":119,"updatedAt":120},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,89,88,49,86,87],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":131,"rating":37,"publishedAt":132,"updatedAt":133},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,49,86],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",[135,148,161,175],{"id":136,"slug":137,"name":138,"shortDescription":139,"author":126,"workshopUrl":140,"imageKey":10,"thumbnailUrl":141,"packageId":142,"category":143,"tags":144,"downloadCount":145,"rating":37,"publishedAt":146,"updatedAt":147},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,49,86,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":149,"slug":150,"name":151,"shortDescription":152,"author":153,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":13,"tags":157,"downloadCount":158,"rating":37,"publishedAt":159,"updatedAt":160},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,49,86,87,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":162,"slug":163,"name":164,"shortDescription":165,"author":166,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":170,"tags":171,"downloadCount":172,"rating":37,"publishedAt":173,"updatedAt":174},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,49,86,87,88,89,90],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":126,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":13,"tags":183,"downloadCount":184,"rating":37,"publishedAt":185,"updatedAt":186},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,49,86],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z"]