[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-20th-century-weapons-mod-unofficial-10":3,"mods-more-author-20th-century-weapons-mod-unofficial-10":29,"mods-more-category-20th-century-weapons-mod-unofficial-10":30,"mods-similar-20th-century-weapons-mod-unofficial-10":88},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":27,"kofiUrl":28,"patreonUrl":28},"adab9d38-cc4b-47e2-854c-6444cb6aede3","20th-century-weapons-mod-unofficial-10","20th Century Weapons Mod Unofficial 1.0","-----------------Info:----------------- The 20th Century Weapons Mod contains a lot of weapons that can be researched and then crafted using the Gunsmithing bench.","76561198172734693","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1542206501","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950715826698088976\u002F1C02EDC9D7D1B42BC60945E1A0B4D0E77A486683\u002F","workshop.1542206501","weapons",[15,16],"mod","1.0",15167,4.9,"2018-10-18T22:15:46.0000000Z","\u003Cp>-----------------Info:-----------------\r\u003Cbr>The 20th Century Weapons Mod contains a lot of weapons that can be researched and then crafted using the Gunsmithing bench. The original version of this mod was made by LiptoH (A very cool person). I updated this version from A17 to now in 1.0 but I also made many changes here and there. It's really nice if you want a lot more of variety in weapons.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>-----------------My Changes:-----------------\r\u003Cbr>- I have reorganized it so that recipes labels are a bit more descriptive. They give the abbreviation for the type of gun then the bullet type. For example the M4A2 is labeled “(AR556) M4A2” meaning its an Assault Rifle that uses the 556 bullet def. Or the L96A1 which is “(SR762)” meaning Sniper Rifle that uses the 762 bullet def which logically is more powerful than 556.\r\u003Cbr>\r\u003Cbr>AR = Assault Rifles, LMG = Light Machine Gun, MR = Marksman Rifle,  HE = High Explosive, \r\u003Cbr>MG = Machine Gun , SR = Sniper Rifle, HG = Handgun, etc.\r\u003Cbr>\r\u003Cbr>- I gave all the weapons that were originally in this mod a recipe that can be researched than crafted unlike the original. So this does mean that some weapons you can make are going to be a bit more powerful than others such as the explosives or some of the assault rifles. As they used to be locked behind trading for what i assume was balancing reasons. So use at you own discretion.\r\u003Cbr>\r\u003Cbr>--==!This mod does not use vanilla weapon research or follow vanilla rules for obtaining weapons!==\r\u003Cbr>\r\u003Cbr>- All of the gun recipes are now located in the “Gunsmithing Bench” its unlocked in the same research as the machining table. This is so that the people using hundreds of weapons mods don't have a bill list that goes off the screen because there's too many recipes.\r\u003Cbr>- Also I made some minor tweaks to some weapons.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>-----------------Balance:-----------------\r\u003Cbr>- Generally most normal quality weapons are within the vanilla trade values. They shouldn't be too expensive or too cheap. But keep in mind these weapons tend to be better than vanilla... or atleast used to be.\r\u003Cbr>\r\u003Cbr>- As for the recipes they should follow a baseline within reason. Meaning there is no weapons that cost like 50 components and 10000 steel.\r\u003Cbr>\r\u003Cbr>For example:  Vanilla AR vs Modded AK47\r\u003Cbr>Assault rifle 40000 Work, 60 steel, 7 component.\r\u003Cbr>AK74 39000, 60 steel, 30 wood, 3 Component\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>-----------------Bugs:-----------------\r\u003Cbr>- A common minor error will be from radius being too large. It's nothing don't worry about it.\r\u003Cbr>- Everything should work but do tell me if you find any issues\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>-----------------Final Notes: \u003Cstrong> --==! I highly suggest saving a local copy. !==-- \u003C\u002Fstrong> -----------------\r\u003Cbr>-If someone would like to make a CE patch that would be appreciated.\r\u003Cbr>-This mod is dead\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>All of the textures and sounds belong to LiptoH.  \r\u003Cbr>You can find the original mod here: https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=22370.0 \r\u003Cbr>and here: https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=730433288\u003C\u002Fp>",79,[23,24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950715826698110657\u002F1C02EDC9D7D1B42BC60945E1A0B4D0E77A486683\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950715826698110928\u002F2C451A7C879BB4100456DCEFB42BBFF69B42AC59\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950715826702538873\u002FFCDA7F1B91E83AEDE32955A624571FBF947EB69F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950715826702591586\u002F07CBD429AA98C6F227D1C8D80C95A2CF8D962D1C\u002F",[],null,[],[31,46,63,76],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":36,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":43,"rating":18,"publishedAt":44,"updatedAt":45},"8c79a364-6237-4544-b841-8cfe643d3f82","vanilla-weapons-expanded-bioferrite","Vanilla Weapons Expanded - Bioferrite","It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3287469135","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12967944859277419314\u002F7328B8DD18218FE802B1C3E2F26B8040A86C6FB8\u002F","vanillaexpanded.vwebf",[15,41,42],"1.5","1.6",348366,"2024-07-12T10:19:12.0000000Z","2025-07-09T18:16:13.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":51,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":60,"rating":18,"publishedAt":61,"updatedAt":62},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun",[15,16,56,57,41,58,59],"1.1","1.2","1.4","1.3",1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":36,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"c3497242-9b20-49fd-9ed4-647b04cb83b2","vanilla-weapons-expanded-grenades","Vanilla Weapons Expanded - Grenades","This mod is CE compatible.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2194472657","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10174729530666638512\u002F4169414610DA5561B2D7D1EFB260C8AF6B1A64BA\u002F","vanillaexpanded.vweg",[15,42,41,58],1059613,4.8,"2020-08-11T18:57:57.0000000Z","2026-02-19T18:13:07.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":36,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":85,"rating":73,"publishedAt":86,"updatedAt":87},"eb6a8d61-6581-46f0-994c-fe842518e76e","vanilla-weapons-expanded-makeshift","Vanilla Weapons Expanded - Makeshift","This mod is NOT YET CE compatible.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2419690698","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13832897896924852031\u002F68203EA567D342B1BF1CFC76714CD5A997DE8C86\u002F","vanillaexpanded.vwems",[15,41,58,42],896344,"2021-03-09T16:32:12.0000000Z","2025-07-02T18:13:38.0000000Z",[89,103,116,128],{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":98,"tags":99,"downloadCount":100,"rating":18,"publishedAt":101,"updatedAt":102},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff","management",[15,56,57,41,58,59],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":98,"tags":112,"downloadCount":113,"rating":18,"publishedAt":114,"updatedAt":115},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,42,41,58],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":36,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":98,"tags":124,"downloadCount":125,"rating":18,"publishedAt":126,"updatedAt":127},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,41,58,42],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":98,"tags":137,"downloadCount":139,"rating":18,"publishedAt":140,"updatedAt":141},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,42,41,58,59,57,56,16,138],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z"]