[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-aa-ce-advanced-armory":3,"mods-more-author-aa-ce-advanced-armory":25,"mods-more-category-aa-ce-advanced-armory":40,"mods-similar-aa-ce-advanced-armory":101},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"1d369cd2-e351-4271-9993-6e1e3f31ac79","aa-ce-advanced-armory","[AA] CE Advanced Armory","CE Advanced Armory You want guns?","AlphaAmpersandOmega","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3772681618","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12652257786055451915\u002F82755EB03009B027E025F7BAA7037C24A19927BE\u002F","workshop.3772681618","management",[15,16],"mod","1.6",250,2.7,"2026-07-27T11:47:31.0000000Z","\u003Ch2> CE Advanced Armory\u003C\u002Fh2>\r\nYou want guns? I've got guns. Namely, whatever I felt like implementing.\r\n\r\nEvery weapons mod is, implicitly, a theory about how violence scales. Most of them answer \"bigger numbers.\" This one tries to answer it the way an actual arms industry would: chemical propellant is a nineteenth-century technology with a hard ceiling, and once your colony's fabrication benches can do better, it will.\r\n\r\nNineteen Combat Extended-native weapons for your pleasure, and the displeasure of your enemies. Starting with cased telescoped ammunition, the last clever thing anyone did with gunpowder; we run through electrothermal-chemical ignition, where plasma injection squeezes the final ten percent out of a burning solid. Then it leaves the propellant era behind entirely: bolters, directed energy, hypervelocity microdarts, and electromagnetic rail weapons that treat a projectile as a physics problem rather than a chemistry one.\r\n\r\n\u003Cstrong>Requires Combat Extended. RimWorld 1.6.\u003C\u002Fstrong>\r\n\r\n\u003Ch3>What it adds\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>19 weapons with custom artwork, several new custom ammotypes\u003C\u002Fli>\u003Cli>Seven research projects with coherent technology progression\u003C\u002Fli>\u003Cli>Full CE integration\r\n\r\n\u003Ch3>Weapon roster\u003C\u002Fh3>\r\n\u003Cstrong>Advanced conventional and ETC\u003C\u002Fstrong> (the end of the chemical era)\r\n\u003C\u002Fli>\u003Cli>6.5mm CTA rifle\u003C\u002Fli>\u003Cli>7.62x51mm ETC battle rifle\u003C\u002Fli>\u003Cli>.408 ETC anti-materiel rifle \"Lance\"\u003C\u002Fli>\u003Cli>12.7mm ETC machine gun\u003C\u002Fli>\u003Cli>25mm programmable grenade rifle\u003C\u002Fli>\u003Cli>20mm AHEAD support cannon\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Bolter and directed energy\u003C\u002Fstrong> (for when you'd rather the target simply stop existing)\r\n\u003Cul>\u003Cli>.75 caliber bolter\u003C\u002Fli>\u003Cli>.998 caliber heavy bolter\u003C\u002Fli>\u003Cli>Pulse laser rifle\u003C\u002Fli>\u003Cli>Plasma rifle\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Microdart and rail weapons\u003C\u002Fstrong> (kinetic energy, delivered by magnet)\r\n\u003Cul>\u003Cli>3mm needle carbine\u003C\u002Fli>\u003Cli>2mm rail autopistol\u003C\u002Fli>\u003Cli>4mm rail carbine\u003C\u002Fli>\u003Cli>5mm rail rifle\u003C\u002Fli>\u003Cli>5mm rail light machine gun\u003C\u002Fli>\u003Cli>6mm rail designated marksman rifle\u003C\u002Fli>\u003Cli>8mm rail medium machine gun\u003C\u002Fli>\u003Cli>12mm rail anti-materiel sniper\u003C\u002Fli>\u003Cli>20mm rail anti-materiel cannon\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Ammunition\u003C\u002Fh3>\r\nPurpose-built CTA, ETC, programmable 25mm, AHEAD, microdart, and rail ammunition, alongside Combat Extended's native .75 and .998 bolter rounds, lasgun power packs, plasma canisters, and 6mm, 8mm, and 12mm rail ammunition where reuse made sense.\r\n\r\nAvailable loads include conventional ball and armor-piercing, incendiary and sabot, duplex cartridges, programmable HEDP, airburst, EMP, smoke and enhanced-blast grenades, microdarts, and heavy rail sabots.\r\n\r\n\u003Ch3>Design and balance\u003C\u002Fh3>\r\nBalance? Never heard of her. Jokes aside, I'm a busy man, and this mod might need further balancing and adjustment. Right now, it feels about right, but I'm sure there's room for improvement.\r\n\r\nThe bulkier weapons will absolutely benefit from having juiced out pawns. Don't expect Granny to manage an HMG, even if she can technically lift it.\r\n\r\n\u003Ch3>Load order\u003C\u002Fh3>\r\n\r\n• \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended\u003C\u002Fa>\r\n•  CE Advanced Armory\r\n\r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\nXML-only, built specifically for Combat Extended. No, there won't be a vanilla patch, I've been playing with CE since A13. \r\n \r\n\u003Ch3>Roadmap\u003C\u002Fh3>\r\nPost-launch stretch goals include Muzzle Flash compatibility, a line of advanced launchers to round out the heavy end of the progression. No promises on timelines; promises on timelines are how modders die.\r\n\r\nI'll probably add more guns as and when I feel like it, but feel free to leave suggestions. Right now, more plasma and laser weapons sound nice to me.\r\n\r\n\u003Ch3>Credits and license\u003C\u002Fh3>\r\nCreated by AlphaAmpersandOmega.\r\nCombat Extended definitions and adapted sound recordings are credited to the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FCombatExtended-Continued\u002FCombatExtended\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended team\u003C\u002Fa>. Combat Extended and this derivative work are distributed under \u003Ca href=\"https:\u002F\u002Fcreativecommons.org\u002Flicenses\u002Fby-nc-sa\u002F4.0\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">CC BY-NC-SA 4.0\u003C\u002Fa>.\r\nRimWorld is developed by Ludeon Studios. This is an unofficial fan-made mod.\r\n\r\n\u003Ch3>Feedback\u003C\u002Fh3>\r\nReproducible errors: include a full HugsLib\u002FPlayer.log link and your active mod list, or the bug report is a Rorschach test.\r\nBalance feedback: most useful with the weapon, ammunition type, range, target armor, shooting skill, and aim mode.",13,[],[],null,[26],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":34,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"0c167f56-e5c2-4ba3-899e-32a7fd49cdd9","aa-railguns-ce-only","[AA] Railguns (CE only)","When chemical propellants reach their theoretical limits, physics offered alternatives.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3613955664","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17207046941864517696\u002F9507E75549AC33310D195FE89E12C6569A9628A0\u002F","aa.railguns","weapons",[15,16],158,2.5,"2025-11-28T16:21:54.0000000Z","2025-11-29T21:26:14.0000000Z",[41,61,74,87],{"id":42,"slug":43,"name":44,"shortDescription":45,"author":46,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,51,52,53,54,55,56,16],"1.0","1.1","1.2","1.5","1.4","1.3",1667700,4.9,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":58,"publishedAt":72,"updatedAt":73},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,51,52,53,54,55,56,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":58,"publishedAt":85,"updatedAt":86},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,54,55],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":98,"rating":58,"publishedAt":99,"updatedAt":100},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,54,55,56,53,52,51,97],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[102,115,128,140],{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":58,"publishedAt":113,"updatedAt":114},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,52,53,54,55,56],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":79,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":123,"tags":124,"downloadCount":125,"rating":58,"publishedAt":126,"updatedAt":127},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,54,55,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":79,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":58,"publishedAt":138,"updatedAt":139},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,54,55,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":141,"slug":142,"name":143,"shortDescription":144,"author":79,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":58,"publishedAt":150,"updatedAt":151},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,54,55,56,53,52,51],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z"]