[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-aa-rh-faction-the-ghosts-for-16-ce-patch":3,"mods-more-author-aa-rh-faction-the-ghosts-for-16-ce-patch":25,"mods-more-category-aa-rh-faction-the-ghosts-for-16-ce-patch":52,"mods-similar-aa-rh-faction-the-ghosts-for-16-ce-patch":110},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"31205e2c-37a7-426f-b94c-2f5eaf101a0d","aa-rh-faction-the-ghosts-for-16-ce-patch","[AA] [RH] Faction: The Ghosts for 1.6 CE Patch","Original Mod Faction: The Ghosts for 1.","Astronomer","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3793257863","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15476372502798231382\u002F46DDA25EFC743FD8162CD740FE0110919A2525E4\u002F","workshop.3793257863","management",[15,16],"mod","1.6",9,5,"2026-08-31T04:38:54.0000000Z","\u003Ch4>Original Mod\u003C\u002Fh4>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3776023129\" target=\"_blank\" rel=\"noopener noreferrer\">  Faction: The Ghosts for 1.6 + Empire and Childbirth Fixes\u003C\u002Fa>\r\n\r\n\u003Ch2>INTRODUCTION\u003C\u002Fh2>\r\n A CE patch for my 1.6 version of  Faction: The Ghosts by Chicken Plucker.\r\n\r\nI have meticulously patched the weapons and armour defs with xpath, setting their stats to their closest analogues in the CE patches for other  mods like Rimmunation Weapons and Clothing.\r\n \r\nNot a simple copy and paste job; I've made sure the original firing sounds and correct ammunition types are preserved. Where no direct analogue exists (the AAC Honeybadger) I have given it balanced stats based on its class. The Honey Badger has stats that place it between the MP5SD and the M4A1, as befits its real-life role.\r\n\r\n\u003Ch2>WHAT IT DOES\u003C\u002Fh2>\r\n\u003Ch3>Weapons and armour converted to CE\u003C\u002Fh3> \r\nManually tweaked every weapon added by the Ghosts mod to have correct properties in CE, such as magazine sizes, burst size, and ammunition type. The standard CE ammunitions are used, correct for each weapon.\r\n\r\nAdded bipods for the LMGs and correct fire modes for each weapon based on type, the same way they are in CE's own  patches.\r\n\r\n\u003Ch3>Ghosts start scenario includes ammo for the starting weapons\u003C\u002Fh3>\r\nA modest amount of FMJ ammo for each of the starting weapons.\r\n\u003Ccode>\r\nAAC Honeybadger (.300 blackout) - 30 round magazine, 90 FMJ rounds\r\nMk48 (7.62x51mm NATO) - 100 round magazine, has CE bipod, 200 FMJ rounds\r\nHK416SD DEVGRU (5.56x45mm NATO) - 30 round magazine, 90 FMJ rounds\r\nVSS Vintorez (9x39mm Soviet) - 10 round magazine, 60 FMJ rounds\r\n\u003C\u002Fcode>\r\n\r\n\u003Ch3>Armour values are matched against their analogues from the CE  Rimmunation patches\u003C\u002Fh3>\r\nHelmets all have 8\u002F16 sharp\u002Fblunt the same as standard  helmets in CE.\r\nThe 5.11 body armour also has the same armour as the standard-tier  body armours in CE.\r\n\r\n\u003Ch3>Increased the min and max weaponMoney available to each pawnKind def, so that spawned NPC pawns can always afford their available weapons\u003C\u002Fh3>\r\nThis was necessary because patching the weapons to CE made them more expensive, as they use the same ingredients as their existing CE  counterparts.\r\n\r\n\u003Ch3>Gave the german shepherd some CE armour to let it shrug off basic, low-penetration attacks\u003C\u002Fh3>\r\nIt has 4\u002F8 sharp\u002Fblunt armour. It also has its attacks patched for CE. Hopefully it's balanced, I relied on Nuff's autopatcher for that part (https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2972167798).\r\nYou do not need Nuff's Auto-Patcher mod, I just used it to generate an initial patch.\r\n\r\n\u003Ch2>BALANCE NOTES\u003C\u002Fh2>\r\n- I have not changed the bonus non-armour stats on the original Ghosts mod's apparel. They are undoubtedly overpowered, I may bring those things into balance later. 20% Global work speed and crazy cold insulation on coveralls, etc.\r\n\r\n- I've given the helmets 70% Night Vision, because they visibly have NVGs mounted. This is the same value as the other  helmets that have NVGs in CE.\r\n\r\n- The original Ghosts mod is old, the balaclava and helmet are one item. This means the helmet covers the face parts, so I don't think it's possible to wear gas masks with these helmets. On the other hand, this means the face is armoured by a 'balaclava' that has the strength of a ballistic helmet.\r\n\r\n\r\n\u003Ch2>LOAD ORDER\u003C\u002Fh2>\r\nLoad this patch after CE and my Ghosts mod.\r\n\r\n\u003Ch2>Credits:\u003C\u002Fh2>\r\nChicken Plucker for the awesome original mod\r\nnoddistVitae for initially porting it to 1.6\r\nThe CE team and original authors\r\nNuff for their Auto-Patcher for Combat Extended",1,[],[],null,[26,39],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":35,"rating":36,"publishedAt":37,"updatedAt":38},"226129c7-0a2d-455d-8d00-6d67588a6784","aa-rh-faction-the-ghosts-for-16-empire-and-childbirth-fixes","[AA] [RH] Faction: The Ghosts for 1.6 + Empire and Childbirth Fixes","CE Patch Faction: The Ghosts for 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3776023129","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12477630557550571238\u002F3190A9CE737DC55BBD724DF28B4F8E07B8A92A1D\u002F","workshop.3776023129",[15,16],216,4.4,"2026-08-02T02:04:02.0000000Z","2026-08-02T18:20:13.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":51},"b5ea6e12-1f67-4809-9126-e7b0651fdb1a","aa-gruppa-krovi-as-val-buffed","[AA] Gruppa Krovi AS VAL Buffed","This mod contains a patch to buff the AS VAL in the excellent Gruppa Krovi by Chicken Plucker.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3775956747","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15159760809545398415\u002F75DDD5123D343A9215C4E5DF14C90BE5E4694BBA\u002F","workshop.3775956747",[15,16,48],"1.5",35,3.3,"2026-08-01T23:13:51.0000000Z",[53,72,85,98],{"id":54,"slug":55,"name":56,"shortDescription":57,"author":58,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":68,"rating":69,"publishedAt":70,"updatedAt":71},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,63,64,65,48,66,67],"1.0","1.1","1.2","1.4","1.3",1343473,4.9,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":69,"publishedAt":83,"updatedAt":84},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,48,66],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":69,"publishedAt":96,"updatedAt":97},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,48,66],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":77,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":69,"publishedAt":108,"updatedAt":109},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,48,66,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",[111,123,136,149],{"id":112,"slug":113,"name":114,"shortDescription":115,"author":77,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":69,"publishedAt":121,"updatedAt":122},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,48,66,67,65,64,63],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":69,"publishedAt":134,"updatedAt":135},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,63,64,65,48,66,67,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":69,"publishedAt":147,"updatedAt":148},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,48,66,67,65,64,63],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":158,"tags":159,"downloadCount":160,"rating":69,"publishedAt":161,"updatedAt":162},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,63,64,65,48,66,67,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]