[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-aaaaallowed-area-automatic-adapter":3,"mods-more-author-aaaaallowed-area-automatic-adapter":28,"mods-more-category-aaaaallowed-area-automatic-adapter":81,"mods-similar-aaaaallowed-area-automatic-adapter":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":26,"kofiUrl":27,"patreonUrl":27},"10d72ac2-de97-4805-8976-a7d5c25ffa27","aaaaallowed-area-automatic-adapter","AAAA(Allowed Area Automatic Adapter)","Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.","seeki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3264193512","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10618162040697441128\u002F59D6DD92666037AA0AC4E827411B2707B64B09DE\u002F","seekiworksmod.no17","management",[15,16,17,18],"mod","1.6","1.5","1.4",177225,4.9,"2024-06-09T07:26:40.0000000Z","2026-07-06T12:14:15.0000000Z","\u003Ch2> Overview \u003C\u002Fh2>\r\nAAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.\r\nIt automatically switches the allowed area in response to the arrival of raiders and manhunter packs, predation by wild animals, the landing of hostile pods and the landing of mechanoid cluster, Insect hive emergence.\r\nFurthermore, once the threat is eliminated, the permitted area automatically returns to its original value, and you can return to your daily life.\r\nThis mod cannot promise you perfect safety, but it does reduce the risk of threats, especially to children and pets.\r\n\r\n\u003Ch2> It only takes 3 steps to use \u003C\u002Fh2>\r\n\u003Ch4> 1. Set a pair \"any name\" and \"any name#safe\". \u003C\u002Fh4>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FSdIr6RB.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch4> 2. Set \"any name\" as your normal mode. \u003C\u002Fh4>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F9NQc2zI.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch4> 3. When an enemy appears, the allowed area will automatically change. \u003C\u002Fh4>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FJjKUS3t.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2> Compatible mod \u003C\u002Fh2>\r\n\u003Ch4> Hospitality \u003C\u002Fh4>\r\nYour inn guests can also change their Allowed Area.\r\n\r\n\u003Ch2> Support Discord \u003C\u002Fh2>\r\nI’ve set up my own Discord server as my new place for future activities.\r\nI also offer technical support and modding consultation there.\r\nFeel free to drop by and hang out too.\r\nhttps:\u002F\u002Fdiscord.gg\u002FPW3CJpvFXd\r\n\r\n\u003Ch2> FAQ \u003C\u002Fh2>\r\nQ: Does not respond when enemies appear.\r\nA: Did you read the explanation? \"CurrentAllowedAreaName#safe\" does not exist.It is not okay to have anything with #safe attached, the names must be paired.\r\nAdditionally, if a Colonist is already drafted when a threat appears, it will not change the allowed area.\r\nThere is a risk of conflicts occurring when using AAAA in conjunction with mods that change the management method of allowed area.\r\nIf you include special characters such as spaces in the suffix, the area name will not match and AAAA will no longer work.\r\nIf this doesn't work, try changing the suffix back to #safe.\r\n\r\nQ: Does unrestricted#safe work?\r\n\u003Cstrong>A: Now supported!\u003C\u002Fstrong>\r\n\r\nQ : It detects the appearance of enemies, but does not automatically cancel the evacuation even if they are defeated.\r\nA : Evacuation orders and evacuation lifting are determined based on whether it is safe or not for the entire map, not on a restricted zone basis.\r\nThe reason the evacuation has not been lifted is probably because there are still enemies remaining somewhere in the map.\r\nAre there any bugs in the cave or dormant mechanoid clusters? If you have high sensitivity mode on, try turning it off.\r\nIf it really bothers you, you can add a button to manually cancel the evacuation all at once in the mod settings, so please use that.\r\n\r\nQ: How much of a negative impact does it have on performance?\r\nA: There is almost no negative impact on performance, so please use it with confidence.\r\n\r\nQ: Does this mod support multiple Allowed Area pairs with different names?\r\nA: Yes, this supports multiple allowed area pairs.\r\nWhen enemies appear, you can direct civilians to evacuation areas and soldiers to armory or killboxes.\r\n\r\nQ: AAAA doesn't work when used with \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541460369\" target=\"_blank\" rel=\"noopener noreferrer\">Better Pawn Control\u003C\u002Fa>.\r\nA: The author speculates that the allowed area has been reverted by Better Pawn Control's scheduled allowed area change function.\r\nIt is not surprising that conflicts will arise if you use multiple mods that automatically change the allowed area.\r\n\r\nQ: I found a bug.\r\nA: If you include \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=725234314\" target=\"_blank\" rel=\"noopener noreferrer\">HugsLib log\u003C\u002Fa> with Rimworld version and bug conditions, I will investigate the cause of the bug.\r\n\r\n\u003Ch2> Caution \u003C\u002Fh2>\r\nRedistribution of this MOD data is prohibited.\r\n\r\n\u003Ch2> Memo \u003C\u002Fh2>\r\n\u003Ca href=\"steamcommunity.com\u002Fprofiles\u002F76561198203018902\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">I have other wonderful mods published, so I would be happy if you would take a look. (^ω^)\u003C\u002Fa>\r\n\r\nIf you are impressed by this mod, you can treat the author to coffee as an option.\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002FQ5Q4GKG2S\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fen75ft5.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>",1492,[],[],null,[29,41,55,68],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":20,"publishedAt":39,"updatedAt":40},"b2520596-d199-4ef5-88ef-a3f5df1d747c","random-relations-blocker-romance-whitelist","Random Relations Blocker & Romance Whitelist","Overview This mod does not disable the Random Relations system entirely.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3649058364","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10448709272232931553\u002F858CADEA621AD7D8341EEC31A0927B8FFE51DF80\u002F","seekiworksmod.no19",[15,16,17],13547,"2026-01-18T12:40:53.0000000Z","2026-08-02T06:44:24.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"68c80a5e-be3a-4e8c-95f3-dc67a4c469ee","convert-resurrector-into-healer","Convert Resurrector into Healer","Overview This mod is a simple mod that will allow a skilled technician to convert from resurrector mech serum to healer mech serum.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2714919253","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1832402170052384495\u002F776D0D8E54DFC53C61A192A484224DC91672E5E9\u002F","seekiworksmod.no8",[15,17,18,50,16],"1.3",721,3.7,"2022-01-10T13:27:14.0000000Z","2025-06-13T13:30:09.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"d88104d6-ace4-4a19-a441-ff9712d40335","prioritize-meals-over-preserved-foods","Prioritize Meals over Preserved Foods","Overview \"Prioritize Meals over Preserved Foods\" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2899127245","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2030590818205866959\u002FD5CDA2D679CC852DDF99C45F4CA9560018BEE0C8\u002F","seekiworksmod.no10",[15,16,17,18,50],39346,4.8,"2022-12-08T16:50:40.0000000Z","2026-04-12T16:20:43.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"dede7be8-6509-42be-943a-3935510c78eb","put-kibble-in-hopper","Put kibble in hopper","Overview This mod is a simple mod that will allow you to put kibble in hopper.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2692010940","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1832400859109717861\u002F67D46F4D0E46301E7D3ED88C6805DD96949BB20D\u002F","seekiworksmod.no1",[15,16,17,18,50],534,3.9,"2021-12-24T12:10:38.0000000Z","2025-06-12T09:33:48.0000000Z",[82,99,112,125],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":96,"rating":20,"publishedAt":97,"updatedAt":98},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,50,92,93,94,95],"1.2","1.1","1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":20,"publishedAt":110,"updatedAt":111},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,94,93,92,17,18,50,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":20,"publishedAt":123,"updatedAt":124},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,17,18,50,92,93,94],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":20,"publishedAt":136,"updatedAt":137},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,50,92,93],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[139,141,154,156],{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":140,"downloadCount":109,"rating":20,"publishedAt":110,"updatedAt":111},[15,94,93,92,17,18,50,16],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":20,"publishedAt":152,"updatedAt":153},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,17,18,50,92],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":155,"downloadCount":96,"rating":20,"publishedAt":97,"updatedAt":98},[15,16,17,18,50,92,93,94,95],{"id":157,"slug":158,"name":159,"shortDescription":160,"author":161,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":13,"tags":165,"downloadCount":166,"rating":20,"publishedAt":167,"updatedAt":168},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,93,92,17,18,50],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z"]