[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-abf-martial-synstructs":3,"mods-more-author-abf-martial-synstructs":28,"mods-more-category-abf-martial-synstructs":80,"mods-similar-abf-martial-synstructs":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":26,"kofiUrl":27,"patreonUrl":27},"f68c7901-250e-4407-a1c6-cfc0ee96b264","abf-martial-synstructs","ABF: Martial Synstructs","Martial Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring martial synstructs to RimWorld.","Killathon","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3288476007","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F44582017101912397\u002F1DCE716D546488CA35B66D77889B650A04AB0411\u002F","killathon.artificialbeings.syncore.martial","management",[15,16,17],"mod","1.6","1.5",12249,4.5,"2024-07-13T17:09:28.0000000Z","2025-11-09T17:13:27.0000000Z","\u003Ch2>Martial Synstructs \u003C\u002Fh2>\r\n\r\nA mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring martial synstructs to RimWorld. Synstructs have long been integrated into human societies, including its violent tendencies. Synstructs who take a shine to battle partake in the martial traditions of humanity, and often find themselves desiring a more purpose-built body. No one lives forever, but their battle-ready frames sure make an attempt at it.\r\n\r\n\u003Ch3>Languages:\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>English (Primary)\u003C\u002Fli>\u003C\u002Ful>\r\nWant to translate ABF to your own language? Submit a Pull Request on GitHub (accessible from the discord). I make no guarantees that languages besides English will have mistakes corrected in a timely manner.\r\n\r\n\u003Ch3>Features:\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Three races of humanlike-intelligence synstruct models for production:\r\n  \u003C\u002Fli>\u003Cli>The warrior, a dirt-cheap and expendable combat model. Warriors can be drones or reprogrammable drones, and exist almost entirely to fight and die. They weren't designed to die, though, so they generally are pretty effective at fighting.\u003C\u002Fli>\u003Cli>The bishop, a complex and efficient model. Bishops can be drones, reprogrammable drones, or sapient individuals, and form a powerful core for any military expedition, militia, or security team. Their unusual six limbs that act as both arms and legs and their shape can be both blessing and curse.\u003C\u002Fli>\u003Cli>The paladin, a mighty war-fighting model. Paladins can only be sapient individuals, and uphold strange and almost ancient customs in their own unique social environment. A fierce unit that becomes increasingly tough the more damage it takes, paladins aren't difficult to damage but are incredibly difficult to defeat.\u003C\u002Fli>\u003C\u002Ful>\r\n  •  Two races of humanlike-intelligence \"synstructs\" that can be recruited but not produced:\r\n  \u003Cul>\u003Cli>The jellyman, a mysterious and unsettling blob of mechanites that takes a vaguely humanoid form with full sapience. Contained with the fluid membrane of their body is a mass of flesh that gives them psychic power - a unique trait among synstructs - capable of utilizing most any psychic device. Capable of hardening in response to damage, ejecting mechanites to outright disable hostile targets in melee, free from coolant or lubricant needs and completely immune to all temperature, jellymen are widely considered the pinnacle of synstructs. They have almost nothing in common with them, and yet stubbornly demand to be called synstructs. The method for their creation is unknown, even to themselves, and can be found only rarely when crashing to the planet from space. What they were doing up there in the first place, they have no idea.\u003C\u002Fli>\u003Cli>The juggernaut, a massive testament to synstruct engineering and a lack of creativity. Widely derided as the ultimate folly of man, these massive units can only have basic drone intelligences - less than that of bishops or warriors - and are so expensive and maintenance-heavy that they require a significant chunk of even interplanetary imperial economies just to keep fully operational. They're entirely unserviceable on a RimWorld, but undeniably dangerous. Why there are so many juggernauts floating around in space waiting for a targeting beacon to be used to call them to raise havoc is unclear - a mystery that many Ultratech societies have spent years researching to no avail. Who is distributing those call-down beacons for them is also a mystery, but one that few who have the honor of using one cares to ponder.\u003C\u002Fli>\u003C\u002Ful>\r\n  •  Research and recipes to unlock and manufacture the models.\r\n  •  Unique weapons that only the juggernaut may use (and are the only weapons it is capable of using).\r\n\r\n\r\n\u003Ch3>Links:\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FudNCpbkABT\" target=\"_blank\" rel=\"noopener noreferrer\">Discord\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch4>Image attribution\u003C\u002Fh4>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fwww.freepik.com\u002Ffree-vector\u002Fbig-data-concept-background_21063019.htm#query=red%20circuit%20backround&position=0&from_view=search&track=robertav1_2_sidr%22%3EImage\" target=\"_blank\" rel=\"noopener noreferrer\">Background\u003C\u002Fa> by kotkoa on Freepik\r\n\r\n\u003Ca href=\"https:\u002F\u002Fwww.freepik.com\u002Ffree-vector\u002Frealistic-metal-button-with-circular-processing-cone-reflection_11060526.htm#query=shining%20metal&position=39&from_view=search&track=robertav1_2_sidr%22%3EImage\" target=\"_blank\" rel=\"noopener noreferrer\">Corner Reflective Metal\u003C\u002Fa> by macrovector on Freepik\r\n\r\n\u003Ch4>Why are there no comments?\u003C\u002Fh4>\r\nI use Steam primarily as a distribution platform, and don't like checking too many places repeatedly. If you have comments relating to Synstructs, ABF: Synstructs Core is a dependency that has an open comment section. However, I much prefer discord and can respond much more swiftly and in depth there!",67,[25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2504647575815039205\u002FF756BDE40BC58ECEACFDD6C158FF2B0B92D19157\u002F",[],null,[29,43,55,67],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"c35ea30f-5c2a-4977-b6ad-671218381b37","mh-utility-drones","MH: Utility Drones","MH: Utility Drones Mechanical Humanlikes Utility Drones is a related mod to Mechanical Humanlikes and Drones Reprogrammed to bring a new set of mechanical drones into the colony for utilitarian purposes.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3088039375","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2255801964610808561\u002F76DFF885F5687B9883F4DF098A688FB6A577B5C1\u002F","killathon.mechhumanlikes.utilitydrones",[15,38],"1.4",11769,4.4,"2023-11-19T00:41:09.0000000Z","2024-02-01T20:52:36.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":40,"publishedAt":53,"updatedAt":54},"2d4d4702-f835-4518-8bdb-805417a12aaa","abf-synstructs-core","ABF: Synstructs Core","Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3288463094","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13533236574912171587\u002FDE51D74666288B74FB00FB44FCEA16C1D41B7163\u002F","killathon.artificialbeings.syncore",[15,16,17],44966,"2024-07-13T16:50:00.0000000Z","2026-03-02T17:16:39.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":19,"publishedAt":65,"updatedAt":66},"f31d41e3-cb5c-4cbf-88c8-33d7dd8b8da4","skymind-neural-manipulation","SkyMind Neural Manipulation","SkyMind Neural Manipulation Neural Manipulators is a sub-mod for SkyMind Network, adding a new implant that allows SkyMind-connected pawns to be controlled via a SkyMind Core, with 8 different possible states for more fine controls over pawns that possess it.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2929148870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2045232594458421669\u002F22D12D5BF5C3757A987ECB731700CE38505C62BE\u002F","killathon.skymindneuralmanipulation",[15,38],5326,"2023-02-05T23:17:59.0000000Z","2023-06-06T02:23:13.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":77,"publishedAt":78,"updatedAt":79},"bc8e7de4-f6d9-4718-8295-672172c43762","mh-android-tiers-core","MH: Android Tiers Core","Android Tiers Reforged Core The core content and code necessary for making Android Tiers pawns work properly, without any races, based off of Mechanical Humanlikes and Humanoid Alien Races .","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2974536022","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2071137254050258502\u002F49A0A8E293DA2B7AE5E730A1D9F30257E997166B\u002F","killathon.mechhumanlikes.androidtierscore",[15,38],42870,4.7,"2023-05-11T19:11:15.0000000Z","2024-02-01T20:51:02.0000000Z",[81,98,112,126],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":94,"rating":95,"publishedAt":96,"updatedAt":97},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,91,92,17,38,93],"1.1","1.2","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":109,"publishedAt":110,"updatedAt":111},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,38,16],1420132,4.9,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":123,"rating":109,"publishedAt":124,"updatedAt":125},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,122,91,92,17,38,93,16],"1.0",3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":109,"publishedAt":137,"updatedAt":138},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,91,92,17,38,93],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",[140,153,166,178],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":103,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":148,"tags":149,"downloadCount":150,"rating":109,"publishedAt":151,"updatedAt":152},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,17,38],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":103,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":161,"tags":162,"downloadCount":163,"rating":109,"publishedAt":164,"updatedAt":165},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,16,17,38],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":103,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":161,"tags":174,"downloadCount":175,"rating":109,"publishedAt":176,"updatedAt":177},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,16,17,38],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":187,"tags":188,"downloadCount":189,"rating":109,"publishedAt":190,"updatedAt":191},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,122,91,92,17,38,93,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]