[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-additional-traits-heroes-gods-optional":3,"mods-more-author-additional-traits-heroes-gods-optional":35,"mods-more-category-additional-traits-heroes-gods-optional":84,"mods-similar-additional-traits-heroes-gods-optional":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":26,"description":27,"ratingCount":28,"version":10,"gameVersion":10,"images":29,"videos":33,"kofiUrl":34,"patreonUrl":34},"84e25a25-4532-4ddb-b31f-bff679e75c0c","additional-traits-heroes-gods-optional","Additional Traits (Heroes + Gods Optional)","v1.0 update of Gewen\u002FSwenzi's Additional Traits (w\u002F Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit","Alias","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1621571024","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F949597721086595803\u002FAD814A30EF64F0F4C67D977FCC85CAA3E87D254E\u002F","gewen.additionaltraits","management",[15,16,17,18,19,20,21,22],"mod","1.6","1.5","1.4","1.3","1.2","1.1","1.0",92131,5,"2019-01-11T18:54:24.0000000Z","2025-07-10T02:37:00.0000000Z","\u003Cp>v1.0 update of Gewen\u002FSwenzi's Additional Traits (w\u002F Heroes + Gods)\r\u003Cbr>\r\u003Cbr>________________________________________________________________________________\r\u003Cbr>\r\u003Cbr>\u003Ch2>Description:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you with Additional Traits!\r\u003Cbr>\r\u003Cbr>This mod adds several new traits to the game, all of which can be disabled\u002F enabled through mod settings (and a game restart)\r\u003Cbr>\r\u003Cbr>RimWorld 1.1 removed some of the statdefs (the part of the game that says the colonist gets a buff or nerf to a particular task or skill) that this mod uses, I rather liked the traits that were affected (Natural Tailor, Eccentric Artist, Vulcan's Fire) and would hate to drastically alter them or scrap them entirely, as such I have reimplemented the removed statdefs in my \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2011655761\" target=\"_blank\" rel=\"noopener noreferrer\">De-generalize Work mod\u003C\u002Fa> as other modders seemed to be experiencing the same thing. De-generalize Work is \u003Cstrong>not\u003C\u002Fstrong> required for this mod and Additional Traits can and will function entirely without it, there will just be a few traits that are modified or don't show up at all.\r\u003Cbr>\r\u003Cbr>________________________________________________________________________________\r\u003Cbr>\r\u003Cbr>\u003Ch2>Credits:\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fchinupinstantsexy\" target=\"_blank\" rel=\"noopener noreferrer\">Gewen (Dennis)\u003C\u002Fa>- Original author\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FRulerFaust\" target=\"_blank\" rel=\"noopener noreferrer\">Swenzi\u003C\u002Fa>- A17-B18 Maintainer\r\u003Cbr>The Rimworld Discord- for being wonderful people\r\u003Cbr>\r\u003Cbr>________________________________________________________________________________\r\u003Cbr>\r\u003Cbr>\u003Ch2>FAQ\u003C\u002Fh2>\r\u003Cbr>Q: Is it save game compatible?\r\u003Cbr>A: Let it henceforth be engraved in silicon and copper, so that it may be known to all who will ignore this part and ask anyway: \u003Cstrong>this mod is saved game compatible\u003C\u002Fstrong>.\r\u003Cbr>\r\u003Cbr>Q: I found a bug\u002Fissue\u002Fproblem, where should I report that?\r\u003Cbr>A: I have a discussions page just for that, it's pinned, but here's the link anyway:\r\u003Cbr> \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F1621571024\u002F2789318172110180024\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Bug Reports\u003C\u002Fa>.\r\u003Cbr>Q: What if I want to leave my bug\u002Fissue\u002Fproblem in the comments section?\r\u003Cbr>A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I \u003Cstrong>WILL NOT\u003C\u002Fstrong> investigate it.\r\u003Cbr>\r\u003Cbr>Q: Is it compatible with XYZ mod?\r\u003Cbr>A: I have no idea, I'm going to guess probably, maybe, possibly. As I don't have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I'll look into it.\r\u003Cbr>\r\u003Cbr>Q: Will you also be updating the one without heroes and gods?\r\u003Cbr>A: No, I have no plans to update the non heroes\u002Fgods version. It's not because I want to force traits on people that they may believe to be overpowered (although I addressed that in a previous comment), but rather that splitting the mod like that is a really good way to end up in a development\u002Fdistribution situation where where things get lost between having two near identical copies of what is essentially the same thing. Instead I have added settings to the mod that allow you to disable the  traits (from my mod) that you would prefer not to have in play. This does come with a word or warning though: disabling traits used by your save will cause the game to report an error that the traits could not be loaded when reloading your save, these errors can be dismissed\u002F cleared and will not reoccur after saving again, and anyone that previously had a disabled trait will be randomly assigned a new one in its place.\r\u003Cbr>\r\u003Cbr>Q: What is De-generalize Work and why do I need it?\r\u003Cbr>A: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2011655761\" target=\"_blank\" rel=\"noopener noreferrer\">De-generalize Work\u003C\u002Fa> adds back the stats (SculptingSpeed, SmithingSpeed, and TailorSpeed) that were merged into GeneralLaborSpeed by the 1.1 update. Without these stats, traits such as Natural Tailor can't buff tailoring speed without also buffing smithing speed (which defeats the whole point of the trait). So you don't need De-generalize Work, Additional Traits can and will function entirely without it, however, there will be a few traits that are modified or don't show up at all due to their use of stats that were removed.\r\u003Cbr>\r\u003Cbr>Q: Do I have to use XML Extensions?\r\u003Cbr>A: This mod uses XML Extensions to help ensure broader compatibility with other mods, particularity those who add new nullifyingTraits tags via patching (if multiple mods try to patch add the same tag, the game will complain about there being copies of the tag). While there is a pure vanilla way to handle this (via a sequence of patches to check if the tag already exists or needs to be added), it's rater cumbersome to implement and XML Extensions provides a much more robust and streamlined approach (and I'm lazy). That said, I understand that some mods use XML Extensions in a manner that is less than stable, if this is the case for you, feel free to use the v4.0.0 version of Additional Traits, which can be found on \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FAlias44\u002FGewens-Additional-Traits\u002Freleases\u002Ftag\u002Fv4.0.0\" target=\"_blank\" rel=\"noopener noreferrer\">my GitHub releases\u003C\u002Fa> (note: this version has known conflicts with Hospitality and is provided purely for combability).\r\u003Cbr>\r\u003Cbr>________________________________________________________________________________\r\u003Cbr>\r\u003Cbr>Links:\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FAlias44\u002FGewens-Additional-Traits\" target=\"_blank\" rel=\"noopener noreferrer\">Github link for non-steam users and archive links\u003C\u002Fa>\u003C\u002Fp>",603,[30,31,32],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624530033394675\u002F747B28393CB4B7B06BD000C6BF57C315356844D6\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624530033395034\u002FD7E59764D900395FEDDE709DFB5AB3C40A7B4FCA\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624530033395365\u002F948EFF120CB958981167A962C8F021872EE96104\u002F",[],null,[36,49,61,73],{"id":37,"slug":38,"name":39,"shortDescription":40,"author":8,"workshopUrl":41,"imageKey":10,"thumbnailUrl":42,"packageId":43,"category":13,"tags":44,"downloadCount":45,"rating":46,"publishedAt":47,"updatedAt":48},"73eae7ae-dc42-4058-920d-adce94b4abf6","de-generalize-work","De-generalize Work","Because tailoring and smithing are totally different skills Description: 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2011655761","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624530025160819\u002F82CDB26B03284918C0B4E0CA905BC852A91EBB6B\u002F","alias.degeneralizework",[15,21,20,17,18,19,16],285032,4.9,"2020-03-01T20:07:26.0000000Z","2025-08-24T09:17:42.0000000Z",{"id":50,"slug":51,"name":52,"shortDescription":53,"author":8,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":46,"publishedAt":59,"updatedAt":60},"eae309db-5f27-4b1f-8c41-1bf6f7e67314","camping-stuff","Camping Stuff","Original mod by Nandonalt Do your colonists really just need a home away from home: like that time the trade caravan got ambushed by a surprisingly useful pirate\u002F tribute\u002F organ holder\u002F future arm chair, or that time that the offsite miners decided that the best way to deal with","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1523058989","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1741195962274510247\u002F0A1877B5ABF98CD9F0122AA1AE987A8A7C82B6B1\u002F","alias.campingstuff",[15,16,17,18,19,20,21],59877,"2018-09-26T04:38:13.0000000Z","2025-07-20T00:38:31.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":8,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":24,"publishedAt":71,"updatedAt":72},"bab4c7ea-015d-48a9-9d61-134a7f1163f5","doormats","Doormats","Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3239838811","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2511396369290161523\u002FE79001FBCA92B420AEE636DE3A4F68D60DF3F740\u002F","alias.doormats",[15,17,16],98505,"2024-05-05T08:19:45.0000000Z","2025-07-17T01:47:04.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":65,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":81,"rating":46,"publishedAt":82,"updatedAt":83},"7394996e-51e7-4847-9fa9-aec86ce9b4b3","set-up-camp","Set Up Camp","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3234938357","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2506892212148494948\u002F0608F4D172265AA078AD02A788CA8720134DDA8E\u002F","alias.setupcamp",[15,21,20,17,18,19],144776,"2024-04-29T02:42:30.0000000Z","2026-08-02T05:10:39.0000000Z",[85,99,112,125],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":96,"rating":46,"publishedAt":97,"updatedAt":98},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,19,20,21,22,95],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":46,"publishedAt":110,"updatedAt":111},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,19,20,21],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":46,"publishedAt":123,"updatedAt":124},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,22,21,20,17,18,19,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":117,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":46,"publishedAt":135,"updatedAt":136},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,18,19,20,21,22],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[138,140,154,167],{"id":126,"slug":127,"name":128,"shortDescription":129,"author":117,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":139,"downloadCount":134,"rating":46,"publishedAt":135,"updatedAt":136},[15,16,17,18,19,20,21,22],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":149,"tags":150,"downloadCount":151,"rating":46,"publishedAt":152,"updatedAt":153},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,22,21,20,17,18,19],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":159,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":13,"tags":163,"downloadCount":164,"rating":24,"publishedAt":165,"updatedAt":166},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,21,20,17,18,19],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":172,"workshopUrl":173,"imageKey":10,"thumbnailUrl":174,"packageId":175,"category":149,"tags":176,"downloadCount":177,"rating":46,"publishedAt":178,"updatedAt":179},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms",[15,16,17,18,19,20,21,22],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z"]