[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-advanced-bionics-expansion-personal-compatibilitybalance-patches":3,"mods-more-author-advanced-bionics-expansion-personal-compatibilitybalance-patches":26,"mods-more-category-advanced-bionics-expansion-personal-compatibilitybalance-patches":82,"mods-similar-advanced-bionics-expansion-personal-compatibilitybalance-patches":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"500751e0-71b3-4c34-a060-8ce479d43643","advanced-bionics-expansion-personal-compatibilitybalance-patches","Advanced Bionics Expansion - personal compatibility\u002Fbalance patches","A mod that changes some things related to archotech implants in the Advanced Bionics Expansion mod and\u002For other mods.","MrKociak","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2563461787","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1696153951209482521\u002F388F29F34A52D60A49F653FD3E440C975DC2BEA6\u002F","mrkociak.advancedbionicsexpansionmrkociakpatches","medical",[15,16],"mod","1.3",1424,5,"2021-08-01T19:39:38.0000000Z","2021-08-01T21:03:52.0000000Z","\u003Cp>A mod that changes some things related to archotech implants in the Advanced Bionics Expansion mod and\u002For other mods. \r\u003Cbr>\t\t\r\u003Cbr>The aim is to make archotech implants\u002Fprosthetics from other mods work better together by changing part efficiencies to 200%, removing duplicates, etc.\r\u003Cbr>\r\u003Cbr>Without any of the mentioned mods (besides Advanced Bionics Expansion) this mod will do nothing. Technically can be used without ABE.\r\u003Cbr>\t\t\r\u003Cbr>It does work with More Archotech Garbage, any recipe for a removed item will be removed and the crafting costs will be changed to balance their buffs (obviously MAG is not required for this mod to work). \r\u003Cbr>\r\u003Cbr>Changes\r\u003Cbr>If Sos2 and\u002For Archotech++ are active:\r\u003Cbr>-archotech organs (along with the spine, jaw etc.) from ABE are removed, the ones from Sos2\u002FArchotech++ are given increased body part efficiency (200%) to keep it consistent with ABE\r\u003Cbr>-archotech power core gets removed because it's not really needed when the archotech stomach from sos2\u002Farchotech++ does basically the same thing\r\u003Cbr>-synthetic skin gets removed because the one from Sos2\u002FArchotech++ does the same thing, plus they can't be installed together so you won't be stacking them any time soon\r\u003Cbr>-archotech stomach from sos2\u002Farchotech++ no longer reduces the food need to basically nothing, the archotech stomach instead reduces food need to 25% (the same as the nuclear stomach, but without the drawbacks). A mood buff from a nice meal is good to have from time to time (forcing them manually is too annoying)\r\u003Cbr>\r\u003Cbr>If Archotech++ is active:\r\u003Cbr>-archotech cortex no longer removes a pawn's need to sleep, I personally found the lack of need to sleep more annoying than beneficial (they would miss a lot of mood buffs from having a nice bedroom, being comfortable....and frick fracking)\r\u003Cbr>\r\u003Cbr>If Archotech Expanded (Prosthetics) is active:\r\u003Cbr>\r\u003Cbr>-archotech organs (along with the spine, jaw etc.) from AEP get removed to avoid duplicates\r\u003Cbr>-advanced archotech arms\u002Flegs get removed because they aren't needed (plus they are kinda OP)\r\u003Cbr>-archotech membrane and brain melder get nerfed into a hopefully more balanced form, they still serve mostly the same function, except now they do it to a reasonable extent\r\u003Cbr>-archotech obliterator and death claw's dps got severely nerfed (currently ~20-30, can nerf it further if needed)\r\u003Cbr>-archotech obliterator and death claw have been given 200% body part efficiency to keep it consistent with AB\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Planned patches:\r\u003Cbr>- KEP:Toolbox Bionics once\u002Fif that gets updated to 1.3\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Like the name says, the patch was mostly for my own use, but I decided to share it cuz why not? Still, let me know if any changes need to be made or if there are any other mods to make patches for\u003C\u002Fp>",26,[],[],null,[27,45,57,70],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"dcf8800f-cd01-42e1-b4db-c09b2fc2ceee","beam-me-up-scotty-a-lazy-retexture","Beam me up, Scotty - a lazy retexture","A simple retexture for Beam me up, Scotty.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2451274200","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1805355826136786098\u002F6E9465BB1237821719A424CD60BB1F4461742A6F\u002F","mrkociak.lazybmusretexture","management",[15,37,38,39,16,40],"1.6","1.5","1.4","1.2",10434,4.9,"2021-04-09T10:02:08.0000000Z","2025-07-04T11:46:00.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":35,"tags":53,"downloadCount":54,"rating":42,"publishedAt":55,"updatedAt":56},"e406c8af-c37b-41bc-bdb3-9308d360d19e","stargate-retexture-retheme","Stargate Retexture \u002F Retheme","A mod that retextures and replaces some of Stargate’s textures, labels and descriptions in order to make it slightly more vanilla-friendly.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2846471252","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1905604972646552368\u002F654342CE01A7BE5A78537CC947E20F6168B78361\u002F","mrkociak.stargateretexture",[15,40,39,16],12666,"2022-08-08T17:39:15.0000000Z","2022-10-31T15:25:59.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":65,"tags":66,"downloadCount":67,"rating":42,"publishedAt":68,"updatedAt":69},"16e1bdf4-d4f1-4f09-9a0d-cb70239b144d","biotech-mech-stuff-elongated-mechanoid-upgrades-v2","Biotech Mech Stuff Elongated - Mechanoid Upgrades V2","Content This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2926928394","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2005826097671250797\u002FD31EA08214968A254C12EE927A89EE5E69187D8E\u002F","mrkociak.biotechmoremechstuffmechupgradepod","combat",[15,39],49762,"2023-02-01T18:17:11.0000000Z","2023-02-27T13:54:24.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":42,"publishedAt":80,"updatedAt":81},"bc9fe698-e9c9-4daf-bbf8-4e36d54a6b47","bionic-modularity","Bionic modularity","Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3589154549","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18072924975475902078\u002F8D21FF5EC0152343D3CF472EA9901421C03D5A0B\u002F","mrkociak.yabembionicmodularity",[15,37],89046,"2025-10-18T13:18:03.0000000Z","2026-02-15T14:15:20.0000000Z",[83,99,112,125],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},"fc993a54-bf11-43b7-8296-6f2710a0e3e2","medical-tab","Medical Tab","Adds a comprehensive medical overview tab, showing your colonists' health at a glance.","76561198007004451","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=715565817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1843665539784729069\u002F5347BDAFD2CE6B40F06BD2DAAD48574AC1761E7A\u002F","fluffy.medicaltab",[15,93,94,40,39,16],"1.0","1.1",1170237,4.7,"2016-07-02T10:11:33.0000000Z","2022-10-14T22:26:07.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":42,"publishedAt":110,"updatedAt":111},"7576ccaf-3bbe-4e80-8999-953cdef3acc2","bionic-icons","Bionic icons","ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.","AUTOMATIC","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1677616980","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F992387515497429366\u002F424C35D80825FCB9D8A90B0FD4A51E986E8551D2\u002F","automatic.bionicicons",[15,93,94,40,38,39,16,37],1041992,"2019-03-09T12:43:24.0000000Z","2025-06-16T11:19:25.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":18,"publishedAt":123,"updatedAt":124},"e6ca7928-49bf-4754-a671-c6bfc3c0d4a3","fsf-advanced-bionics-expansion","[FSF] Advanced Bionics Expansion","Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.","FrozenSnowFox","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2006925330","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2451727200941133557\u002FCC2EC7456941F1EC6FCEFD01F38B6F6DDE5F7AF6\u002F","frozensnowfox.advancedbionicsexpansion",[15,37,38,39,16,40,94],132504,"2020-02-25T08:53:55.0000000Z","2026-07-13T00:40:27.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":42,"publishedAt":136,"updatedAt":137},"62e9c2ac-1b31-4a8f-a85c-1703b3aa7818","plasteel-surgery-continued","Plasteel Surgery (Continued)","Update of Neon1028s - Added support for modifying BB-bodys, thanks HR-SP!","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2018276375","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13418252769509748296\u002F52EF8B125E8385BD9192F3056CF7D254386C2E24\u002F","mlie.plasteelsurgery",[15,93,94,40,38,39,16,37],112162,"2020-03-09T20:21:04.0000000Z","2026-07-24T20:31:52.0000000Z",[139,152,165,179],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":35,"tags":148,"downloadCount":149,"rating":42,"publishedAt":150,"updatedAt":151},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,37,38,39,16,40,94,93],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":35,"tags":161,"downloadCount":162,"rating":42,"publishedAt":163,"updatedAt":164},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,93,94,40,38,39,16],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":174,"tags":175,"downloadCount":176,"rating":42,"publishedAt":177,"updatedAt":178},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,37,38,39],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":184,"workshopUrl":185,"imageKey":10,"thumbnailUrl":186,"packageId":187,"category":35,"tags":188,"downloadCount":189,"rating":42,"publishedAt":190,"updatedAt":191},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,93,94,40,38,39,16,37],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]