[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-advanced-bridges-corners":3,"mods-more-author-advanced-bridges-corners":28,"mods-more-category-advanced-bridges-corners":54,"mods-similar-advanced-bridges-corners":114},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":26,"kofiUrl":27,"patreonUrl":27},"d0331437-26e9-4c70-9d68-918a0f2ed7e2","advanced-bridges-corners","Advanced Bridges & Corners","Continued mod A good and old mod all the way back from before version 1.","76561198003640276","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3006527110","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2008093109824848186\u002F137E7C5F28FD4F6132011A479FAD1765ED774763\u002F","kongkim.advancedbridges","management",[15,16,17,18],"mod","1.5","1.4","1.6",9625,4.8,"2023-07-18T23:46:30.0000000Z","2025-08-09T10:08:52.0000000Z","\u003Ch2> Continued mod \u003C\u002Fh2>\r\nA good and old mod all the way back from before version 1.0 continued by @troopersmith1 and @_MagnusTheGreat_ for a long time. \r\nHuge thanks to them.\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2042301222\" target=\"_blank\" rel=\"noopener noreferrer\"> Original Continued mod. \u003C\u002Fa>\r\n\r\nReally liked the mod back then, so decided to revive it to version 1.4, adding a new bridge type, blueprints to all bridges and did some small tweaks.\r\nHope you people like it, so plz let me know what you think.\r\n\r\n\u003Ch2> Overview \u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FBEpNsIa.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FwvWkrvY.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2> Bridge Corners \u003C\u002Fh2>\r\nBridge corners are separate building pieces and not part of the linked bridges. You can rotate them as you do with any other object.\r\n\r\n\u003Ch2> Deconstructed\u002FRemoved Bridges \u003C\u002Fh2>\r\nThese are not standard bridges as described in the Original Description of the mod, you CANNOT USE REMOVE BRIDGES on them. Instead, you need to use the \"deconstruction tool\" as on other objects.\r\n\r\n\u003Ch2> Original Description \u003C\u002Fh2>\r\n\r\n\u003Cstrong>Known Issues:\u003C\u002Fstrong>\r\n\r\nSnow will not appear on Advanced Bridges, but the snow is there, and will affect movement speed. This is because the bridges added by this mod are considered buildings, and the snow effect only appears on terrain.\r\n\r\n=====\r\n\r\n\u003Cstrong>Description\u003C\u002Fstrong>\r\n\r\n\"Advanced Bridges,\" as the name so subtly suggests, allows you to build bridges which are, well, a bit more advanced than those available in vanilla RimWorld. (Well, technically, you could also create piers or even a boardwalk. It's really up to you.) All you need is wood, stone or metal. And a bit of extra steel for reinforcement if you're building over deep water. (Yes, this mod allows you to build bridges over deep water as well as over shallow water.)\r\n\r\nLight bridges (built from wood) require no special research, and support light construction, so you can, for example, use a light bridge to run a power conduit across a river. Heavy bridges (those built from stone or metal) do require research, but will support heavy construction, so you can actually place walls on them.\r\n\r\nNOTE: \"Advanced Bridges\" does not disable construction of default vanilla bridges, so you can actually use both types of bridges on your maps if you so desire. But you won't be able to build vanilla bridges over deep river water, and won't be able to place walls over them. (In other words, they'll function just like the mod's light bridges.)\r\n\r\n- Rainbeau Flambe (dburgdorf)\r\n\r\n=====\r\n\r\n\u003Cstrong>Compatibility:\u003C\u002Fstrong>\r\n\r\n\"Advanced Bridges\" can safely be added to a game in progress, but if you try to remove it from a game in which you've actually built any bridges, you will of course make the map unplayable.\r\n\r\nThe mod should be compatible with any mods that add additional water tiles to the game, so long as those mods have assigned the \"bridgeable\" affordance to those water tiles.\r\n\r\nThere seem to be some issues when using \"Advanced Bridges\" together with Jec's \"Doors Expanded.\" I haven't tracked down the cause yet, but if a boardwalk or bridge is built under a large door or gate, the door will (not always, but sometimes) stop working properly. Doors seem to work fine if built on top of existing bridges or boardwalks, though, so if you must build a large door on top of a bridge or boardwalk, make sure to place the bridge or boardwalk first. But to be perfectly safe, try to avoid putting such doors on bridges or boardwalks at all.\r\n\r\nIf you want to be able to catch fish from your bridges, you'll need to utilize an additional mod to add that capability. Obviously, I'd recommend my own \"Fishing,\" though it's not the only option.\r\n\r\nIMPORTANT NOTE: If you remove bridge tiles with dev tools, or \"minify\" them to move them (which isn't possible in vanilla, but might be thanks to other mods), you will end up with problematic \"pseudo\" terrain tiles on your map where the bridges used to be. Please don't do this! If you need to remove a bridge tile, deconstruct it properly!\r\n\r\n=====\r\n\r\n\u003Cstrong>Credits:\u003C\u002Fstrong>\r\n\r\nThe code in \"Advanced Bridges\" borrows a bit from Sulusdacor's \" Bridges\" mod. And obviously, the mods are very similar on a conceptual level.\r\n\r\nThe traditional Chinese language files were provided by Steam user Alane. The simplified Chinese language translation files were provided by Steam user kghostSATORI. The Japanese language files were provided by Proxyer.\r\n\r\n=====\r\n\r\n\u003Cstrong>License:\u003C\u002Fstrong>\r\n\r\nIf you're a modpack maker and want to include \"Advanced Bridges\" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.\r\n\r\n=====\r\n\r\n\u003Ch2> Updates \u003C\u002Fh2>\r\n\u003Cstrong>19-10-2025\u003C\u002Fstrong>\r\nHi all i just uploaded the pre-successor to this mod.\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3590124341\r\nHope you all like it :)\r\n\r\nThis mod will still work for 1.6, but will not be updated again.\r\n\r\n\u003Cstrong>24-07-2025\u003C\u002Fstrong>\r\nFixed so pawns in 1.6 cannot swim on the bridges :)\r\n\r\n\u003Cstrong>17-07-2025\u003C\u002Fstrong>\r\nFixed a small patch error with Vanilla Furniture Expanded - Architect\r\n\r\n\u003Cstrong>19-06-2025\u003C\u002Fstrong>\r\nUpdated to 1.6\r\nAdded the new Draw Style to all bridges.\r\n\r\n\u003Cstrong>21-07-2024\u003C\u002Fstrong>\r\nDid a larger update, adding corner bridges to all bridge types in the mod.\r\nChanges to bridge texture to be sharper and fit with corners.\r\nBridges are not selectable any more, to put them more in line with normal bridges.\r\nBridges can be deconstructed\u002Fremoved with the deconstructed tool, NOT remove bridges.\r\nA new Menu tab called \"bridges\" was added to counter clutter.\r\nPatched in so bridges from other mods go into the new menu tab.\r\nOptimized and cleaned up some code.\r\n\r\n\u003Ch2> My other mods \u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fkongkim82\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\"> See all my mods here \u003C\u002Fa>",97,[],[],null,[29,42],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"d7af7765-c59d-4d8d-8055-eb38008f4cb5","sleep-lights-and-flames","Sleep Lights and Flames","Overview Sleep Lights & Flames is inspired by mods like Lights Out and Extinguish Refuelables.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766732740","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11799810149643597464\u002FB5CAB690A92EE50EE682114421B40C926E8274F2\u002F","kongkim.sleeplightsflames",[15,18],149,4.2,"2026-07-17T23:44:10.0000000Z","2026-07-21T22:47:50.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":20,"publishedAt":52,"updatedAt":53},"e24be9c7-efba-4612-8ed8-bf208bccd85f","paintable-spots-objects","Paintable Spots & Objects","Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2902039321","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1991185045600490818\u002F09F8042090F1CA1FDC0E555D2E7A98FB0F162ECF\u002F","kongkim.paintablespotsobjects",[15,16,17,18],69441,"2022-12-15T11:38:50.0000000Z","2025-06-26T20:19:52.0000000Z",[55,69,87,101],{"id":56,"slug":57,"name":58,"shortDescription":59,"author":60,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":68},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,18,16,17],1467956,4.9,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":74,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":84,"rating":66,"publishedAt":85,"updatedAt":86},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,18,16,17,79,80,81,82,83],"1.3","1.2","1.1","1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":98,"publishedAt":99,"updatedAt":100},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,81,80,16,17,79],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":66,"publishedAt":112,"updatedAt":113},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,82,81,80,16,17,79,18],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[115,128,141,153],{"id":116,"slug":117,"name":118,"shortDescription":119,"author":60,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":123,"tags":124,"downloadCount":125,"rating":66,"publishedAt":126,"updatedAt":127},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,18,16,17],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":66,"publishedAt":139,"updatedAt":140},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,16,17,79,18],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":142,"slug":143,"name":144,"shortDescription":145,"author":60,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":66,"publishedAt":151,"updatedAt":152},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,16,17,18],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":66,"publishedAt":164,"updatedAt":165},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,18,16,17,79,80],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z"]