[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-advanced-munitions":3,"mods-more-author-advanced-munitions":34,"mods-more-category-advanced-munitions":48,"mods-similar-advanced-munitions":105},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":27,"kofiUrl":33,"patreonUrl":33},"43c65528-614e-4b85-b7aa-daf0f95cb73c","advanced-munitions","Advanced Munitions","Adds Air-burst, White Phosphorus, HEAT, Nerve Agent, Minelet, APDS, Tear gas, NARQ, Roid, Mechinoid, Glitterworld Riot and Napalm Shells\u002FIEDs, grenades\u002Flaunchers and cannons.","Pyrofreak4321","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1693437813","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F793116473817022915\u002F2FED077380F03D59AA1EFC3FB3FDFDB56CCF76E8\u002F","ifp.advancedmunitions","management",[15,16,17,18,19],"mod","1.0","1.1","1.2","1.3",12983,4.8,"2019-03-25T02:54:10.0000000Z","2021-09-14T02:33:36.0000000Z","\u003Cp>Adds Air-burst, White Phosphorus, HEAT, Nerve Agent, Minelet, APDS, Tear gas, NARQ, Roid, Mechinoid, Glitterworld Riot and Napalm Shells\u002FIEDs, grenades\u002Flaunchers and cannons. \r\u003Cbr>\r\u003Cbr>Sorry folks, due to Life and major changes in Rimworld itself i am afraid im am walking away from this project. Thank you for all the support over the years, i am opening up the repo if anyone is interested: \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FPyrofreak4321\u002Fsubmunitions_mod\" target=\"_blank\" rel=\"noopener noreferrer\">Github\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2551193472\" target=\"_blank\" rel=\"noopener noreferrer\">Shells only version\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Uses \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1654925331\" target=\"_blank\" rel=\"noopener noreferrer\">Additional Verb Mod\u003C\u002Fa> for some weapons \u003Cs> but is not required\u003C\u002Fs> and is now required\u003C\u002Fh3> (more to come)\r\u003Cbr>\r\u003Cbr>\u003Ch3>There is a chance of non-colonist pawn death on down, as such there is a small chance NARQ\u002FRubber bullets will kill a non-colonist. At this point i am not changing that as there are many mods that remove\u002Fadjust the \"kill on down\" chance. Also changing that just for NARQ\u002FRubber bullet weapons would also likely break them.\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Ch3>If you are having an issue, PLEASE CHECK IF THERE IS AN EXISTING DISSCUSSION, IF NOT PLEASE CREATE ONE. THEN POST YOUR LOAD ORDER, ANY DETAILS AND OR SCREEN SHOTS. your load order can be retrieved by opening your save with notepad or any simple text editor and the mod list will be right at the top.\u003C\u002Fh3> \r\u003Cbr>\r\u003Cbr>Air-burst (Shells only) peppers a large area with micro munitions.\r\u003Cbr>\r\u003Cbr>Napalm (Shells and IEDS) creates a field of napalm that ignites on contact and inflicts minor damage, lasts for an 30-60 seconds and cannot be extinguished.\r\u003Cbr>\r\u003Cbr>White Phosphorus (Shells, IEDs, launcher and grenades) detonates in a cloud of white phosphorus. WP explosions will not only blind but also embed burning shrapnel in the target that will continue to reignite and cause additional damage, burning WP also generates a toxic gas. Also can be used as shotgun or minigun  ammo.\r\u003Cbr>\r\u003Cbr>Nerve Agent (Shells and IEDs) are loaded with R-NDY nerve agent, banned on almost all planets capable of imposing said ban. R-NDY causes chemical burns, cancer and dementia. It must be flushed from each part with a treatment quality of 70% or better, or it will only slow down the contamination.\r\u003Cbr>\r\u003Cbr>Minelet (Shells only) create a field of minelets.\r\u003Cbr>\r\u003Cbr>Tear Gas (Shells, IEDs, launcher and grenades) releases a cloud of Tear gas. Tear gas affects breathing and sight and causes vomiting in biological pawns.\r\u003Cbr>\r\u003Cbr>APDS (Shells)  Armor Penetrating Discarding Sabot shells, Uranium and Plasteel slug that causes Extreme damage with absolute armor penetration. highly effective against centipedes, but requires a bit of luck to connect with the target as it requires a direct hit.\r\u003Cbr>\r\u003Cbr>HEAT (shells, launcher) High explosive anti tank shells, cheaper that APDS and has a splash of shrapnel but  less pinpoint damage\r\u003Cbr>\r\u003Cbr>NARQ (Shells, IEDs, grenades, launcher, guns) Sedatives either aerosolized or loaded into darts to incapacitate pawns, sedatives can also be administered\u002Ftaken directly to reduce mental break threshold and pain at the cost of rest and consciousness.\r\u003Cbr>\r\u003Cbr>Roid (Shells, IEDs, grenades, launcher, guns) Powerful Combat Stim, high risk of uncontrollable rage. Concentrated and refined into darts and shells to increase the rage effect.\r\u003Cbr>\r\u003Cbr>Glitterworld Riot Shells – Mechinite shells designed to disarm and disrobe enemy combatants\r\u003Cbr>\r\u003Cbr>Mechinoid Shells – Shells recovered from a mechinoid supply cache, loaded with self-replicating mechinites. Safe to store but deployment is not recommended…DO NOT USE, a single shell can wipe out cities…\r\u003Cbr>\r\u003Cbr>Field Gun – A large-bore cannon capable of firing many shells, equipped with a 10 round feeder box to reduce reload times. May explode when damaged.\r\u003Cbr>\r\u003Cbr>Launchers - M79 style launchers in many flavors - if Additional Verb Mod is installed grenade launchers will have an indirect fire option (longer range and pass walls at the cost of accuracy)\r\u003Cbr>\r\u003Cbr>Shrapnel Damage has a chance to leave behind shrapnel in the victim that will cause pain and bleeding until it is removed (has a chance to fail when tended)\r\u003Cbr>\r\u003Cbr>Rubber bullets.... do i really have to explain?\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Some components must be crafted at the drug lab.\r\u003Cbr>\r\u003Cbr>!! Warning !! white phosphorus and R-NDY phials are volatile and prone to rupture\u002Fself ignition if handled improperly\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>-CE compatibility: Nope\r\u003Cbr>\r\u003Cbr>\u003Cstrong>If you are having an issue with missing Submunition.XXXX class and are using Vanilla Weapons \u003Cs>Expanded delete the Submunition.dll from \r\u003Cbr>\u003Cem>...\\Steam\\steamapps\\workshop\\content\\294100\\1814383360\\Assemblies\u003C\u002Fstrong>\u003C\u002Fem>\r\u003Cbr>It should work fine after reloading\u003C\u002Fs>\r\u003Cbr>Just make sure Advanced Munitions is higher in the load order\r\u003Cbr>\r\u003Cbr>Almost any feedback is welcome\r\u003Cbr>\r\u003Cbr>+1 human leather hat for (CMFL) Frying_Dutchman for his feedback!\r\u003Cbr>\r\u003Cbr>TO DO:\r\u003Cbr>-swap launcher\u002Ffield gun ammo types\r\u003Cbr>  - Modular Rocket Launch System\r\u003Cbr>  \u003Cs>- Grenade launchers in all the flavors\u003C\u002Fs>\r\u003Cbr>  - Light Roof checks for submunitions\r\u003Cbr>\u003Cs>  - LOS checks for submunitions\u003C\u002Fs>\r\u003Cbr>  - ????\r\u003Cbr>  - CE Patch\r\u003Cbr>\r\u003Cbr>V1.10.0 - New Corrosive damage\r\u003Cbr>added missing nerve agent thumper and grenades\r\u003Cbr>fixed some mod compatibility issues\r\u003Cbr>\r\u003Cbr>V1.9.0 - hmmm i don't remember....my bad\r\u003Cbr>\r\u003Cbr>V1.8.1 - oops... removed harmony debug\r\u003Cbr>\r\u003Cbr>V1.8.0 - a bunch of bug fixes\u002Ftweeks\r\u003Cbr>added flame thrower\u002Fchemical sprayers\r\u003Cbr>added \"compensator\" assault rifle - for those who like to multi task\r\u003Cbr>added a few missing launchers\r\u003Cbr>added Sting-ball grenades\u002F a few guns with rubber bullets\r\u003Cbr>changed frag grenades to actual fragments w\u002Fo fof\r\u003Cbr>Mini gun mini turret - for the madmen out there\r\u003Cbr>and some other things i'm sure i'm forgetting\r\u003Cbr>\r\u003Cbr>V1.7.5 - Vanilla Furniture Expanded - Security compatibility for shells in the artillery \r\u003Cbr>Additional Verb Mod compatibility - if installed grenade launchers will have an indirect fire option (longer range and pass walls at the cost of accuracy)\r\u003Cbr>added missing WP field gun\r\u003Cbr>\r\u003Cbr>V1.7.3 - NARQ mini-turret\r\u003Cbr>\r\u003Cbr>V1.7.0 - added HEAT shells\r\u003Cbr>renamed sabot shells to APDS shells\r\u003Cbr>added grenade launchers in many flavors (needs better artwork)\r\u003Cbr>add several flavors of field guns (shell swapping to come later)\r\u003Cbr>relabeled vanilla grenades to HE and added actual frag grenades\r\u003Cbr>Added dragons breath shotgun, hellfire minigun\r\u003Cbr>minor tweeks and balancing\r\u003Cbr>\r\u003Cbr>V1.6.1 - updated for Rimworld v1.1\r\u003Cbr>             tweeeked to try and save framerates with \"gas\"\r\u003Cbr> \r\u003Cbr>V1.5.12 - Tweeked Roid effects\r\u003Cbr>               Added Recipe for GW Riot shells\r\u003Cbr>\r\u003Cbr>V1.5.7 - Fixed Misc shells not showing up in sieges\r\u003Cbr>\r\u003Cbr>V1.5.3 - Roid weapons\r\u003Cbr>             Mechinoid, Glittterworld Riot Shells\r\u003Cbr>\r\u003Cbr>V1.4.0 - NARQ weapons(sedatives)\r\u003Cbr>            tweeked nerve agent and white phosphorus treatment and effects\r\u003Cbr>            changed Air-burst shells and minelets to shrapnel damage type\r\u003Cbr>            made air-burst and minelet shells true submunitions\r\u003Cbr>            added tear gas pellet item for crafting tear gas munitions\r\u003Cbr>            \r\u003Cbr>V1.3.0 - Tear gas, IEDs and grenades\r\u003Cbr>            general tweeks and balancing\r\u003Cbr>\r\u003Cbr>V1.2.0 - Minelet shells\r\u003Cbr>            \r\u003Cbr>V1.1.2 - Fix missing category for white phosphorus and nerve agent items\r\u003Cbr>            added resistance to gas \r\u003Cbr>  \r\u003Cbr>V1.1.1 - Nerve Agent and White Phosphorus tweeks\r\u003Cbr>            added white phosphorus and nerve agent items and recipes\r\u003Cbr>            made WP round more leathal\r\u003Cbr>  \r\u003Cbr>V1.1.0 - Nerve Agent and White Phosphorus shells\r\u003Cbr>  \r\u003Cbr>V1.0.3 - Rimefeller patch -\r\u003Cbr>                napalm shell now takes napalm if rimefeller is installed\r\u003Cbr>\r\u003Cbr>\u003Ch3>If you are having an issue, PLEASE CHECK IF THERE IS AN EXISTING DISSCUSSION, IF NOT PLEASE CREATE ONE. THEN POST YOUR LOAD ORDER, ANY DETAILS AND OR SCREEN SHOTS. your load order can be retrieved by opening your save with notepad or any simple text editor and the mod list will be right at the top.\u003C\u002Fh3> \r\u003Cbr>                \r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002FA0A7YVO3\" target=\"_blank\" rel=\"noopener noreferrer\"> \u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FHUp6iZT.png?1\" alt=\"\" loading=\"lazy\"> \u003C\u002Fa>\u003C\u002Fp>",164,[],[28,29,30,31,32],"1pSi_lcbX1s","dVO8R0SHZsA","BbElyGLUyeI","91n3jNOp0PI","OwFmjErD8wI",null,[35],{"id":36,"slug":37,"name":38,"shortDescription":39,"author":8,"workshopUrl":40,"imageKey":10,"thumbnailUrl":41,"packageId":42,"category":13,"tags":43,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"c1e2d048-52a8-487c-ba9b-f6f5b5b2e54c","advanced-munitions-light","Advanced Munitions - Light","Shells only version of Advanced Munitions Adds Air-burst, White Phosphorus, HEAT, Nerve Agent, Minelet, APDS, Tear gas, NARQ, Roid, Mechinoid, Glitterworld Riot and Napalm Shells\u002FIEDs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2551193472","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1706285797007496333\u002F2FED077380F03D59AA1EFC3FB3FDFDB56CCF76E8\u002F","ifp.advancedmunitions.light",[15,16,17,18,19],734,5,"2021-07-19T01:46:13.0000000Z","2021-08-02T16:38:35.0000000Z",[49,65,79,92],{"id":50,"slug":51,"name":52,"shortDescription":53,"author":54,"workshopUrl":55,"imageKey":10,"thumbnailUrl":56,"packageId":57,"category":13,"tags":58,"downloadCount":62,"rating":45,"publishedAt":63,"updatedAt":64},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,17,18,59,60,19,61],"1.5","1.4","1.6",1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":76,"publishedAt":77,"updatedAt":78},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,16,17,18,59,60,19,61],3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":89,"rating":76,"publishedAt":90,"updatedAt":91},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,61,59,60],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":102,"rating":76,"publishedAt":103,"updatedAt":104},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,16,17,18,59,60,19,61],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[106,119,132,146],{"id":107,"slug":108,"name":109,"shortDescription":110,"author":111,"workshopUrl":112,"imageKey":10,"thumbnailUrl":113,"packageId":114,"category":13,"tags":115,"downloadCount":116,"rating":76,"publishedAt":117,"updatedAt":118},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,61,59,60,19,18],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":120,"slug":121,"name":122,"shortDescription":123,"author":124,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":13,"tags":128,"downloadCount":129,"rating":76,"publishedAt":130,"updatedAt":131},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,61,59,60],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":133,"slug":134,"name":135,"shortDescription":136,"author":137,"workshopUrl":138,"imageKey":10,"thumbnailUrl":139,"packageId":140,"category":141,"tags":142,"downloadCount":143,"rating":76,"publishedAt":144,"updatedAt":145},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,16,17,18,59,60,19,61],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":147,"slug":148,"name":149,"shortDescription":150,"author":151,"workshopUrl":152,"imageKey":10,"thumbnailUrl":153,"packageId":154,"category":13,"tags":155,"downloadCount":157,"rating":76,"publishedAt":158,"updatedAt":159},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,61,59,60,19,18,17,16,156],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z"]