[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-akt-neural-heat-limit-offset":3,"mods-more-author-akt-neural-heat-limit-offset":25,"mods-more-category-akt-neural-heat-limit-offset":75,"mods-similar-akt-neural-heat-limit-offset":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"8a58da34-9038-468c-a7fd-6ef3d367126c","akt-neural-heat-limit-offset","[AKT] Neural Heat Limit Offset","Adds a Stat (neural heat limit offset) that applies a flat, pure additive bonus to a Pawn's neural heat limit, unaffected by the psychic sensitivity and psylink level multipliers.","akata","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3763139150","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10997378779101386365\u002F2C7A6F5E418AB37F66DACAC4F2EBD6835339E401\u002F","akata.neuralheatlimitoffset","management",[15,16],"mod","1.6",8,3.3,"2026-07-12T08:56:03.0000000Z","\u003Cp>Adds a Stat (\u003Cem>neural heat limit offset\u003C\u002Fem>) that applies a flat, pure additive bonus to a Pawn's neural heat limit, unaffected by the psychic sensitivity and psylink level multipliers.\r\u003Cbr>\r\u003Cbr>If you add to the vanilla neural heat limit (PsychicEntropyMax) via \u003Cem>statOffsets\u003C\u002Fem>, the added value is also multiplied by psychic sensitivity and psylink level, so you cannot change the limit by an exact amount. The Stat added by this mod is applied to the final value after those multipliers, so the amount you add is reflected as-is.\r\u003Cbr>\r\u003Cbr>The added stat can be freely raised or lowered via \u003Cem>statOffsets\u003C\u002Fem> \u002F \u003Cem>statFactors\u003C\u002Fem> on traits, genes, item mods, etc.\r\u003Cbr>\r\u003Cbr>* This mod itself does not provide items or traits.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Supported Languages\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>English, Japanese.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Required Mods\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1149640\u002FRimWorld__Royalty\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Royalty\u003C\u002Fa> or \u003Ca href=\"https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1826140\u002FRimWorld__Biotech\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Biotech\u003C\u002Fa> (either one is enough)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Related Mods\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3763139320\" target=\"_blank\" rel=\"noopener noreferrer\"> Neural Heat Limit Offset Traits\u003C\u002Fa>: adds 4-tier (++\u002F+\u002F-\u002F--) traits that offset \u003Cem>neural heat limit offset\u003C\u002Fem>.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3763139487\" target=\"_blank\" rel=\"noopener noreferrer\"> Neural Heat Limit Offset Genes\u003C\u002Fa>: adds 4-tier (++\u002F+\u002F-\u002F--) genes that offset \u003Cem>neural heat limit offset\u003C\u002Fem>.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Stat\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>One new Stat is added. It can be freely raised or lowered via \u003Cem>statOffsets\u003C\u002Fem> \u002F \u003Cem>statFactors\u003C\u002Fem> on traits, genes, item mods, etc.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>StatDefaultRangeDescription\r\u003Cbr>Akata_NeuralHeatLimitOffset0−1000 – 1000Flat amount added to the final neural heat limit.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Q&A\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q.\u003C\u002Fstrong> Is it safe to add or remove mid-save?\r\u003Cbr>\u003Cstrong>A.\u003C\u002Fstrong> Yes, it is safe.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q.\u003C\u002Fstrong> What if I have neither Royalty nor Biotech?\r\u003Cbr>\u003Cstrong>A.\u003C\u002Fstrong> The mod does nothing (no errors).\u003C\u002Fp>",3,[],[],null,[26,39,51,63],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":35,"rating":36,"publishedAt":37,"updatedAt":38},"e262e4cf-ccbd-4e44-92dc-06efd33ce8f4","akt-critical-hit-vanilla-items","[AKT] Critical Hit Vanilla Items","Adds a critical hit chance offset provided by Critical Hit to several vanilla items.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3722508838","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11852172970736893555\u002FA324E25687027C8A904A47BA7CDED34E12A77A48\u002F","akata.crithitvanillaitems",[15,16],43,5,"2026-05-09T03:20:09.0000000Z","2026-07-12T12:12:00.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":36,"publishedAt":49,"updatedAt":50},"fe14a727-cf9e-459a-a27f-db3a944e6b70","akt-critical-hit-genes","[AKT] Critical Hit Genes","Adds genes that offset the three stats provided by Critical Hit (critical hit chance \u002F critical hit dodge \u002F critical hit damage factor).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3724721095","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13859080145822123451\u002FA324E25687027C8A904A47BA7CDED34E12A77A48\u002F","akata.crithitgenes",[15,16],53,"2026-05-12T14:41:11.0000000Z","2026-06-22T13:57:51.0000000Z",{"id":52,"slug":53,"name":54,"shortDescription":55,"author":8,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":60,"rating":36,"publishedAt":61,"updatedAt":62},"bc54ef0e-6545-4ee8-b4f9-188ca61dacde","akt-ranged-damage-factor","[AKT] Ranged Damage Factor","Adds a Pawn stat (ranged damage factor) that mirrors vanilla melee damage factor (MeleeDamageFactor) for ranged combat.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3730783172","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13274731817653039696\u002F9EEB2C4D1F63CB92DDB4A8481A0962BBBEA28EFE\u002F","akata.rangeddamagefactor",[15,16],106,"2026-05-22T16:10:39.0000000Z","2026-07-12T06:10:40.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":8,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":74},"64d4f0ab-63f4-4314-b67e-73beca27d678","akt-neural-heat-limit-offset-traits","[AKT] Neural Heat Limit Offset Traits","Adds traits that offset the Stat (neural heat limit offset) provided by Neural Heat Limit Offset.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3763139320","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16122324429025684146\u002F2C7A6F5E418AB37F66DACAC4F2EBD6835339E401\u002F","akata.neuralheatlimitoffsettraits",[15,16],7,2.5,"2026-07-12T08:56:30.0000000Z",[76,92,109,122],{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":88,"rating":89,"publishedAt":90,"updatedAt":91},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,86,87],"1.5","1.4",1467956,4.9,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":106,"rating":89,"publishedAt":107,"updatedAt":108},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,102,103,104,86,87,105,16],"1.0","1.1","1.2","1.3",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":89,"publishedAt":120,"updatedAt":121},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,102,103,104,86,87,105],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":89,"publishedAt":133,"updatedAt":134},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,86,87,105,104,103,102],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",[136,149,161,163],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":81,"workshopUrl":141,"imageKey":10,"thumbnailUrl":142,"packageId":143,"category":144,"tags":145,"downloadCount":146,"rating":89,"publishedAt":147,"updatedAt":148},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,86,87,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":81,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":144,"tags":157,"downloadCount":158,"rating":89,"publishedAt":159,"updatedAt":160},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[15,86,87,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":162,"downloadCount":119,"rating":89,"publishedAt":120,"updatedAt":121},[15,102,103,104,86,87,105],{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":89,"publishedAt":174,"updatedAt":175},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,86,87,105,104,103,102],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z"]