[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-ammo-artery":3,"mods-more-author-ammo-artery":26,"mods-more-category-ammo-artery":40,"mods-similar-ammo-artery":96},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"8f145ff1-d8f6-48e4-b873-80aafcec338b","ammo-artery","Ammo Artery","About Turrets are cool.","doge","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3749570830","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16883000787900280740\u002F68B19B338EFEEB2335F3936796A03056A15457A1\u002F","doge06.ammoartery","weapons",[15,16],"mod","1.6",538,4.6,"2026-06-22T05:17:12.0000000Z","2026-07-30T17:45:13.0000000Z","\u003Ch3>About\u003C\u002Fh3>\r\nTurrets are cool. Rearming them, on the other hand…\r\n\r\n\u003Cstrong>Ammo Artery\u003C\u002Fstrong> automates this in a way that feels balanced: build a central \u003Cstrong>Ammunition Hub\u003C\u002Fstrong>, run \u003Cstrong>ammunition chutes\u003C\u002Fstrong> (conduits) to your turrets, and they will refill as long as the correct ammo is in the hub.\r\n\r\n\u003Cstrong>Requires Combat Extended.\u003C\u002Fstrong> The mod is built around it's ammo system\r\nAlso requires \u003Cstrong>Vanilla Expanded Framework and Adaptive Storage Framework\u003C\u002Fstrong> for the piping and storage.\r\n\r\n\u003Ch3>How it works\u003C\u002Fh3>\r\n\u003Col>\u003Cli>Research \u003Cstrong>Turret Pipeline\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Build the \u003Cstrong>Ammunition Hub\u003C\u002Fstrong> and give it power\u003C\u002Fli>\u003Cli>Haul ammo into the hub (not everything is allowed by default)\u003C\u002Fli>\u003Cli>Build \u003Cstrong>ammunition chutes\u003C\u002Fstrong> from the hub to your turrets\u003C\u002Fli>\u003Cli>Connected turrets are steadily refilled with the correct ammo as they fire\u003C\u002Fli>\u003C\u002Fol>\r\n\r\n\u003Ch3>Features\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Central hub\u003C\u002Fstrong> - stores and distributes ammo.\u003C\u002Fli>\u003Cli>\u003Cstrong>No teleportation magic\u003C\u002Fstrong> - turrets only refill if connected to a pipeline.\u003C\u002Fli>\u003Cli>\u003Cstrong>Dynamic Trickle\u003C\u002Fstrong> - by default, loads 10% of mag per-load, fully customizable in mod settings\u003C\u002Fli>\u003Cli>\u003Cstrong>Smart Loading\u003C\u002Fstrong> - prioritize the turret's set ammo type, when ammo type changed, if viable ammo in hub, unload current ammo and load selected.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Modded turret support\u003C\u002Fh3>\r\nWorks automatically with the large majority of CE turret mods; any turret CE patches to its turret class.\r\n\r\n\u003Ch3>What it does NOT do\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Reload mortars.\u003C\u002Fstrong> The hub cannot stock shells… That’s a bit OP\r\nfor lore reasons... you can't place chutes under mortars because.. it uh... shakes too much\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Requirements\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Harmony\u003C\u002Fli>\u003Cli>Combat Extended\u003C\u002Fli>\u003Cli>Vanilla Expanded Framework\u003C\u002Fli>\u003Cli>Adaptive Storage Framework\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Load order\u003C\u002Fh3>\r\nHarmony\r\nVanilla Expanded Framework\r\nAdaptive Storage Framework\r\nCombat Extended\r\nAmmo Artery\r\n\r\n\u003Ch3>Credits\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Inspired by \u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3424132769\" target=\"_blank\" rel=\"noopener noreferrer\">Reel’s Turret Pipeline\u003C\u002Fa>\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Ammunition hub art uses \u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended\u003C\u002Fa>\u003C\u002Fstrong>’s ammo art\u003C\u002Fli>\u003Cli>Used font is the \u003Cstrong>\u003Ca href=\"https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=11022.0\" target=\"_blank\" rel=\"noopener noreferrer\">RimWorld fan-made font by Marnador\u003C\u002Fa>\u003C\u002Fstrong>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Safe to add\u002Fremove?\u003C\u002Fh3>\r\n\u003Cstrong>Safe to add mid-save.\u003C\u002Fstrong>\r\nRemoving mid-save will error on the hub\u002Fchutes you’ve built (deconstruct them first). It’s not a good idea to remove mods mid-save anyway\r\n\r\n\u003Ch3>Textures\u003C\u002Fh3>\r\nThe ammo chute texture was heavily based on RimWorld’s conduit texture.\r\nThe ammo chute blueprint texture is Rimworld’s conduit blueprint texture.\r\nI can’t make textures (atleast not good ones), this was my first time opening Photoshop\r\nWant to make better ones? Feel free to make a texture-patch mod or send them to me on Discord @doge006\r\n\r\n\u003Ch4>Tags\u003C\u002Fh4>\r\nCombat Extended, Turret Pipeline, Pipeline, Reloading, Turrets, Quality of Life",45,[],[],null,[27],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":39},"a2e3f535-dc5c-4eec-9a2e-3cea72097208","configurable-replimat","Configurable Replimat","About I felt like Replimat was too power hungry, and wanted a way to change it.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3756912738","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15577549885645913373\u002F7843B7E2AD0C09C6627DBF8A4A85FB1EA23E7E6E\u002F","doge06.configurablereplimat","management",[15,16],22,0,"2026-07-03T17:16:51.0000000Z",[41,57,69,81],{"id":42,"slug":43,"name":44,"shortDescription":45,"author":46,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"2c7c17c1-67bf-4233-89e5-75dc6801444f","vanilla-weapons-expanded-laser","Vanilla Weapons Expanded - Laser","This mod is currently CE compatible.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1989352844","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14598829261682526641\u002F0F40E5000DED394A2C7FB1A058C7DB61EAF17017\u002F","vanillaexpanded.vwel",[15,16,51,52],"1.5","1.4",1181659,4.9,"2020-02-05T16:38:15.0000000Z","2025-06-29T16:47:45.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":46,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":54,"publishedAt":67,"updatedAt":68},"8c79a364-6237-4544-b841-8cfe643d3f82","vanilla-weapons-expanded-bioferrite","Vanilla Weapons Expanded - Bioferrite","It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3287469135","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12967944859277419314\u002F7328B8DD18218FE802B1C3E2F26B8040A86C6FB8\u002F","vanillaexpanded.vwebf",[15,51,16],348366,"2024-07-12T10:19:12.0000000Z","2025-07-09T18:16:13.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":46,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":54,"publishedAt":79,"updatedAt":80},"42dbaf30-d410-4325-9ef8-c33ebf01a546","vanilla-weapons-expanded-tribal","Vanilla Weapons Expanded - Tribal","This mod is CE compatible.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2454918552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18061828004554528716\u002FC757B5075E5293743BB83E1F92A31D8535273A0B\u002F","vanillaexpanded.vwetb",[15,51,52,16],897644,"2021-04-12T11:24:24.0000000Z","2025-07-02T18:14:20.0000000Z",{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":93,"rating":54,"publishedAt":94,"updatedAt":95},"5012b2b2-e558-4165-9e34-e29424dbc9fb","enable-oversized-weapons","Enable Oversized Weapons","We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.","Carny Senpai","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2543371889","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1701781372433291095\u002F2290131C8CE4470CCDE09FEFFC4D08A493D6E0F1\u002F","carnysenpai.enableoversizedweapons",[15,16,51,52,91,92],"1.3","1.2",561996,"2021-07-10T19:22:04.0000000Z","2026-01-13T20:16:24.0000000Z",[97,112,125,137],{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":35,"tags":106,"downloadCount":109,"rating":54,"publishedAt":110,"updatedAt":111},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,107,108,92,51,52,91,16],"1.0","1.1",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":54,"publishedAt":123,"updatedAt":124},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms",[15,16,51,52,91,92,108,107],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":46,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":54,"publishedAt":135,"updatedAt":136},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe",[15,16,51,52],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":35,"tags":146,"downloadCount":147,"rating":148,"publishedAt":149,"updatedAt":150},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,107,108,92,51,52,91],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z"]