[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-animal-training-within-zone":3,"mods-more-author-animal-training-within-zone":27,"mods-more-category-animal-training-within-zone":67,"mods-similar-animal-training-within-zone":126},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":25,"kofiUrl":18,"patreonUrl":18},"2c527816-7cfd-4c25-8ccf-023afdac2644","animal-training-within-zone","Animal Training within Zone","(Github Link) Animal Training within Zone Tired of your colonists chasing dogs, elephants, and pigs across the entire map just to re-train a degraded skill?","deadclod","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3734399843","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13352553424104736667\u002F531D752E442F4D4C9FD55A6F517CC13F292F88D1\u002F","philip2p2026.autoanimaltraining","management",[15,16],"mod","1.6",39,null,"2026-05-28T13:57:03.0000000Z","2026-05-29T03:47:33.0000000Z","\u003Cp>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fphilip2p2026-git\u002FAutoAnimalTraining.git\" target=\"_blank\" rel=\"noopener noreferrer\">(Github Link)\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Animal Training within Zone\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Tired of your colonists chasing dogs, elephants, and pigs across the entire map just to re-train a degraded skill? This mod fixes that.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Animal Training within Zone\u003C\u002Fstrong>, automatically assigns tamed animals to a designated Training Zone when their training skills drop below a threshold. Once training is restored, the animals are released back to their original area. \r\u003Cbr>\r\u003Cbr>\u003Ch3>How It Works\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Col>\u003Cli>Create an allowed area named \u003Cstrong>@Training\u003C\u002Fstrong> (or customize the name in settings)\u003C\u002Fli>\u003Cli>Draw the zone somewhere convenient — near your base, stockpile, or wherever your trainers work\u003C\u002Fli>\u003Cli>That's it. The mod handles the rest automatically.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\r\u003Cbr>When an animal's training degrades below the threshold, the mod:\r\u003Cbr>\u003Cul>\u003Cli>Saves the animal's current area restriction\u003C\u002Fli>\u003Cli>Moves the animal to the Training Zone\u003C\u002Fli>\u003Cli>Waits for a colonist trainer to restore the skill\u003C\u002Fli>\u003Cli>Releases the animal back to its original area\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Features\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Automatic routing\u003C\u002Fstrong> — animals are sent to the Training Zone when skills degrade\u003C\u002Fli>\u003Cli>\u003Cstrong>Automatic release\u003C\u002Fstrong> — animals return to their original area once trained\u003C\u002Fli>\u003Cli>\u003Cstrong>Per-skill thresholds\u003C\u002Fstrong> — configure when each skill (Tameness, Obedience, Release, Rescue, Haul) triggers routing\u003C\u002Fli>\u003Cli>\u003Cstrong>Training zone restriction\u003C\u002Fstrong> — optionally prevent colonists from training animals outside the zone (reduces wasted travel time)\u003C\u002Fli>\u003Cli>\u003Cstrong>Cooldown-aware\u003C\u002Fstrong> — animals on training cooldown are temporarily released to avoid holding them idle\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Settings (Mod Options)\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Access via \u003Cstrong>Options > Mod Settings > Auto Animal Training\u003C\u002Fstrong>:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Training zone name\u003C\u002Fstrong> — default: @Training\u003C\u002Fli>\u003Cli>\u003Cstrong>Poll interval\u003C\u002Fstrong> — how often the mod checks animals (default: ~33 seconds)\u003C\u002Fli>\u003Cli>\u003Cstrong>Restrict training to zone\u003C\u002Fstrong> — only allow training animals inside the zone\u003C\u002Fli>\u003Cli>\u003Cstrong>Per-skill step thresholds\u003C\u002Fstrong> — slider for each trainable skill. Set to -1 to ignore a specific skill.\u003C\u002Fli>\u003Cli>\u003Cstrong>Verbose logging\u003C\u002Fstrong> — enable detailed logs for debugging\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Which Animals Are Affected?\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Only \u003Cstrong>non-Roamer tamed animals\u003C\u002Fstrong> that support area restrictions:\r\u003Cbr>\u003Cul>\u003Cli>Dogs, wolves, cats\u003C\u002Fli>\u003Cli>Elephants, pigs, goats, cows\u003C\u002Fli>\u003Cli>Any modded animal that supports area restrictions\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Roamer animals\u003C\u002Fstrong> (muffalo, boomalope, dromedary, etc.) are \u003Cstrong>not affected\u003C\u002Fstrong> — they ignore area restrictions by design and cannot be auto-routed. This is a RimWorld limitation, not a mod limitation.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Compatibility\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>RimWorld 1.6\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>\u003Cstrong>Requires:\u003C\u002Fstrong> \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>\u003C\u002Fli>\u003Cli>Should be compatible with most mods — uses no destructive Harmony patches\u003C\u002Fli>\u003Cli>Uses lightweight Harmony postfixes on area management (create\u002Fdelete\u002Frename) and a prefix on WorkGiver_Train\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Performance\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Negligible. The mod polls on a configurable interval (default every 2000 ticks \u002F ~33 seconds) and only iterates over your tamed animals. No per-frame overhead.\r\u003Cbr>\r\u003Cbr>\u003Ch3>FAQ\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Do I need to create the zone manually?\u003C\u002Fstrong>\r\u003Cbr>A: Yes — create an allowed area named \u003Cstrong>@Training\u003C\u002Fstrong> through the standard Area Manager (Architect > Zone > Manage Areas). The mod watches for it automatically.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Can I use a different zone name?\u003C\u002Fstrong>\r\u003Cbr>A: Yes — change the zone name in Mod Settings. The default is @Training.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Why aren't my muffalo\u002Fboomalope being routed?\u003C\u002Fstrong>\r\u003Cbr>A: These are Roamer animals — RimWorld does not allow area restrictions on them. This mod cannot override that.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Is this safe to add to an existing save?\u003C\u002Fstrong>\r\u003Cbr>A: Yes. The mod only adds a MapComponent and Harmony patches. No new defs are injected.\r\u003Cbr>\r\u003Cbr>---\r\u003Cbr>\u003Ch3>Update:\u003C\u002Fh3>\r\u003Cbr>28 May 2026: mod name AutoAnimalTraining is renamed to Animal Training within Zone\u003C\u002Fp>",0,[24],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15399243496244801204\u002F693EDB4BAF3402A097CB15CE6CA84832660CAC7D\u002F",[26],"zwD_CIbZWKw",[28,41,54],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"a12391e8-182f-44cc-9ca0-08e053099aa5","ranch-animal-drop","Ranch Animal Drop","(Github Link) Ranch Animal Drop Adds an Animal Drop Spot — a placeable building that directs tamed pack animals to automatically walk over and unload their inventory.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3734408940","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12274485851913460741\u002F0BD0C195F95E07717D14684E81FC9823A2EE8220\u002F","philip2p2026.ranchanimaldrop",[15,16],93,5,"2026-05-28T14:16:24.0000000Z","2026-06-28T16:31:27.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"a61c4eaf-459c-4524-8e53-e3aa963d84d8","work-monitor","Work Monitor","Work Monitor See what your colony is actually doing — and what is still waiting on the map.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3755501413","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13485844798499016116\u002F5A81E3132B517240E6B0ED8602CA2106BFF2AA67\u002F","philip2p2026.workmonitor",[15,16],8,1.7,"2026-07-01T11:06:56.0000000Z","2026-07-03T07:13:58.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":64,"rating":18,"publishedAt":65,"updatedAt":66},"9d6cf2d0-7a18-4bcc-86c7-8831e14b0aa6","work-tab-groups","Work Tab Groups","(Github Link) Customize your WorkGroup Tired of scrolling through dozens of WorkGiver columns?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3753618076","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16712430726880506635\u002FFBC717F5A98291090C3596A971B7B2143E0713DE\u002F","philip2p2026.worktabgroups",[15,16,63],"1.5",14,"2026-06-28T15:23:40.0000000Z","2026-07-03T07:13:26.0000000Z",[68,87,100,113],{"id":69,"slug":70,"name":71,"shortDescription":72,"author":73,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":83,"rating":84,"publishedAt":85,"updatedAt":86},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,78,79,80,63,81,82],"1.0","1.1","1.2","1.4","1.3",1343473,4.9,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":84,"publishedAt":98,"updatedAt":99},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,63,81,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":84,"publishedAt":111,"updatedAt":112},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,78,79,80,63,81,82,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":84,"publishedAt":124,"updatedAt":125},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,63,81,82,80,79,78],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[127,140,154,167],{"id":128,"slug":129,"name":130,"shortDescription":131,"author":92,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":135,"tags":136,"downloadCount":137,"rating":84,"publishedAt":138,"updatedAt":139},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,63,81,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":151,"rating":84,"publishedAt":152,"updatedAt":153},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,63,81,82,80,79,78,150],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":159,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":13,"tags":163,"downloadCount":164,"rating":84,"publishedAt":165,"updatedAt":166},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,78,79,80,63,81,82],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":92,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":135,"tags":175,"downloadCount":176,"rating":84,"publishedAt":177,"updatedAt":178},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity",[15,16,63,81],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z"]