[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-animals-at-work-herding-dogs":3,"mods-more-author-animals-at-work-herding-dogs":26,"mods-more-category-animals-at-work-herding-dogs":39,"mods-similar-animals-at-work-herding-dogs":98},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"dff27a68-d32a-44dd-86e3-97f6154e71c0","animals-at-work-herding-dogs","Animals at Work — Herding Dogs","WHAT THE DOGS DO - A new \"herding\" training, for dogs and any clever animal of decent size: wolves, cougars, even elephants.","Royal-Tea 👑","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766198296","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16198370086839186604\u002F52FA685320FA7A1C3EDECB7CEAB73D23A9B9AA25\u002F","royaltea.animalsatwork.herding","management",[15,16],"mod","1.6",291,4.9,"2026-07-17T02:31:02.0000000Z","2026-08-06T23:11:47.0000000Z","\u003Cp>WHAT THE DOGS DO\r\u003Cbr>\r\u003Cbr>- A new \"herding\" training, for dogs and any clever animal of decent size: wolves, cougars, even elephants. Anything that can be trained to Haul can be trained to Herd, so animals from animal mods work with no patch and no setup.\r\u003Cbr>- Strays come home. A trained dog spots pen animals outside their pen, fetches them and ropes them back, picking up others it meets on the way. No colonist involved.\r\u003Cbr>- Livestock defense. When a wild predator starts hunting one of your animals, your dogs charge it. They act as a pack, so several together will drive off a predator none of them could face alone.\r\u003Cbr>- Guard posts. Assign dogs to a pen from a button on the marker. Idle dogs stand guard nearby, and the pack's combined size decides which prowling predators are turned away before they attack.\r\u003Cbr>\r\u003Cbr>GUARDED PASTURES\r\u003Cbr>\r\u003Cbr>- Put a pen marker on open ground, skip the fence, tick \"Pasture\" and assign dogs. The pack replaces the fence: it brings in the livestock the pasture accepts, holds the herd, barks back any animal that starts wandering off, and fetches home the ones that got away. A bigger herd needs a bigger pack.\r\u003Cbr>- A \"Reach\" button sets how far the pack holds, 8 to 40 tiles, drawn as a green ring on the map. That ring is the pasture: where dogs count as on post, where predators are driven off, where strays are recalled.\r\u003Cbr>- It reads as a pasture and not as a broken pen: no \"not enclosed\" alert, a working Food tab, and auto-cut that clears the trees inside the ring so grass grows back. Pens you have not declared are left alone.\r\u003Cbr>- Optional, in the mod settings: herding without ropes. The dog circles the herd, places itself on the far side, barks, and the animals move off, several at a time. Off by default.\r\u003Cbr>\r\u003Cbr>ALSO\r\u003Cbr>\r\u003Cbr>- Dogs fetch strays even across dangerous ground during toxic fallout or an active threat, and gather pen animals for a forming caravan on their own.\r\u003Cbr>- They bark and raise dust as they work, so you can see and hear what they are doing.\r\u003Cbr>- With the Plowing module installed, a dog also leads draft animals out to the field and back. Harnessing needs hands, so it stays with the colonists.\r\u003Cbr>\r\u003Cbr>Works with the vanilla animals you already have, with no special dog to buy and no micromanagement. Each Animals at Work module works on its own. Requires Harmony. English and French are both included. Animal mod authors: see the end of this description.\r\u003Cbr>\r\u003Cbr>Also in the series: Plowing, Handy Monkeys.\r\u003Cbr>\r\u003Cbr>───────── Version française ─────────\r\u003Cbr>\r\u003Cbr>Les chiens ramènent le bétail égaré, le défendent des prédateurs et tiennent un troupeau au pâturage sans la moindre clôture. C'est le deuxième module de la série Animals at Work.\r\u003Cbr>\r\u003Cbr>CE QUE FONT LES CHIENS\r\u003Cbr>\r\u003Cbr>- Un nouveau dressage « berger », pour les chiens et pour tout animal futé d'assez bonne taille : loups, couguars, même les éléphants. Tout animal qui peut apprendre à Transporter peut apprendre à être berger, si bien que les animaux des mods fonctionnent sans patch ni réglage.\r\u003Cbr>- Les égarées rentrent. Un chien dressé repère les bêtes d'enclos sorties de leur enclos, va les chercher et les ramène à la longe, récupérant au passage celles qu'il croise. Aucun colon n'intervient.\r\u003Cbr>- Défense du bétail. Quand un prédateur sauvage se met à chasser une de vos bêtes, vos chiens le chargent. Ils agissent en meute : à plusieurs, ils font fuir un prédateur qu'aucun d'eux ne pourrait affronter seul.\r\u003Cbr>- Postes de garde. Affectez des chiens à un enclos par un bouton sur le marqueur. Oisifs, ils montent la garde à proximité, et la taille cumulée de la meute décide quels prédateurs rôdeurs sont chassés avant d'attaquer.\r\u003Cbr>\r\u003Cbr>PÂTURAGES GARDÉS\r\u003Cbr>\r\u003Cbr>- Posez un marqueur d'enclos en terrain libre, sans clôture, cochez « Pâturage » et affectez-y des chiens. La meute remplace la clôture : elle y amène les bêtes que le pâturage accepte, retient le troupeau, rappelle à la voix celles qui commencent à s'en aller et va rechercher celles qui sont parties. Plus le troupeau est grand, plus il faut de chiens.\r\u003Cbr>- Un bouton « Portée » règle jusqu'où la meute tient, de 8 à 40 tuiles, dessiné en anneau vert sur la carte. Cet anneau est le pâturage : là où les chiens comptent comme étant à leur poste, où les prédateurs sont mis en fuite, où les égarées sont rappelées.\r\u003Cbr>- Il se lit comme un pâturage et non comme un enclos raté : plus d'alerte « enclos non clôturé », un onglet Nourriture qui fonctionne, et une coupe automatique qui dégage les arbres de l'anneau pour que l'herbe repousse. Les enclos non déclarés ne sont pas touchés.\r\u003Cbr>- En option, dans les réglages du mod : la conduite sans corde. Le chien contourne le troupeau, se place à l'opposé du but, donne de la voix, et les bêtes avancent, plusieurs à la fois. Décoché par défaut.\r\u003Cbr>\r\u003Cbr>ÉGALEMENT\r\u003Cbr>\r\u003Cbr>- Les chiens vont chercher les égarées même en terrain dangereux pendant des retombées toxiques ou une menace active, et rassemblent d'eux-mêmes les bêtes d'une caravane en formation.\r\u003Cbr>- Ils aboient et soulèvent la poussière en travaillant : leur travail se voit et s'entend.\r\u003Cbr>- Avec le module Plowing installé, un chien mène aussi les bêtes de trait au champ et les ramène. Le harnachement demande des mains : il reste l'affaire des colons.\r\u003Cbr>\r\u003Cbr>Fonctionne avec les animaux vanilla que vous avez déjà, sans chien particulier à acheter et sans micro-gestion. Chaque module Animals at Work fonctionne seul. Nécessite Harmony. L'anglais et le français sont tous deux inclus. Auteurs de mods d'animaux : voyez la section en anglais en fin de description.\r\u003Cbr>\r\u003Cbr>Autres modules : Plowing, Handy Monkeys.\r\u003Cbr>\r\u003Cbr>───────── For animal mod authors ─────────\r\u003Cbr>\r\u003Cbr>There is nothing to patch. Herding carries the same requirements as vanilla hauling - obedience first, Advanced trainability, body size 0.4 and up - so any species that can already be trained to Haul can be trained to Herd. Body size is read from the animal at its current life stage, so a pup of an eligible species becomes trainable as it grows.\u003C\u002Fp>",187,[],[],null,[27],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":18,"publishedAt":37,"updatedAt":38},"9fa75b05-ffda-451b-bfdd-d6159c8e6d1d","animals-at-work-plowing","Animals at Work — Plowing","PUTTING AN ANIMAL TO WORK - You choose which animals work by turning on a task on the animal itself: Plowing, Cart hauling or Snow clearing.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766198499","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11320004969860293402\u002F8F57CF9938F6A773A9B227A960C312B88704EE6D\u002F","royaltea.animalsatwork.plowing",[15,16],262,"2026-07-17T02:31:36.0000000Z","2026-08-06T23:11:16.0000000Z",[40,59,72,86],{"id":41,"slug":42,"name":43,"shortDescription":44,"author":45,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,50,51,52,53,54],"1.1","1.2","1.5","1.4","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":64,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":69,"rating":18,"publishedAt":70,"updatedAt":71},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,52,53],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":83,"rating":18,"publishedAt":84,"updatedAt":85},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,82,50,51,52,53,54,16],"1.0",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":64,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":18,"publishedAt":96,"updatedAt":97},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,52,53],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",[99,101,114,127],{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":100,"downloadCount":83,"rating":18,"publishedAt":84,"updatedAt":85},[15,82,50,51,52,53,54,16],{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":18,"publishedAt":112,"updatedAt":113},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,52,53],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":18,"publishedAt":125,"updatedAt":126},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,82,50,51,52,53,54],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":106,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":135,"tags":136,"downloadCount":137,"rating":18,"publishedAt":138,"updatedAt":139},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,52,53],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z"]