[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-anthros-for-everyone":3,"mods-more-author-anthros-for-everyone":26,"mods-more-category-anthros-for-everyone":81,"mods-similar-anthros-for-everyone":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"753d8745-1cbc-40fd-9879-2a23fb5eb8ef","anthros-for-everyone","Anthros for Everyone","Make everyone in the Rim a furry.","Avericat","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3694051923","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14441859674363262259\u002F1F443658A0EAC22E31A3F4E1DD08B4710305BD7D\u002F","keno.anthrosforeveryone","management",[15,16],"mod","1.6",1970,4.4,"2026-03-28T13:41:58.0000000Z","2026-07-03T04:32:21.0000000Z","\u003Cp>Make everyone in the Rim a furry. All xenotypes receive thematic anthro genes. Cosmetic only. Because every colony deserves more fluff.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0gN5ME0.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Adds anthro genes to every xenotype. Each xenotype receives a \u003Cstrong>themed pack\u003C\u002Fstrong> matching its identity: hussars get predators, dirtmoles get burrowers, genies get foxes, and so on. All genes are \u003Cstrong>purely cosmetic\u003C\u002Fstrong>, zero stat changes, zero costs.\r\u003Cbr>\r\u003Cbr>\u003Ch2>How It Works: Sets and Packs\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Col>\u003Cli>A \u003Cstrong>set\u003C\u002Fstrong> is a group of genes that create one full anthro appearance (e.g. bear fur + bear ears + bear tail = bear set).\u003C\u002Fli>\u003Cli>A \u003Cstrong>pack\u003C\u002Fstrong> is a container with one or more sets. When a pawn spawns with a pack gene, the Random Genetics Framework picks one random set and applies it.\u003C\u002Fli>\u003Cli>\u003Cstrong>Themed packs\u003C\u002Fstrong> group sets by theme (e.g. the \"Violent\" pack has wolf, shark, bear). Each pawn gets a random appearance from the themed pool.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\r\u003Cbr>Two hussars in the same colony might look different (one a shark, one a wolf) but both fit the \"violent combatant\" theme.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Available Sets (36+)\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>15 Anthrosonae sets (always available):\u003C\u002Fstrong> Bear, Cat, Cow, Deer, Drake, Fox, Griff, Goat, Horse, Hyena, Red Panda, Rabbit, Shark, Wolf, Wah\r\u003Cbr>\u003Cstrong>10 Mammalia sets (optional):\u003C\u002Fstrong> Barkkin, Bonecrown, Wiretail, Hidewing, Seertusk, Hindhopper, Haytankard, Cloudpuff, Devilpuff, Blastheart with cosmetic-only copies, all stats stripped.\r\u003Cbr>\u003Cstrong>9 Feline sets (optional):\u003C\u002Fstrong> Cheetah, Cougar, Housecat, Leopard, Lion, Lynx, Serval, Snow Leopard, Tiger\r\u003Cbr>\u003Cstrong>1 Kobold set (optional):\u003C\u002Fstrong> Head, ears, tail, 3 cosmetic horn variants.\r\u003Cbr>\u003Cstrong>3 Oca's Anthrosonae Sets:\u003C\u002Fstrong> Raccoon, Skunk, Boghound\r\u003Cbr>\u003Cstrong>Mixed sets:\u003C\u002Fstrong> Dryad Deer and Sanguophage vampires; unique cross-mod combinations.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Themed Packs\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Sets from optional mods are included only when installed. Some xenotypes get unique sets instead of packs. See Integrations below.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Pack\r\u003Cbr>Base Sets\r\u003Cbr>+ Optional\r\u003Cbr>Example Xenotype\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Random (Any)\r\u003Cbr>All 15 Anthrosonae\r\u003Cbr>All Mammalia \u002F All Felines \u002F Kobold \u002F Oca's Anthrosonae\r\u003Cbr>Baseliner\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Digger\r\u003Cbr>Bear, Rabbit\r\u003Cbr>Hindhopper\r\u003Cbr>Dirtmole\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Crafty\r\u003Cbr>Fox\r\u003Cbr>Wiretail \u002F Raccoon\r\u003Cbr>Genie\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Violent\r\u003Cbr>Shark, Wolf, Bear\r\u003Cbr>Barkkin \u002F Tiger, Lion, Leopard, Cheetah \u002F Boghound\r\u003Cbr>Hussar, Uhlan (VRE), PsyKnight (BIT)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Firey\r\u003Cbr>Drake\r\u003Cbr>Kobold (orange\u002Fred skin)\r\u003Cbr>Impid, Pyrocaster (BIT)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Heavy\r\u003Cbr>Cow, Bear\r\u003Cbr>Seertusk, Haytankard \u002F Boghound\r\u003Cbr>Neanderthal\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Scavenger\r\u003Cbr>Hyena\r\u003Cbr>Kobold (black\u002Fgray skin) \u002F Raccoon \u002F Skunk \u002F Boghound\r\u003Cbr>Waster\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Social\r\u003Cbr>Cat, Red Panda\r\u003Cbr>Housecat\r\u003Cbr>Highmate, Lowmate (VRE)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Space\r\u003Cbr>Griff, Drake\r\u003Cbr>—\r\u003Cbr>Starjack (Odyssey)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Psychic\r\u003Cbr>Griff, Red Panda, Fox\r\u003Cbr>Seertusk \u002F Snow Leopard\r\u003Cbr>Arcanists (BIT)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Frost\r\u003Cbr>Fox, Bear\r\u003Cbr>Cloudpuff \u002F Snow Leopard\r\u003Cbr>Frostshaper (BIT)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Wild\r\u003Cbr>Deer, Horse, Goat\r\u003Cbr>Bonecrown \u002F Lynx, Cougar, Serval\r\u003Cbr>Wolfman (VRE), Wildspeaker (BIT)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Small\r\u003Cbr>Cat, Rabbit, Fox\r\u003Cbr>Wiretail, Hidewing \u002F Kobold \u002F Housecat\r\u003Cbr>—\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Wind & Electric\r\u003Cbr>Griff\r\u003Cbr>Cloudpuff\r\u003Cbr>Stormcaller (BIT)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Some xenotypes get unique sets instead of packs, see Integrations below.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FPChOL9C.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch3>Mods that provide new sets\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Links below\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Mammalia\u003C\u002Fstrong>— 10 mammal sets + Dryad Deer and Sanguophage mixed sets.\r\u003Cbr>\u003Cem>Hide settings:\u003C\u002Fem> xenotypes + factions, factions only, or original genes (VEF, savegame-safe). All off by default.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Anthrosonae: Felines\u003C\u002Fstrong> — 9 feline sets into Violent, Social, Psychic, Frost, Wild.\r\u003Cbr>\u003Cem>Hide settings:\u003C\u002Fem> xenotypes + faction spawns. On by default.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Oca's Anthrosonae\u003C\u002Fstrong> — 3 sets (Raccoon, Skunk, Boghound) integrated into Random (Any); Raccoon also in Crafty; Boghound in Violent, Heavy, and Scavenger.\r\u003Cbr>\u003Cem>Hide settings:\u003C\u002Fem> xenotypes + faction spawns. On by default.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Rapidfyre's Kobolds Xenotype\u003C\u002Fstrong> — 1 kobold set into Firey, Scavenger, Small with themed skin colors.\r\u003Cbr>\u003Cem>Hide settings:\u003C\u002Fem> xenotypes, factions, scenarios, genes (VEF, savegame-safe). All off by default.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Mods that receive packs on their xenotypes\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Biotech\u003C\u002Fstrong> (DLC) — Baseliner, Dirtmole, Genie, Hussar, Neanderthal, Impid, Waster, Highmate, Sanguophage, Yttakin.\r\u003Cbr>\u003Cstrong>Odyssey\u003C\u002Fstrong> (DLC) — Starjack gets Space pack.\r\u003Cbr>\u003Cstrong>Stoneborn\u003C\u002Fstrong> — Bear set. \u003Cstrong>Halffoot\u003C\u002Fstrong> — Kobold\u002FWiretail\u002FFox (priority-based).\r\u003Cbr>\u003Cstrong>VRE - Hussar\u003C\u002Fstrong> — Uhlan gets Violent. \u003Cstrong>VRE - Highmate\u003C\u002Fstrong> — Lowmate gets Social.\r\u003Cbr>\u003Cstrong>VRE - Lycanthrope\u003C\u002Fstrong> — Wolfman gets Deer set.\r\u003Cbr>\u003Cstrong>VRE - Phytokin\u003C\u002Fstrong> (+ Mammalia) — Dryad Deer sets. \u003Cstrong>VRE - Sanguophage\u003C\u002Fstrong> (+ Mammalia) — Vampire sets.\r\u003Cbr>\u003Cstrong>Biotech Integration Tweaks\u003C\u002Fstrong> — Arcanists get Psychic, PsyKnight gets Violent, Tribals get Firey\u002FFrost\u002FWild\u002FWind.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Settings\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Hiding settings for genes, xenotypes and factions.\r\u003Cbr>\r\u003Cbr>Additional hiding settings per mod are described in the Integrations section above.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Note:\u003C\u002Fstrong> Hiding xenotypes\u002Ffactions requires a restart and is \u003Cstrong>not savegame-safe\u003C\u002Fstrong>. Hiding genes via VEF is savegame-safe.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0UaMyRj.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Many more cosmetic genes as the forms of sets will appear in the genepool, decreasing the value of xenogenes a bit.\r\u003Cbr>\u003Ch2>FAQ\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Does this affect balance?\u003C\u002Fstrong>\r\u003Cbr>A: No. Every gene is purely cosmetic.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Is this savegame-safe?\u003C\u002Fstrong>\r\u003Cbr>A: Yes to add. Existing pawns won't get new genes, only newly generated ones. Not to remove.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Why are xenotypes hidden by default?\u003C\u002Fstrong>\r\u003Cbr>A: Anthrosonae and Feline xenotypes are redundant since this mod redistributes their genes. Re-enable in settings.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Load Order\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Load this mod \u003Cstrong>after\u003C\u002Fstrong> all integrated mods. It should be at the \u003Cstrong>bottom\u003C\u002Fstrong> of your mod list.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FZi9VMrB.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Add more integrations. Probably.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fx5eXNMU.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Erin\u003C\u002Fstrong> — \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2902258418\" target=\"_blank\" rel=\"noopener noreferrer\">Anthrosonae\u003C\u002Fa>, the foundation this mod is built on.\r\u003Cbr>\u003Cstrong>Halicade\u003C\u002Fstrong> — \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3281684320\" target=\"_blank\" rel=\"noopener noreferrer\">Random Genetics Framework\u003C\u002Fa>, which powers the set and pack system.\r\u003Cbr>\u003Cstrong>imranfish\u003C\u002Fstrong> — \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2574315206\" target=\"_blank\" rel=\"noopener noreferrer\">XML Extensions\u003C\u002Fa>, for the settings menu.\r\u003Cbr>\u003Cstrong>Oskar Potocki\u003C\u002Fstrong> — \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Expanded Framework\u003C\u002Fa>, for gene hiding support.\r\u003Cbr>\u003Cstrong>Lythical\u003C\u002Fstrong> — \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3687739122\" target=\"_blank\" rel=\"noopener noreferrer\">Anthrosonae: Felines\u003C\u002Fa>, for the feline gene assets.\r\u003Cbr>\u003Cstrong>Lennoxicon\u003C\u002Fstrong> — \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2878084431\" target=\"_blank\" rel=\"noopener noreferrer\">Mammalia\u003C\u002Fa>, for the mammal gene assets.\r\u003Cbr>\u003Cstrong>Rapidfyre\u003C\u002Fstrong> — \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3527068437\" target=\"_blank\" rel=\"noopener noreferrer\">Rapidfyre's Kobolds Xenotype\u003C\u002Fa>, for the kobold gene assets.\r\u003Cbr>\u003Cstrong>ocarina\u003C\u002Fstrong> — \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3720732132\" target=\"_blank\" rel=\"noopener noreferrer\">Oca's Anthrosonae\u003C\u002Fa>, for the extra anthrosonae animal assets.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fgde15K3.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Foken0906\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FfbqLQLX.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>Making mods takes a lot of time and effort. If you enjoy what I make, consider sending me a caffeine drink on Ko-fi!\u003C\u002Fp>",100,[],[],null,[27,41,55,67],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"eb71ac44-b3ea-4296-a858-59c646f04ca9","second-floor","Second Floor","Make hidden floors where your people can sleep.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3366432078","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11634954568822569592\u002FADC81914827BF7852FF522238C650C4B4ED46B61\u002F","keno.secondfloor",[15,16,36],"1.5",6550,4.9,"2024-11-15T23:42:08.0000000Z","2026-03-24T15:44:08.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"9eb9ecb2-e22e-494d-8d44-b5e6867e903e","mechanitors-can-wear-hats-too","Mechanitors can wear hats too!","Mechanitor headsets and arrays don't allow them to wear hats, even though they are small equipment.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2880455387","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1907863922765522905\u002FFD67AE40D7321FADDC48340B1D34916AC4E7A2CB\u002F","oken.useeyeslayermechanitor",[15,36,50],"1.4",5181,4.7,"2022-10-27T05:47:21.0000000Z","2024-04-13T14:07:41.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":18,"publishedAt":65,"updatedAt":66},"4fd3768f-db60-4bd3-a031-3be4d439e98a","schedule-needs","Schedule Needs","Make your colonist fill their needs bars at specific times.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3594407303","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13411002723015701175\u002FE174DB948117B049B5FD98EA53810DF3C10B5608\u002F","keno.scheduleneeds",[15,16],720,"2025-10-27T02:11:11.0000000Z","2025-12-26T17:15:28.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"bd74f4cd-9166-4ce9-9e84-e204ce0f4d95","no-useless-animals","No Useless Animals","Gives a bit more life to animals that have no purpose or are very bad at it.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2566951321","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695028324682211656\u002F8C8CEC275DF595975BB307773A1475574E23FBA8\u002F","oken.nouselessanimals",[15,50,76],"1.3",4095,4.8,"2021-08-05T20:40:46.0000000Z","2022-10-31T15:33:20.0000000Z",[82,98,111,123],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":95,"rating":38,"publishedAt":96,"updatedAt":97},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,92,93,94,36,50,76,16],"1.0","1.1","1.2",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":38,"publishedAt":109,"updatedAt":110},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,36,50],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":103,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":38,"publishedAt":121,"updatedAt":122},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,36,50,76,94,93,92],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":103,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":38,"publishedAt":133,"updatedAt":134},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,36,50,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",[136,149,162,176],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":38,"publishedAt":147,"updatedAt":148},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,36,50,76,94,93],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":103,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":157,"tags":158,"downloadCount":159,"rating":38,"publishedAt":160,"updatedAt":161},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,36,50],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":167,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":171,"tags":172,"downloadCount":173,"rating":38,"publishedAt":174,"updatedAt":175},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,36,50,76,94,93,92],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":13,"tags":185,"downloadCount":187,"rating":38,"publishedAt":188,"updatedAt":189},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,36,50,76,94,93,92,186],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z"]