[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-architect-expanded-fences-continued":3,"mods-more-author-architect-expanded-fences-continued":36,"mods-more-category-architect-expanded-fences-continued":90,"mods-similar-architect-expanded-fences-continued":143},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":34,"kofiUrl":35,"patreonUrl":35},"896e425d-c154-4404-be7a-91689cb0e6ba","architect-expanded-fences-continued","Architect Expanded - Fences (Continued)","Update of Nifs mod - Did not add the isFence attribute as it causes issues with fences that are impassable - There is a reworked version of this mod here that uses the vanilla fence code but does not have the option of tweaking the values using the Toolbox.","76561197993690125","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2576081324","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14068148404973029343\u002FAA1DF2E8177E730F21D9DE998044D8F7C0D05D40\u002F","mlie.architectexpandedfences","furniture",[15,16,17,18,19,20,21],"mod","1.1","1.2","1.3","1.4","1.5","1.6",18492,4.9,"2021-08-15T21:11:28.0000000Z","2025-07-21T18:27:46.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Update of Nifs mod\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2050680665\r\u003Cbr>\r\u003Cbr>- Did not add the isFence attribute as it causes issues with fences that are impassable\r\u003Cbr>- There is a reworked version of this mod \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2546954423\" target=\"_blank\" rel=\"noopener noreferrer\">here\u003C\u002Fa> that uses the vanilla fence code but does not have the option of tweaking the values using the Toolbox. \r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>    \r\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FArchitectExpandedFences\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>    \r\u003Cbr>    \r\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FRemoveMayWork.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>    \r\u003Cbr>\r\u003Cbr>\t\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FK2IR5XG.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>A bit of misleading info on Cover percent. They're all based on fillPercent that has a range of 0-1 that I simply modified into 1-100%. Walls have a fillPercent of 1 or 100% in this case. However, since Rimworld does things differently for any fillPercent above 0.99 (99%), anything above it defaults back to 75%. In other words, there is no such thing as 100% cover. They are all supposedly 75%; the same as walls. Sorry for any confusion regarding Cover. The other fences below 100% should be accurate though.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>LAST EDIT:\r\u003Cbr>I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support!\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FzfohC3m.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>An Architect Expanded mod that provides 8 types of fences that blends nicely with the vanilla aesthetic. All of which can be used as defense cover and can be easily modified with the mod settings, along with other options.\r\u003Cbr>\r\u003Cbr>Description of each modifiable property of fences or gates can be found at the \"Home\" tab of the ToolBox settings: Mod Settings  ToolBox  Home. Another guide can be found at the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FNif-kun\u002FToolBox\u002Fwiki\u002FUser-Guide\" target=\"_blank\" rel=\"noopener noreferrer\">ToolBox Wiki.\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FFxzMqJw.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FLRaZs7b.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002F7wedrea.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FLYz2uOw.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FUSKR6rG.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FPEk2XvU.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FT22jZ1N.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FFEpo8B1.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FZR663zc.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002F66QlElQ.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>»Minor Update (v1.3.5.1) \r\u003Cbr>-Added 1.2 in supported versions.\r\u003Cbr>\r\u003Cbr>Note: As much as I don't like adding mod requirements due to possible future hiccups, Harmony is required to make this update possible. I'm fairly sure many of you have it already installed so this shouldn't be too much of a problem. If you haven't, here's a link to the mod: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FjVuN38U.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>»Blueprint for gates does not change appearance for vertical versions. It also does not update rotation instantly like doors. However, once built, it rotates immediately to align with the fences.\r\u003Cbr>»This is not compatible with Vanilla Fences and even the Tab version. It still uses the same defName so it will overwrite which ever was loaded first.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FCBaAUnW.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Q1: Save game compatible?\r\u003Cbr>A1: Yes.\r\u003Cbr>\r\u003Cbr>Q2: Removable from save game?\r\u003Cbr>Q2: Yes. However, if you're still using ToolBox, an error will pop-up. Just open the ToolBox settings and close it to stop it from occurring. \r\u003Cbr>\r\u003Cbr>Q3: Will you be adding more fences?\r\u003Cbr>A3: Yes, however, the other fences will act as an add-on. It will not be directly added in this mod.\r\u003Cbr>\r\u003Cbr>Q4: Isn't this Vanilla Fences just retextured?\r\u003Cbr>Q4: Well yes, but actually no. I've redone the whole settings and gates. Though I am sorry for taking a year to do all of those. I do things on my own pace.\r\u003Cbr>\r\u003Cbr>Q5: Are the fences climbable?\r\u003Cbr>Q5: Well no, but actually yes. By default, all fences cannot be stood or pass through. It can however be changed within the settings: Mod Settings  ToolBox   Fences\r\u003Cbr>\r\u003Cbr>Q6: Can I use this on a save that previously used Vanilla Fences?\r\u003Cbr>A6: You'll 100% get an error and all gates will disappear. The settings will not pass through, thus it will default to the current properties of the fences. The fences will still remain but will have significant damage. In other words, it's possible to transfer, but there will be drawbacks. \r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FgemJ7gK.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=1884025115\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Expanded Collection\u003C\u002Fa> - mods that stays true to Vanilla artstyle and concept.\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1579516669\" target=\"_blank\" rel=\"noopener noreferrer\">Dub's Paint Shop\u003C\u002Fa> - allows you to paint on buildings.\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1180719857\" target=\"_blank\" rel=\"noopener noreferrer\"> Path Avoid\u003C\u002Fa> - set places where colonist can and cannot walk on.\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1542284250\" target=\"_blank\" rel=\"noopener noreferrer\">Greenworld Lite\u003C\u002Fa> - dirt is less dirty and more grassy.\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2021234555\" target=\"_blank\" rel=\"noopener noreferrer\">Gizmo Begone!\u003C\u002Fa> - allows you to hide the button of a building (gizmo).\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Patches: \u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2050863037\" target=\"_blank\" rel=\"noopener noreferrer\">Tab Patch\u003C\u002Fa> - adds a \"Fences\" tab\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2051601925\" target=\"_blank\" rel=\"noopener noreferrer\">Texture Patch\u003C\u002Fa> - replaces the texture with the old ones from Vanilla Fences.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FlqddbVx.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>If you've uploaded a translation patch for this mod, leave down a link on the comment section. I'll gladly place a link here to your patch.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>German:\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198033755089\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Erdnussbrot\u003C\u002Fa>\r\u003Cbr>\u003Cstrong>Russian (incomplete):\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fromwald\" target=\"_blank\" rel=\"noopener noreferrer\">Romwald \u003C\u002Fa>\r\u003Cbr>\u003Cstrong>Portuguese:\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fbambino-\" target=\"_blank\" rel=\"noopener noreferrer\">Bambinoff\u003C\u002Fa>\r\u003Cbr>\u003Cstrong>Portuguese Brazilian:\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fbambino-\" target=\"_blank\" rel=\"noopener noreferrer\">Bambinoff\u003C\u002Fa>\r\u003Cbr>\u003Cstrong>Chinese:\u003C\u002Fstrong>\r\u003Cbr>»\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002F361120441\" target=\"_blank\" rel=\"noopener noreferrer\">阿寻\u003C\u002Fa> = \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2050680665\" target=\"_blank\" rel=\"noopener noreferrer\">workshop mod\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002FwCH6iiv.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>»Rimworld is owned by Tynan Sylvester.\r\u003Cbr>»Art and Code used for the mod are created by me, Nif.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2576081324\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FArchitectExpandedFences?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",158,[29,30,31,32,33],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726987230\u002F3FBF104A56044EE7759D6EA380F37C1CE2E00108\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726987417\u002FFD91A8EE24C5E375B49434CD1008AE2924A22804\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726987658\u002F9B63CA2F43786D6D7A4D27EDC23BB9C255CD6DF2\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726987935\u002F74B01E57E24225BADD7D1DFEF4E8DC863CB02CB7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1695029287726988171\u002F959474ACE92F32A43E81982E7CCBA5E1AA71A559\u002F",[],null,[37,51,63,76],{"id":38,"slug":39,"name":40,"shortDescription":41,"author":8,"workshopUrl":42,"imageKey":10,"thumbnailUrl":43,"packageId":44,"category":45,"tags":46,"downloadCount":47,"rating":48,"publishedAt":49,"updatedAt":50},"61e92714-03d9-49ab-80df-9e10b2322d89","moevents-continued","Mo'Events (Continued)","Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2035143365","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9710057300061452015\u002FCD27C3A007BE312EBFBB390B0E4967B442FD3411\u002F","mlie.moevents","management",[15,16,17,20,19,18,21],147374,4.8,"2020-03-25T18:58:59.0000000Z","2026-08-05T22:19:49.0000000Z",{"id":52,"slug":53,"name":54,"shortDescription":55,"author":8,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":45,"tags":59,"downloadCount":60,"rating":23,"publishedAt":61,"updatedAt":62},"45b210fb-7f1c-4ff8-9331-1e5116d9e78f","amnabis-flags-continued","Amnabi's Flags (Continued)","Update of Amnabis mod - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2592638428","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18400236829375614959\u002F22D7F011E11AD198FFCC7576A37A3571DB377D0A\u002F","mlie.amnabisflags",[15,17,20,19,18,21],133116,"2021-09-03T20:12:27.0000000Z","2025-06-30T20:52:41.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":8,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":45,"tags":71,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"761db8c6-d6a5-4c26-a331-8a80713f5ead","better-beggars-continued","Better Beggars (Continued)","Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3006899215","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14122826654451592302\u002F7F2F23EDF27E2820BCC740AF5E644837ED4A4E80\u002F","mlie.betterbeggars",[15,18,19,20,21],105992,5,"2023-07-19T19:40:54.0000000Z","2026-06-02T20:28:11.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":8,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":84,"tags":85,"downloadCount":87,"rating":23,"publishedAt":88,"updatedAt":89},"4882f8a5-922f-49e1-8e6b-d3dd3ff913b3","combat-readiness-check-continued","Combat Readiness Check (Continued)","Update of MarvinKoshs mod with permission.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2314304057","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14462367609101906987\u002FC31F99633A4D47BE54BF18C2C9DCD62EC5487D9A\u002F","mlie.combatreadinesscheck","combat",[15,86,16,17,20,19,18,21],"1.0",103956,"2020-12-09T19:01:09.0000000Z","2025-06-28T19:51:27.0000000Z",[91,104,117,130],{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":23,"publishedAt":102,"updatedAt":103},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart",[15,21,20,19],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":109,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":13,"tags":113,"downloadCount":114,"rating":23,"publishedAt":115,"updatedAt":116},"17100fc6-df08-4a4b-a8a2-62ddf5b19cff","outdated-industrial-age-objects-and-furniture-deprecated","[Outdated] Industrial Age - Objects and Furniture [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=777197241","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F946210508607274861\u002F8F1A041B2F545A8EC22112BA3D277B8DC262B09F\u002F","workshop.777197241",[15,86],175582,"2016-10-08T16:55:39.0000000Z","2018-10-18T15:58:29.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":23,"publishedAt":128,"updatedAt":129},"834505ca-f29d-44a4-ba75-abcff0552204","mus哥特式吸血鬼家具-gothicstyle-vampire-furniture","[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture","增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件，适合您制造你的城堡走廊，大厅，或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.","Cat Big Cannon","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3102678787","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2526031166095865051\u002FA63F440F38EF90E2E447B0F3F23C80CCBC97D061\u002F","mingtuwuxiang.gothicdecorative",[15,17,20,19,18,21],157628,"2023-12-02T11:04:18.0000000Z","2025-07-23T04:32:39.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":140,"rating":23,"publishedAt":141,"updatedAt":142},"f3a7702b-ca63-4d85-8b2f-b80d159eb4bf","gloomyfurniture","GloomyFurniture","A mod pack that adds old-fashioned furniture and decorations.","NukaFrog","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1558635181","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F970983926172688403\u002FA3E4E86ABC1CE6BA74C5C37EC79DC7F82F777D3C\u002F","solaris.furniturebase",[15,21,20],507483,"2018-11-07T00:27:51.0000000Z","2026-07-19T16:26:13.0000000Z",[144,156,168,182],{"id":145,"slug":146,"name":147,"shortDescription":148,"author":96,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":84,"tags":152,"downloadCount":153,"rating":23,"publishedAt":154,"updatedAt":155},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme",[15,21,20,19],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":157,"slug":158,"name":159,"shortDescription":160,"author":96,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":13,"tags":164,"downloadCount":165,"rating":23,"publishedAt":166,"updatedAt":167},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction",[15,20,19,21],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":173,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":45,"tags":177,"downloadCount":179,"rating":23,"publishedAt":180,"updatedAt":181},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,21,20,19,18,17,16,86,178],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":183,"slug":184,"name":185,"shortDescription":186,"author":96,"workshopUrl":187,"imageKey":10,"thumbnailUrl":188,"packageId":189,"category":45,"tags":190,"downloadCount":191,"rating":23,"publishedAt":192,"updatedAt":193},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,21,20,19],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]