[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-arknights-endfield-armory":3,"mods-more-author-arknights-endfield-armory":38,"mods-more-category-arknights-endfield-armory":53,"mods-similar-arknights-endfield-armory":113},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":36,"kofiUrl":37,"patreonUrl":37},"84e3d651-6e92-4941-8068-ded7bed87c04","arknights-endfield-armory","Arknights Endfield Armory","Arknights Endfield Armory Arknights Endfield Armory brings factory automation, automated mining, specialized weapons, and tactical elemental combat inspired by Arknights: Endfield into RimWorld.","闇の戦士","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3786961535","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18234935058659438675\u002F13D8D1940C594C072A80B30FA79700F0E102166C\u002F","workshop.3786961535","management",[15,16],"mod","1.6",147,4.2,"2026-08-20T16:27:18.0000000Z","2026-08-25T19:26:12.0000000Z","\u003Ch2>Arknights Endfield Armory\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Arknights Endfield Armory\u003C\u002Fstrong> brings factory automation, automated mining, specialized weapons, and tactical elemental combat inspired by \u003Cem>Arknights: Endfield\u003C\u002Fem> into RimWorld.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Factory & Automation\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Automated Machinery:\u003C\u002Fstrong> Features 7 specialized machines that craft components and process raw materials (such as stone debris and scrap metal) completely without pawn intervention.\u003C\u002Fli>\u003Cli>\u003Cstrong>Automated Drills:\u003C\u002Fstrong> Remotely transfer extracted resources directly to the AIC storage network, eliminating the need for hauling (requires high initial investment).\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>The AIC (Automated Industry Center)\u003C\u002Fh3>\r\nThe core building required to start working with the mod.\r\n\u003Cul>\u003Cli>\u003Cstrong>Central Hub:\u003C\u002Fstrong> Acts as a machine controller, high-capacity warehouse, battery, and wind generator.\u003C\u002Fli>\u003Cli>\u003Cstrong>Smart Storage:\u003C\u002Fstrong> Production machines automatically pull resources directly from the AIC to craft items.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Weapons & Arts System\u003C\u002Fh3>\r\nCrafting specialized weapons requires factory infrastructure and custom resources. Melee weapons feature passive Arts mechanics that alter close-combat tactics:\r\n\u003Cul>\u003Cli>\u003Cstrong>Electric Arts:\u003C\u002Fstrong> Accumulates charge to deal AOE damage to nearby enemies and briefly immobilizes the target.\u003C\u002Fli>\u003Cli>\u003Cstrong>Natural Arts:\u003C\u002Fstrong> At maximum charge, inflicts Corrosion that deals armor-penetrating damage over 5 seconds.\u003C\u002Fli>\u003Cli>\u003Cstrong>Cryo Arts:\u003C\u002Fstrong> At maximum charge, completely freezes the target and guarantees double damage on the next strike.\u003C\u002Fli>\u003Cli>\u003Cstrong>Physical Arts:\u003C\u002Fstrong> Features higher charge capacity; gradually degrades enemy max armor and increases incoming damage taken.\u003C\u002Fli>\u003Cli>\u003Cstrong>Fire Arts:\u003C\u002Fstrong> \u003Cem>(Coming in future updates)\u003C\u002Fem>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Health Threat: Oripathy\u003C\u002Fh3>\r\nMining essential mod ores carries the risk of contracting \u003Cstrong>Oripathy\u003C\u002Fstrong>. \r\n\u003Cul>\u003Cli>Craft basic treatments to slow disease progression and extend colonist lifespan.\u003C\u002Fli>\u003Cli>Acquire advanced Inhibitors to significantly reduce severity and stabilize condition for 5 days.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Combat Extended\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>\u003Cstrong>Fortifications - Industrial\u003C\u002Fstrong> (Concrete integration)\u003C\u002Fli>\u003Cli>\u003Cstrong>Rimefeller\u003C\u002Fstrong> (Chemfuel from oil)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Planned Features\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Turrets(Work in progress now)\u003C\u002Fli>\u003Cli>Trade Terminal & Firearms\u003C\u002Fli>\u003Cli>Additional machinery & cross-mod support\u003C\u002Fli>\u003Cli>Active weapon abilities linked with Oripathy\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Developer Note\u003C\u002Fh3>\r\nThis is my very first gameplay mod! I created it because I love the world of Arknights: Endfield and felt its mechanics fit RimWorld perfectly. \r\n\r\nAs a student, my time is limited, but I aim to release small updates every 7–14 days, but I can't promise for sure. I decided to release this early version to gather feedback and see if the community enjoys the concept.\r\n\r\nIf you like the mod and want to support its development:\r\nhttps:\u002F\u002Fko-fi.com\u002Ftamerlan081",13,[24,25,26,27,28,29,30,31,32,33,34,35],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10121745106969943758\u002F25CAE82E9739082FBCABC7FA98F266BA2D596D4A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15232259923823040334\u002F03899134636E63AC79C3C55EFC03B8250547C2BB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16805049821730431703\u002FA0C1802A64BDC05878A05A0637D6FF5484CE499E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11810308687848519719\u002FE93D45D45C9CBDF6D201D5BD6DA5CD4500543BC4\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11691319179278654145\u002F4857C3F89E92EE079C0E4F068BDB7EFBD775C706\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13989698514326925881\u002FDACCD9C925DD96667D79AFC6AB6156D5FE045752\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17183791895352494087\u002FCA2FBD6C588E0C2189F43D8592290EE649CA7EF2\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10416867441602846604\u002F93008F6749A5D1B2DDE6E2FFF2E925AA72C0EE5E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15672730385883036414\u002FA0D934C57757D5FDFA1218E8D015A9667142FBDF\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11952119176795715756\u002FA1FD0965D2EEAF90DB7010066855F6DC5196A6C3\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14302779973980332976\u002FFD7BA44F6539E57F4C76D8FAEAD05CA418FB373D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16855759225405306524\u002F307678A8C82B66427C90C02A9516DE7765E190B3\u002F",[],null,[39],{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":52},"1c8b217b-a371-433a-84d9-fc9f99ebdf9b","arknights-endfield-soundtrack","Arknights Endfield Soundtrack","The scorched desert of Talos-II or the harsh lands of RomeWorld?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3751540004","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15205208537623554951\u002F388B3F6A42CCC7B38F6C1596B6DE6671E1B56FC3\u002F","tamerlan.endfieldsoundtrack",[15,16,48],"1.5",57,3.6,"2026-06-25T15:30:35.0000000Z","2026-06-27T10:43:54.0000000Z",[54,74,87,100],{"id":55,"slug":56,"name":57,"shortDescription":58,"author":59,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":70,"rating":71,"publishedAt":72,"updatedAt":73},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,48,64,65,66,67,68,69],"1.4","1.3","1.2","1.1","1.0","0.19",1846480,4.9,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":71,"publishedAt":85,"updatedAt":86},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,68,67,66,48,64,65,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":71,"publishedAt":98,"updatedAt":99},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,48,64],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":71,"publishedAt":111,"updatedAt":112},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,68,67,66,48,64,65,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[114,116,129,143],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":115,"downloadCount":110,"rating":71,"publishedAt":111,"updatedAt":112},[15,68,67,66,48,64,65,16],{"id":117,"slug":118,"name":119,"shortDescription":120,"author":92,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":124,"tags":125,"downloadCount":126,"rating":71,"publishedAt":127,"updatedAt":128},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,48,64,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":134,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":138,"tags":139,"downloadCount":140,"rating":71,"publishedAt":141,"updatedAt":142},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,68,67,66,48,64,65,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":144,"downloadCount":84,"rating":71,"publishedAt":85,"updatedAt":86},[15,68,67,66,48,64,65,16]]