[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-ask-to-join":3,"mods-more-author-ask-to-join":27,"mods-more-category-ask-to-join":39,"mods-similar-ask-to-join":99},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":10,"packageId":11,"category":12,"tags":13,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":25,"kofiUrl":26,"patreonUrl":26},"899ef512-9981-4771-a132-11c8fda150e2","ask-to-join","Ask To Join","Ever wished your colonist could just ask a visiting friend or family member to stay?","SharonYagami","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3499679841","","selene.asktojoin","management",[14,15,16],"mod","1.5","1.6",3952,4.8,"2025-06-15T05:35:54.0000000Z","2025-08-09T08:22:55.0000000Z","\u003Cp>Ever wished your colonist could just ask a visiting friend or family member to stay? Now you can!\r\u003Cbr>\r\u003Cbr>\"Ask To Join\" adds a new social interaction that allows your colonists to ask visitors to join your faction. The chance of success is based on social relationships and opinions, adding a new layer of immersion to your colony's story.\r\u003Cbr>\r\u003Cbr>How it works:\r\u003Cbr>\r\u003Cbr>Select a colonist who has a relationship (friend, family, lover, or other) with a visiting pawn, right-click the pawn you want to recruit, and choose \"Ask to join\"—the option appears only if a relationship exists.\r\u003Cbr>\r\u003Cbr>⚠️ ALERT 1.5 ⚠️\r\u003Cbr>\r\u003Cbr>In version 1.5 the menu doesn't work — I'm trying to fix it but haven't been able to so far. If anyone wants to help, feel free to message me on Discord: yumeko_24.\r\u003Cbr>\r\u003Cbr>- - - - - - - - - - - - - - - - - - - - - - - \r\u003Cbr>⚠️ ONLY FOR 1.6 ⚠️\r\u003Cbr>\r\u003Cbr>09\u002F08\u002F2025 Update 1.3\r\u003Cbr>\r\u003Cbr>- Added a new setting to adjust the risk percentage for social fights directly from the mod settings menu.\r\u003Cbr>\r\u003Cbr>- Fixed a bug where pawns would not walk towards their target when initiating an interaction.\r\u003Cbr>\r\u003Cbr>- - - - - - - - - - - - - - - - - - - - - - - \r\u003Cbr>\r\u003Cbr>24\u002F06\u002F2025 Update 1.2\r\u003Cbr>\r\u003Cbr>- No more Hediffs for tracking:\r\u003Cbr>The mod now tracks which pawns have already been asked to join using a custom WorldComponent, instead of medical hediffs. This avoids clutter and is safer for your saves.\r\u003Cbr>\r\u003Cbr>- Smarter recruitment chances:\r\u003Cbr>\r\u003Cbr>The chance for a pawn to accept your request now takes into account:\r\u003Cbr>\r\u003Cbr>The Social skill of the colonist making the request (higher = higher chance)\r\u003Cbr>\r\u003Cbr>The quality of any free beds in your colony (better quality = higher chance)\r\u003Cbr>\r\u003Cbr>If there are no free beds, there is a penalty to acceptance\r\u003Cbr>\r\u003Cbr>The requesting colonist’s relevant traits (Beautiful, Ugly, Kind, Creepy Breathing, etc.) now add realistic bonuses or penalties\r\u003Cbr>\r\u003Cbr>All these factors add to (or subtract from) the base chance determined by opinion and difficulty level\r\u003Cbr>\r\u003Cbr>Social fight logic improved:\r\u003Cbr>By default, there is now a 50% chance that a social fight will occur if a request is refused. This can be disabled in the mod settings.\r\u003Cbr>\r\u003Cbr>- - - - - - - - - - - - - - - - - - - - - - - \r\u003Cbr>\r\u003Cbr>15\u002F06\u002F2025 Update 1.1\r\u003Cbr>\r\u003Cbr>- You can no longer make the request more than once to the same pawn.\r\u003Cbr>\r\u003Cbr>With this first update, a mod settings menu has been added. From there, you can now customize the following features:\r\u003Cbr>\r\u003Cbr>- Enable a social fight if the pawn refuses to join\r\u003Cbr>\r\u003Cbr>- Set different recruitment difficulty levels\r\u003Cbr>\r\u003Cbr>- - - - - - - - - - - - - - - - - - - - - - - \r\u003Cbr>\r\u003Cbr>Requirements to Ask a Pawn to Join:\r\u003Cbr>\r\u003Cbr>• Both pawns must be humanlike.\r\u003Cbr>• The target pawn must not be a prisoner, downed, hostile or a trader.\r\u003Cbr>• The inviting pawn must be a colonist, and the target must not already belong to the player's faction.\r\u003Cbr>• There must be a personal relationship between the pawns:\r\u003Cbr>• Family members can always ask.\r\u003Cbr>• Romantic or ex-romantic relationships can ask if their own opinion of the target is positive.\r\u003Cbr>• Friends (not family, not romantic) can ask if their own opinion of the target is positive.\r\u003Cbr>How Acceptance Chance Works\r\u003Cbr>\r\u003Cbr>The chance of a Friend joining is always a straightforward 50%.\r\u003Cbr>\r\u003Cbr>For Relatives and Romantic Partners, the chance depends entirely on how they feel about your colonist. A strong relationship is key to convincing them to stay.\r\u003Cbr>\r\u003Cbr>Excellent Relationships (Opinion +30 to +100): If someone has a high opinion of your colonist, they are very likely to join. The chance ranges from a near-certain 95% for a strong bond, up to a 100% guaranteed acceptance if they truly adore your colonist (opinion +50 or higher).\r\u003Cbr>Good Relationships (Opinion +1 to +29): For a decent friendship or a budding romance, the attempt is a reasonable gamble. The probability of success is quite favorable, ranging from 60% to 80%.\r\u003Cbr>Neutral or Tense Relationships (Opinion -29 to 0): Asking someone who is neutral or dislikes you is risky, but not impossible. In a neutral relationship (0 opinion), it's a 50\u002F50 coin flip. If they dislike your colonist, the chances are slim, dropping from 40% down to 20%.\r\u003Cbr>Very Poor Relationships (Opinion -30 or lower): If the pawn truly despises your colonist, you only have a 5% \"Hail Mary\" chance of them accepting. If their opinion is below -50, they will always refuse.\r\u003Cbr>\r\u003Cbr>Hope you enjoy this mod!\r\u003Cbr>~ Selene\u003C\u002Fp>",31,[24],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12478910331664336978\u002F576331E751F3140B832E53D7186358A7034A2EC2\u002F",[],null,[28],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":10,"packageId":34,"category":12,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":38},"a49f9364-f3fd-488b-a250-1451ccb93526","conversion-drug","Conversion Drug","Updated 1.5 and 1.6 Conversion Drug is a simple mod that lets you craft a potion to instantly convert a pawn to your starting ideology. Just brew it at a drug lab and use it on colonists or prisoners to reunite your colony under one belief! Not enough colonists to use the convers","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3499684743","selene.conversiondrug",[14,15,16],108,5,"2025-06-15T05:43:59.0000000Z",[40,58,73,86],{"id":41,"slug":42,"name":43,"shortDescription":44,"author":45,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":12,"tags":49,"downloadCount":54,"rating":55,"publishedAt":56,"updatedAt":57},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[14,50,51,15,52,53],"1.1","1.2","1.4","1.3",2059514,4.9,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":63,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":12,"tags":67,"downloadCount":70,"rating":55,"publishedAt":71,"updatedAt":72},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[14,16,15,52,53,51,50,68,69],"1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":12,"tags":82,"downloadCount":83,"rating":55,"publishedAt":84,"updatedAt":85},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[14,15,52,53,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":12,"tags":95,"downloadCount":96,"rating":55,"publishedAt":97,"updatedAt":98},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[14,16,15,52],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",[100,113,126,139],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":12,"tags":109,"downloadCount":110,"rating":55,"publishedAt":111,"updatedAt":112},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[14,68,50,51,15,52,53,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":12,"tags":122,"downloadCount":123,"rating":18,"publishedAt":124,"updatedAt":125},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[14,68,50,51,15,52,53],1269908,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":12,"tags":135,"downloadCount":136,"rating":55,"publishedAt":137,"updatedAt":138},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[14,16,15,52],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":148,"tags":149,"downloadCount":150,"rating":55,"publishedAt":151,"updatedAt":152},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[14,68,50,51,15,52,53],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z"]