[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-augment-gene":3,"mods-more-author-augment-gene":25,"mods-more-category-augment-gene":26,"mods-similar-augment-gene":87},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"e8be2e93-9d1f-4658-87fd-58b55c6b16c4","augment-gene","Augment Gene","Adds a single Biotech gene: Augment — a complete genetically modified human package for custom xenotypes and rare trader genepacks.","Cozmik","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3774295490","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15560673528654624679\u002F8418924F9FF0F07A75771C163362D15946A0590E\u002F","paulyus.augmentgene","management",[15,16],"mod","1.6",371,4.2,"2026-07-30T06:16:06.0000000Z","\u003Cp>Adds a single Biotech gene: Augment — a complete genetically modified human package for custom xenotypes and rare trader genepacks. Nearly all stats, toggles, and timings can be adjusted in Options → Mod settings → Augment Gene.\r\u003Cbr>\r\u003Cbr>FLAVOR\r\u003Cbr>Inspired by classic science-fiction genetically engineered \"Augments\" (enhanced humans raised from modified embryos — the kind of superior physique, reflexes, and intellect seen in Star Trek's Augment lore). This is an original RimWorld gene, not official Star Trek content. Carriers are not immortal gods; they are peak engineered baseliners: stronger, faster, tougher, and sharper than natural humans, with measurable costs and limits.\r\u003Cbr>\r\u003Cbr>REQUIREMENTS\r\u003Cbr>• RimWorld 1.6 + Biotech (required)\r\u003Cbr>• Harmony recommended (caravan mass bonus without Vanilla Expanded Framework)\r\u003Cbr>• Royalty optional (passive psyfocus only applies when psy systems exist)\r\u003Cbr>• Ideology optional (conversion power bonus)\r\u003Cbr>• Odyssey optional (partial vacuum resistance)\r\u003Cbr>• Vanilla Expanded Framework optional (uses VEF mass-carry hook when present)\r\u003Cbr>\r\u003Cbr>HOW TO USE\r\u003Cbr>Enable the mod with Biotech. In the xenotype editor, add the Augment gene (Miscellaneous). It can also appear in genepack trades (low weight). Complexity 5, metabolism −3, not an archite gene.\r\u003Cbr>\r\u003Cbr>MOD SETTINGS\r\u003Cbr>Options → Mod settings → Augment Gene.\r\u003Cbr>• Adjust feature toggles, regeneration timing, combat\u002Fwork multipliers, offsets, capacities, availability, hediff hunger\u002Farmor, and mood.\r\u003Cbr>• Runtime systems (auto-clot, scar regen, limb regrow, skill XP, psyfocus, mass bonus) apply live.\r\u003Cbr>• GeneDef \u002F hediff \u002F mood values apply when settings are saved (some may need a pawn refresh or restart).\r\u003Cbr>• Use Reset to Defaults to restore the shipped balance.\r\u003Cbr>Default effect values are listed below.\r\u003Cbr>\r\u003Cbr>FULL EFFECTS (defaults — adjustable in Mod settings)\r\u003Cbr>\r\u003Cbr>Skills — aptitude +3 on every skill:\r\u003Cbr>Shooting, Melee, Construction, Mining, Cooking, Plants, Animals, Crafting, Artistic, Medicine, Social, Intellectual\r\u003Cbr>\r\u003Cbr>Combat & body (multipliers):\r\u003Cbr>• Move speed ×1.25\r\u003Cbr>• Melee damage ×1.5\r\u003Cbr>• Melee hit chance ×1.5\r\u003Cbr>• Melee dodge chance ×1.5\r\u003Cbr>• Shooting accuracy ×1.75\r\u003Cbr>• Ranged cooldown ×0.8\r\u003Cbr>• Aiming delay ×0.7\r\u003Cbr>• Incoming damage ×0.75 (vanilla Robust-level toughness)\r\u003Cbr>• Stagger duration ×0.5\r\u003Cbr>• Injury healing ×4 (vanilla superfast heal)\r\u003Cbr>• Immunity gain speed ×1.5\r\u003Cbr>\r\u003Cbr>Work & mind:\r\u003Cbr>• Global work speed ×1.5\r\u003Cbr>• Global learning ×2\r\u003Cbr>• Social impact ×1.5\r\u003Cbr>• Negotiation ability ×2\r\u003Cbr>• Psychic sensitivity ×1.5\r\u003Cbr>• Psychic entropy max ×1.5\r\u003Cbr>• Psychic entropy recovery ×1.5\r\u003Cbr>• Surgery success chance ×1.5\r\u003Cbr>• Medical tend quality ×1.5\r\u003Cbr>• Hacking speed +1\r\u003Cbr>• Mining yield +0.15\r\u003Cbr>• Plant harvest yield +0.15\r\u003Cbr>• Butchery flesh efficiency +0.15\r\u003Cbr>• Butchery mechanoid efficiency +0.15\r\u003Cbr>• Conversion power +0.15 (Ideology)\r\u003Cbr>• Hand-haul carrying capacity ×2\r\u003Cbr>• Caravan \u002F inventory mass capacity ×2 (VEF or Harmony fallback)\r\u003Cbr>\r\u003Cbr>Needs, toughness & environment:\r\u003Cbr>• Hunger rate ×0.75 (via Augment physiology hediff)\r\u003Cbr>• Rest fall rate ×0.55\r\u003Cbr>• Felt pain ×0.5\r\u003Cbr>• Pain shock threshold +0.05\r\u003Cbr>• Mental break threshold −0.1\r\u003Cbr>• Social fight chance ×0.5\r\u003Cbr>• Aggressive mental break selection ×0.5\r\u003Cbr>• Toxic resistance +0.5\r\u003Cbr>• Toxic environment resistance +0.5\r\u003Cbr>• Comfortable temperature min −12 °C \u002F max +12 °C\r\u003Cbr>• Vacuum resistance +0.5 (Odyssey)\r\u003Cbr>• Darkvision (ignore darkness)\r\u003Cbr>• Natural armor: blunt +20%, sharp +20%, heat +40%\r\u003Cbr>\r\u003Cbr>Capacities:\r\u003Cbr>• Blood filtration ×1.5\r\u003Cbr>• Manipulation ×1.5\r\u003Cbr>• Moving ×1.3\r\u003Cbr>• Sight ×1.3\r\u003Cbr>\r\u003Cbr>Special runtime abilities (C#):\r\u003Cbr>• Scarless — new permanent wounds do not form\r\u003Cbr>• Slow regeneration — about every 15–25 days, one scar or chronic illness is cleared\r\u003Cbr>• Limb \u002F organ regrowth — about every 30 days (one month), largest missing body part (not brain)\r\u003Cbr>• Auto-clotting — every ~45 minutes at ~60% quality without medicine\r\u003Cbr>• Skill maintenance — mild passive XP (slows decay)\r\u003Cbr>• Passive psyfocus — about +1.5% per hour when Royalty psy systems apply\r\u003Cbr>• Half-speed biological aging\r\u003Cbr>\r\u003Cbr>Mood:\r\u003Cbr>• Permanent thought \"augment vitality\" +15 mood\r\u003Cbr>\r\u003Cbr>Economy \u002F biostats:\r\u003Cbr>• Complexity 5, metabolism −3, archite cost 0\r\u003Cbr>• Market value factor ×2\r\u003Cbr>• Can generate in gene sets; trader selection weight 0.05\r\u003Cbr>\r\u003Cbr>NOT included (by design):\r\u003Cbr>Deathless \u002F will-not-die, perfect disease immunity, non-senescent (no age diseases), age reverse to 18, free xenogerm reimplantation, never prison-break, passive free research, full vacuum-burn immunity, total toxin immunity.\r\u003Cbr>\r\u003Cbr>COMPATIBILITY\r\u003Cbr>• Unique packageId (paulyus.augmentgene) and unique defNames (Paulyus_Augment*) to avoid collisions.\r\u003Cbr>• Does not overwrite or patch vanilla defs (except optional VEF mass-stat add when VEF is present).\r\u003Cbr>• Hard dependency: Biotech only. Harmony is optional (caravan mass x2 without VEF); VEF optional.\r\u003Cbr>• Odyssey \u002F Ideology fields use MayRequire so missing DLC does not error.\r\u003Cbr>• Royalty optional: passive psyfocus only when psychic systems exist.\r\u003Cbr>• Safe with other xenotype\u002Fgene mods; no faction or scenario forced content.\r\u003Cbr>• Assembly does not hard-link Harmony — loads even if Harmony is not installed (mass fallback simply skips).\r\u003Cbr>\r\u003Cbr>Tested: works with Ferny's \"The Progression Modpack \"\r\u003Cbr>\r\u003Cbr>CREDITS\r\u003Cbr>Inspired by science-fiction genetic Augments (Star Trek-style enhanced humans) and RimWorld Biotech systems. Not affiliated with Paramount, CBS, or Ludeon Studios beyond fan use of RimWorld modding.\u003C\u002Fp>",26,[],[],null,[],[27,46,60,74],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":32,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,37,38,39,40,41],"1.5","1.4","1.3","1.2","1.1",2752096,4.9,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":51,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":57,"rating":43,"publishedAt":58,"updatedAt":59},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,37,38,39,40,41,56],"1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":71,"publishedAt":72,"updatedAt":73},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,41,40,37,38,39],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":43,"publishedAt":85,"updatedAt":86},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,37,38,39,40,41,56],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",[88,102,104,117],{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":97,"tags":98,"downloadCount":99,"rating":43,"publishedAt":100,"updatedAt":101},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,56,41,40,37,38,39,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":51,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":103,"downloadCount":57,"rating":43,"publishedAt":58,"updatedAt":59},[15,16,37,38,39,40,41,56],{"id":105,"slug":106,"name":107,"shortDescription":108,"author":51,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":112,"tags":113,"downloadCount":114,"rating":43,"publishedAt":115,"updatedAt":116},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,37,38,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":118,"downloadCount":84,"rating":43,"publishedAt":85,"updatedAt":86},[15,16,37,38,39,40,41,56]]