[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-auto-area-manager":3,"mods-more-author-auto-area-manager":29,"mods-more-category-auto-area-manager":30,"mods-similar-auto-area-manager":90},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"a8186118-c5c1-46ce-90db-10c45c9481f5","auto-area-manager","Auto Area Manager","Auto Area Manager Basically I was sick of having to manually assign colonist areas based on their mood or health so I made this mod to automate the process.","bhannasauro","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3764434111","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16175633612797379835\u002F557EC1EABB977FD4DAA08FABA3D5248789274345\u002F","bananahammer.autoareamanager","management",[15,16],"mod","1.6",3,5,"2026-07-14T03:22:35.0000000Z","2026-07-29T03:40:28.0000000Z","\u003Ch2>Auto Area Manager\u003C\u002Fh2>\r\n  Basically I was sick of having to manually assign colonist areas based on their mood or health so I made this mod to automate the process.\r\n\r\n  \u003Chr>\r\n\r\n  \u003Ch3>How it works\u003C\u002Fh3>\r\n  Select a colonist and turn on the \u003Cstrong>Auto-manage area\u003C\u002Fstrong> button in their command bar.\r\n  \u003Cul>\u003Cli>\u003Cstrong>Injured, in pain, needs medical rest, or downed\u003C\u002Fstrong> -> your Medical area\u003C\u002Fli>\u003Cli>\u003Cstrong>Low mood\u003C\u002Fstrong> -> your Calm \u002F Safe area\u003C\u002Fli>\u003Cli>\u003Cstrong>Otherwise\u003C\u002Fstrong> -> left exactly where you assigned them\u003C\u002Fli>\u003C\u002Ful>  \r\n\r\n  \u003Chr>\r\n\r\n  \u003Ch3>Setup\u003C\u002Fh3>\r\n  \u003Col>\u003Cli>Make two areas in the Areas menu, e.g. \u003Cstrong>RecRoom\u003C\u002Fstrong> and \u003Cstrong>Hospital\u003C\u002Fstrong>, and paint them.\u003C\u002Fli>\u003Cli>Open \u003Cstrong>Options -> Mod Settings -> Auto Area Manager\u003C\u002Fstrong> and set the mood\u002Fhealth thresholds with the sliders, then pick your Calm and Medical areas from the dropdowns.\u003C\u002Fli>\u003Cli>Select a pawn (or several), click \u003Cstrong>Auto-manage area\u003C\u002Fstrong>.\u003C\u002Fli>\u003C\u002Fol>\r\n\r\n  \u003Ch3>Settings\u003C\u002Fh3>\r\n  \u003Cul>\u003Cli>\u003Cstrong>Pick your areas from a dropdown\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Mood threshold - how sad before they head to the Calm area\u003C\u002Fli>\u003Cli>Health and pain thresholds - how hurt before they head to the Medical area\u003C\u002Fli>\u003Cli>Toggles for \"needs medical rest\" and \"downed\" triggers\u003C\u002Fli>\u003Cli>A \u003Cstrong>recovery buffer\u003C\u002Fstrong> (hysteresis) so pawns don't flip-flop at the exact threshold\u003C\u002Fli>\u003Cli>Responsiveness - how often each pawn is re-checked\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n  \u003Chr>\r\n\r\n  \u003Ch3>Notes\u003C\u002Fh3>\r\n  \r\n  • \u003Cstrong>Requires Harmony.\u003C\u002Fstrong>\r\n  • \u003Cstrong>Lightweight\u003C\u002Fstrong> \r\n  • Safe to add to or remove from an existing save.   \r\n \r\n  This is my first mod. Please let me know if you encounter any issues and provide a player log if possible.",7,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12896966675251886356\u002F7B2A197D29C54F6BA39796E88E53F5815C40E60B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16050066888992762438\u002FD4AF75EA66A3C3D3A651B6EE28F2BFFC481F8D95\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9970641067901786528\u002F7746ABA99F50608A50060D977A6396EE15DC6C95\u002F",[],null,[],[31,47,59,77],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":36,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":46},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,41,42],"1.5","1.4",1337382,4.9,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":36,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":44,"publishedAt":57,"updatedAt":58},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,41,42],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":64,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":74,"rating":44,"publishedAt":75,"updatedAt":76},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,41,42,69,70,71,72,73],"1.3","1.2","1.1","1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":87,"rating":44,"publishedAt":88,"updatedAt":89},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,71,70,41,42,69],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",[91,104,117,129],{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":44,"publishedAt":102,"updatedAt":103},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,41,42,69,70,71,72],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":96,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":112,"tags":113,"downloadCount":114,"rating":44,"publishedAt":115,"updatedAt":116},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,41,42],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":96,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":112,"tags":125,"downloadCount":126,"rating":44,"publishedAt":127,"updatedAt":128},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,16,41,42],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":96,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":112,"tags":137,"downloadCount":138,"rating":44,"publishedAt":139,"updatedAt":140},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction",[15,41,42,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z"]