[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-auto-caravan-equip-autoseller-extension":3,"mods-more-author-auto-caravan-equip-autoseller-extension":33,"mods-more-category-auto-caravan-equip-autoseller-extension":84,"mods-similar-auto-caravan-equip-autoseller-extension":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":26,"description":27,"ratingCount":28,"version":10,"gameVersion":10,"images":29,"videos":31,"kofiUrl":32,"patreonUrl":32},"622a07b7-8cc8-4efd-909c-94d73c66ce88","auto-caravan-equip-autoseller-extension","Auto Caravan Equip (Autoseller Extension)","This mod adds the ability to Auto Select Personnel and Items when forming a caravan.","Supes","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1487284611","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F968724911462323113\u002F5D24D14266B4A87BECF4CA82E5F90B2444E81465\u002F","supes.autoseller.caravanequip","management",[15,16,17,18,19,20,21,22],"mod","1.6","1.5","1.4","1.3","1.2","1.1","1.0",13094,4.9,"2018-08-21T00:08:05.0000000Z","2025-07-08T17:24:41.0000000Z","\u003Cp>This mod adds the ability to Auto Select Personnel and Items when forming a caravan.\r\u003Cbr>\r\u003Cbr>Each time you create a caravan, you select who you want, what food, and what items you want to sell at another colony.  a lot of these selected items repeat each time, don't you wish there was some way you could automate a large part of this selection.\r\u003Cbr>\r\u003Cbr>Additional Info\r\u003Cbr>\r\u003Cbr>Caravan forming using Auto Caravan Equip is separated into three parts, Global, Per Personnel and Late Global.\r\u003Cbr>\r\u003Cbr>Global\r\u003Cbr>\r\u003Cbr>If your rule is of type Global (not to be mistaken for Late Global), then it will change the quantities of the caravan before the Caravan Form window even shows.  This is ideal for setting things like Personnel to take.  To make a Global type, leave the Apply to Personnel root blank and make sure Process Last is unchecked.\r\u003Cbr>\r\u003Cbr>Per Personnel\r\u003Cbr>\r\u003Cbr>if your rule is of type Per Personnel, then it changes quantities after you select your route, then it checks the Personnel Root against who has already been set by a Global Type and multiplies by the number of who you take, this is excellent for setting food to take (be sure to set a waypoint back to base for the return journey) or if a certain person needs to take drugs with them.  Per Personnel is the only type that can use the Days or Route Days options.  To make a Per Personnel type, you just have to set the Apply to Personnel Root to check for who this rule applies to.\r\u003Cbr>\r\u003Cbr>Late Global\r\u003Cbr>\r\u003Cbr>Similar to Global, but this changes quantities after you set the route, this is more useful for setting items you wish to take to sell, or things you need to take each time.  To make a Late Global type, leave the Apply to Personnel root blank and make sure Process Last is checked\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Future Plans\r\u003Cbr>\r\u003Cbr>Currently it Skips once it goes over Max Mass Capacity, but I plan to change it later so it restricts it to stop just below Max Mass capacity (like the trade rules do with the Allow Partial Trades option)\u003C\u002Fp>",82,[30],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F968724911465426552\u002F88F5A5C00AAA8104C1F8C4BF4DAE585D3434495F\u002F",[],null,[34,47,59,72],{"id":35,"slug":36,"name":37,"shortDescription":38,"author":8,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":46},"dccebb03-01f1-4b3d-ac39-9eef13512970","selected-reconnector","Selected Reconnector","Description This mod allows you to choose where you want to reconnect a wire.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1662438869","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F974371140837000057\u002F580821C99B08C5D9C588522126B8549DBCDA054E\u002F","supes.selectedreconnector",[15,16,17,18,19,20,21,22],14084,5,"2019-02-21T15:24:50.0000000Z","2025-07-07T16:39:52.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":24,"publishedAt":57,"updatedAt":58},"e9e1988f-a3f0-424a-ac70-afe73c78db5a","research-scrollbars","Research Scrollbars","Simply adds an additional vertical scrollbar to the research window, doubling the viewable height for research that may had become inaccessible due to having loads of mods installed.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=863427766","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F172663625292345656\u002F12D6014B5E640AF607E43578BF90B377C308A3E1\u002F","workshop.863427766",[15,22],38358,"2017-02-13T17:51:11.0000000Z","2018-10-26T13:57:45.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":67,"tags":68,"downloadCount":69,"rating":44,"publishedAt":70,"updatedAt":71},"5ab5cf2b-9dd1-4114-a452-a67df0cce169","supes-christmas-weapons","Supes Christmas Weapons","Just a small mod I made for fun, nothing too serious, and I couldn't see any Christmas themed mods added this year, so I've added two weapons, a Candy Cane and a Christmas Cracker for your festive mayhem.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1593279255","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F959728483722613605\u002FCB97552F47DB21FB9F8446B51487DB7727FC5E2D\u002F","supes.christmasweapons","weapons",[15,22,21,20,17,18,19,16],413,"2018-12-17T02:06:08.0000000Z","2025-07-10T20:18:41.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":81,"rating":44,"publishedAt":82,"updatedAt":83},"faddf31b-d7b5-4bb9-8ec6-e54990f5b25f","map-wide-orbital-trade-beacon","Map Wide Orbital Trade Beacon","Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1839069104","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F797620875167895154\u002FFE69037EAE85F1A24ABB639FC1D71BB4FC0FBAF7\u002F","supes.mapwideorbitaltradebeacon",[15,22,21,20,17,18,19,16],121277,"2019-08-18T23:41:53.0000000Z","2025-07-07T16:42:48.0000000Z",[85,98,111,124],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":44,"publishedAt":96,"updatedAt":97},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,21,20,17,18,19],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":24,"publishedAt":109,"updatedAt":110},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":24,"publishedAt":122,"updatedAt":123},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,19,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":103,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":24,"publishedAt":134,"updatedAt":135},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",[137,149,163,177],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":103,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":24,"publishedAt":147,"updatedAt":148},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":160,"rating":24,"publishedAt":161,"updatedAt":162},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,19,20,21,22,159],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":172,"tags":173,"downloadCount":174,"rating":24,"publishedAt":175,"updatedAt":176},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,22,21,20,17,18,19,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":182,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":24,"publishedAt":188,"updatedAt":189},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,18,19,20,21,22],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z"]