[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-auto-cultivation-cabinet":3,"mods-more-author-auto-cultivation-cabinet":28,"mods-more-category-auto-cultivation-cabinet":52,"mods-similar-auto-cultivation-cabinet":112},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"0a9fd54a-9e01-47d2-bb07-84a72ed55e56","auto-cultivation-cabinet","Auto Cultivation Cabinet","Auto Cultivation Cabinet A fully automated climate-controlled cultivation cabinet — powered by electricity alone, it grows crops in a fraction of the space, free from the limits of seasons and soil.","衣阿华级战列舰2号舰","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3777016075","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17796580045005927682\u002FF5E52F8063B8A83152BCCD27499992B7E6A83CB5\u002F","3e27.autocultivationcabinet","management",[15,16],"mod","1.6",769,4.6,"2026-08-03T16:23:19.0000000Z","2026-08-06T05:31:09.0000000Z","\u003Ch3>Auto Cultivation Cabinet\u003C\u002Fh3>\r\nA fully automated climate-controlled cultivation cabinet — powered by electricity alone, it grows crops in a fraction of the space, free from the limits of seasons and soil.\r\n\r\n\u003Chr>\r\n\u003Ch2>Features\u003C\u002Fh2>\r\n\u003Cstrong>Autonomous growth:\u003C\u002Fstrong> Works like a mech gestator. A colonist starts a batch and the crops grow inside on their own; when the indicator lights up, have a colonist collect the harvest. Multiple batches can be queued — one cabinet grows several crops in sequence (one batch at a time).\r\n\r\n\u003Cstrong>All 13 vanilla crops:\u003C\u002Fstrong> Rice, potatoes, strawberries, corn, haygrass, hops, healroot, smokeleaf, psychoid, cotton, tinctoria, devilstrand and cocoa — each with a tuned recipe.\r\n\r\n\u003Cstrong>Mod crops auto-compatible:\u003C\u002Fstrong> Any sowable, harvestable crop from other mods automatically gets its own grow recipe at runtime — no configuration needed. Tested with 14 crop\u002Fecology mods (Combat Extended, the Vanilla Plants Expanded family, Culinary Arts, coffee\u002Ftea mods, Alpha Biomes, and more) plus 12 UI mods loaded together — zero errors from dynamic recipes.\r\n\r\n\u003Cstrong>Tool cabinet synergy:\u003C\u002Fstrong> Adjacent tool cabinets speed up cultivation, +6% each, up to 2 (max +12%).\r\n\r\n\u003Cstrong>Electricity only, no consumables:\u003C\u002Fstrong> No resources are consumed while running; growth only stops when the power goes out.\r\n\r\n\u003Cstrong>Mod Settings menu (added in 1.2):\u003C\u002Fstrong> Options → Mod Settings → Auto Cultivation Cabinet — three multiplier sliders (0.1x–10x, default 1x; untouched behavior is identical to vanilla):\r\n- Growth speed multiplier: applies live to batches currently growing;\r\n- Yield multiplier: product counts are re-derived from the crops' live stats when the window closes; batches collected afterwards pay out the new amount;\r\n- Power consumption multiplier: scales the cabinet's actual electricity draw, live.\r\n\r\n\u003Cstrong>Specs:\u003C\u002Fstrong>\r\nEach batch matches 32 tiles of prime hydroponics, growing at the equivalent of 340% soil fertility;\r\nFootprint 2×4 (visual 4×4);\r\nCost: 160 steel + 2 advanced components + 6 components;\r\nConstruction skill: 6;\r\nResearch: Auto Cultivation Cabinet (requires Hydroponics);\r\nBlueprints: sold only by Industrial-era and Empire traders (falls back to a normal research project without Royalty).\r\n\r\n\u003Cstrong>Compatibility:\u003C\u002Fstrong> Pure Harmony architecture — no vanilla definitions are overridden or replaced; coexists with bill-management and UI mods (NiceBillTab, RimHUD, etc.); recipes auto-recalibrate when crop-rebalance mods change values; Simplified Chinese & English. For custom recipes, see Modding.txt in the mod folder.\r\n\r\n\r\n\u003Cem>Legend says the first cabinet was built by a farmer's granddaughter, who considered seasons a minor inconvenience.\u003C\u002Fem>\r\n\r\n\r\n\u003Chr>\r\n\u003Ch3>✅ v1.26\u003C\u002Fh3>\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Compatibility with 1trickPwnyta's Defaults: with that mod active, the cabinet's bills tab only showed the 13 vanilla crops — modded crops (VPE family, More Plants, ...) silently vanished even though their recipes generated without errors. Root cause: vanilla ThingDef.AllRecipes caches a workbench's recipe list on first access and never rebuilds it, while startup static constructors run in random order — Defaults' startup code could freeze the cache before the dynamic recipes were generated. Fixed by invalidating that cache right after generation, so the bills tab always shows the full list. No need to uninstall Defaults.\r\n\r\n\u003Chr>\r\n\u003Ch3>✅ v1.25\u003C\u002Fh3>\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Blueprint (techprint) item names are back to vanilla: the previous override of the global TechprintLabel key is removed, so blueprint naming follows each language's official translation and no longer affects every techprint in the game.\r\n\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. New bilingual modding guide Modding.md\u002Ftxt: custom recipe template, single-source registration rule (add to the cabinet's \u003Crecipes> list only — never also \u003CrecipeUsers>, or the bill appears twice), auto-calibration formulas, and engine-level precautions — handy for players who want special crops or their own recipes;\r\n2. Multiplier readouts now use the full localized format key AC_MultValue: English \"1.00x\", Chinese \"1.00 倍\" — spacing and word order are up to the translator (visual output unchanged);\r\n3. Simplified Chinese now translates the work-giver verb\u002Fgerund (操作 \u002F 正在操作) — \"operate \u002F operating at\" no longer leaks into the Chinese UI;\r\n4. New bilingual translation guide Localizing.md\u002Ftxt (plain-text versions included for easy reading).\r\n\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Growth\u002Fyield\u002Fforming-time formulas and the product→crop reverse lookup extracted into shared methods — rebalancing is now a one-place change;\r\n2. The power-draw patch compares a cached def reference instead of a per-tick string compare across the whole map;\r\n3. Removed 3 legacy placeholder sources and an empty folder.\r\n\r\n\u003Chr>\r\n\u003Ch3>✅ v1.2\u003C\u002Fh3>\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Mod settings menu: growth speed \u002F yield \u002F power multiplier sliders (0.1x–10x, default 1x) — speed and power apply live, yield settles on collected batches;\r\n2. Tool cabinet bonus stacks with the speed multiplier.\r\n\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. The inspection \"finishes in X days\" readout now shows TRUE remaining days, computed live from the effective speed (multiplier × tool cabinets) — a 10x batch shows ~0.09 days from the start; precision bumped to 2 decimals;\r\n2. Paused\u002Fsuspended bills show consistent vanilla status text on both the inspection panel and the bills tab.\r\n\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Settings title and multiplier suffix localized (Chinese shows \"倍\").\r\n\r\n\u003Chr>\r\n\u003Ch3>✅ v1.15\u003C\u002Fh3>\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Dynamic recipes sort after the 13 hand-authored ones — no more mixing in the bills tab;\r\n2. Paused\u002Fsuspended bills show vanilla status text again;\r\n3. Growth speed clamped at zero — hostile stat modifiers from other mods can no longer regress progress;\r\n4. Excluded exotic mod crops whose harvest yields pawns\u002Fbuildings (collection can only produce plain items).\r\n\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Hand-authored recipes auto-recalibrate from the crops' live stats — crop-rebalance mods are followed automatically.\r\n\r\n\u003Chr>\r\n\u003Ch3>✅ v1.1\u003C\u002Fh3>\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Tool cabinet bonus: 1–2 tool cabinets next to the cabinet speed up cultivation (+6% each, up to +12%);\r\n2. The cabinet is now impassable — pawns can no longer walk through it;\r\n3. Fixed orientation — the building is locked to its front-facing art.\r\n\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Visual states: tinted overlay + breathing glow (orange = growing, green = ready to collect), clearly readable at night;\r\n2. Progress display: the inspection panel now shows \"finishes in X days\" instead of a percentage;\r\n3. Texture tweaks: render-layer and wall-clipping fixes — placing against a wall no longer clips the art (leave a little space for best looks);\r\n4. Compat testing: 8 popular crop mods verified, zero errors from dynamic recipes.\r\n\r\n\u003Chr>\r\n\u003Ch3>✅ v1.0\u003C\u002Fh3>\r\n\u003Cstrong>\u003C\u002Fstrong>\r\n1. Core loop: start a batch → it grows automatically → a colonist collects the harvest;\r\n2. 13 vanilla crops + dynamic recipes for modded crops;\r\n3. Techprint blueprint unlock, sold only by Industrial-era and Empire traders;\r\n4. Simplified Chinese localization.\r\n\r\n\u003Chr>\r\n\u003Ch4>\u003Cu>Important note\u003C\u002Fu>\u003C\u002Fh4>\r\n\u003Cstrong>This mod's code is AI-generated; the textures are hand-made.\u003C\u002Fstrong>\r\n\u003Cstrong>This description was AI-written too — except the ramblings.\u003C\u002Fstrong>\r\n\r\n\u003Chr>\r\n\u003Ch4>Ramblings\u003C\u002Fh4>\r\nAug 4: This mod cost me about 5 yuan total and roughly four hours of wrestling with DeepSeek.\r\nAug 5: Did a quick compatibility pass — in theory, as long as a plant can be sown and has a harvestable product (exotic products aside), the cabinet can grow it.",37,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13033649459824902730\u002F3A4F6E88543DB25D6AE6EDCE5056551A258F5628\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17961433907631239120\u002F878BF50696D43670A01840666A88D8207C0639B1\u002F",[],null,[29,40],{"id":30,"slug":31,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":39},"a0f5382b-9b94-4da7-b34a-996fc0057e3c","殖民者击杀任意单位后播放狼嚎animals","殖民者击杀任意单位后播放狼嚎animals 代码由AI生成","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3786149154","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17752915395791781568\u002F20CD279834557EB2C7480793917578E9EF9AA802\u002F","workshop.3786149154",[15,16],84,5,"2026-08-19T05:15:28.0000000Z",{"id":41,"slug":42,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"af8f4f74-cc77-4bc0-a713-b249cd5a8bde","大狗嚼俱乐部","大狗嚼俱乐部 听说您遇到了点麻烦…… 通过通讯台联系「大狗嚼俱乐部」，花费肉雇佣布鲁斯们协助您的殖民地。 怎么玩 造一座通讯台 选中殖民者，右键通讯台 → 「联系大狗嚼俱乐部」 按库存肉量挑选档位，再指定一位主人 布鲁斯乘空降舱前来报到，即刻上工 服役 15 天到期自动离队 四档服务 三级 · 小资历：100 肉 —— 承伤 ×0.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3781820806","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18141290713251159260\u002F493925F24B421178BFC3FD9792E12F0F7CDC30EF\u002F","3e27.dagoujiaoclub",[15,16],438,4.7,"2026-08-11T19:14:12.0000000Z","2026-08-13T15:09:19.0000000Z",[53,69,85,98],{"id":54,"slug":55,"name":56,"shortDescription":57,"author":58,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":68},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,63,64],"1.5","1.4",1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":74,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":82,"rating":66,"publishedAt":83,"updatedAt":84},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,79,80,63,64,81],"1.1","1.2","1.3",2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":66,"publishedAt":96,"updatedAt":97},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,63,64],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":109,"rating":66,"publishedAt":110,"updatedAt":111},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,63,64,81,80,79,108],"1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",[113,126,138,151],{"id":114,"slug":115,"name":116,"shortDescription":117,"author":90,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":121,"tags":122,"downloadCount":123,"rating":66,"publishedAt":124,"updatedAt":125},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,63,64],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":90,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":121,"tags":134,"downloadCount":135,"rating":66,"publishedAt":136,"updatedAt":137},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart",[15,16,63,64],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":66,"publishedAt":149,"updatedAt":150},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,63,64,81,80,79,108],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":90,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":121,"tags":159,"downloadCount":160,"rating":66,"publishedAt":161,"updatedAt":162},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,16,63,64],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z"]