[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-auto-woodcut-beacon":3,"mods-more-author-auto-woodcut-beacon":27,"mods-more-category-auto-woodcut-beacon":77,"mods-similar-auto-woodcut-beacon":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":25,"kofiUrl":26,"patreonUrl":26},"0bbebb39-522c-4d50-b1de-885eb7f511be","auto-woodcut-beacon","Auto Woodcut Beacon","Auto Woodcut Beacon Tired of pausing the game every time to manually mark trees for chopping?","cdCappa","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3684233331","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15779966769666909884\u002F5AA72BDC19A356441BA7D3F4C9FA3973C4C9B8C5\u002F","custom.autowoodcut","management",[15,16],"mod","1.6",644,5,"2026-03-13T18:21:46.0000000Z","2026-03-22T17:27:11.0000000Z","\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3686112421\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16256564158279442476\u002FE89B3FF4F55B30F3A752FB2C6A9E9B3882C7F004\u002F\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Auto Woodcut Beacon\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Tired of pausing the game every time to manually mark trees for chopping? Place a beacon, set your minimum wood stock, and let it handle the rest.\r\u003Cbr>\r\u003Cbr>\u003Ch3>How it works\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Build a small wooden beacon. Configure it with a minimum wood threshold. When your colony's wood reserves drop below that number, the beacon automatically designates nearby trees for harvesting. When stock is healthy, it stops.\r\u003Cbr>\r\u003Cbr>That's it. No micromanagement, no forgetting, no running out of wood mid-winter.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Features\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Set and forget\u003C\u002Fstrong> — configure a minimum wood stock and the beacon maintains it\u003C\u002Fli>\u003Cli>\u003Cstrong>Adjustable search radius\u003C\u002Fstrong> — from 5 tiles to unlimited, so you control how far colonists walk\u003C\u002Fli>\u003Cli>\u003Cstrong>Batch size control\u003C\u002Fstrong> — designate 1 to 25 trees at a time to avoid over-harvesting\u003C\u002Fli>\u003Cli>\u003Cstrong>Minimum growth filter\u003C\u002Fstrong> — only targets trees at 25%-100% growth (5% increments), maximizing yield\u003C\u002Fli>\u003Cli>\u003Cstrong>Smart filtering\u003C\u002Fstrong> — automatically skips stumps, trees in growing zones, and prioritizes closest trees first\u003C\u002Fli>\u003Cli>\u003Cstrong>DLC-safe\u003C\u002Fstrong> — never touches Anima, Gauranlen, Polux, Harbinger, or Archean trees\u003C\u002Fli>\u003Cli>\u003Cstrong>Respects player marks\u003C\u002Fstrong> — trees you've manually forbidden will never be designated\u003C\u002Fli>\u003Cli>\u003Cstrong>Manual controls\u003C\u002Fstrong> — \"Mark now\" and \"Clear all\" buttons for immediate action\u003C\u002Fli>\u003Cli>\u003Cstrong>Designated tree list\u003C\u002Fstrong> — see every tree the beacon has marked, click any entry to jump to it on the map\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Placement tip\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Your first instinct might be to place the beacon near the trees — but the optimal spot is next to your wood stockpile. The beacon designates the closest trees within its radius, so colonists and mechs will haul the shortest distance possible. Set the search radius to cover the nearest tree line and let them work efficiently.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Configuration\u003C\u002Fh3>\r\u003Cbr>Select the beacon and open the \"Woodcut\" tab:\r\u003Cbr>\u003Cul>\u003Cli>Maintain at least: wood threshold (default 500)\u003C\u002Fli>\u003Cli>Search radius: 5-99 tiles or unlimited\u003C\u002Fli>\u003Cli>Min growth: 25%-100%\u003C\u002Fli>\u003Cli>Trees per batch: 1-25\u003C\u002Fli>\u003Cli>Count unhauled wood: when enabled, wood lying on the ground counts toward the threshold — not just what's in storage\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Compatibility\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>No dependencies — works standalone, no Harmony required\u003C\u002Fli>\u003Cli>Safe to add or remove mid-save\u003C\u002Fli>\u003Cli>Compatible with all DLCs (Royalty, Ideology, Biotech, Anomaly)\u003C\u002Fli>\u003Cli>Should work with any mod that doesn't fundamentally change how tree harvesting works\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Design philosophy\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>This is a pure QoL mod. It does exactly what you'd do manually — designate mature trees near your base when wood is low — but without the tedious clicking. No free resources, no balance changes, just less busywork.\r\u003Cbr>\r\u003Cbr>\u003Ch3>FAQ\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\"Question for tps; does the way this works *always* run, or does it wait until the 'bill' for amount of wood come due before it starts scanning for trees?\"\r\u003Cbr>The beacon does NOT scan constantly. It checks every ~33 seconds (2000 ticks), and the very first thing it does is check your current wood stock against the threshold. If you have enough wood, it returns immediately, no scanning, no iteration, no overhead. The tree scanning only kicks in when your stock drops below the configured minimum. So when idle, the performance cost is essentially a single number comparison every 33 seconds.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fcdcappa\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FJQgzWcq.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cem>Compatible with RimWorld 1.6\u003C\u002Fem>\u003C\u002Fp>",24,[24],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17420753945666298489\u002FEAB2C2DBCEE42E1797D398FCD6A2B2807DCC1956\u002F",[],null,[28,41,53,65],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"054984ca-3455-466e-9631-3d279e0f202e","prisoner-beds","Prisoner Beds","Prisoner Beds RimWorld lets you assign beds to colonists, guests, slaves — but not prisoners.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3695056489","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9760846348972545308\u002FF12264E6232B0C3353934FDB10E4DE3544A408DD\u002F","custom.prisonerbeds",[15,16],841,4.8,"2026-03-29T15:35:09.0000000Z","2026-04-10T22:31:10.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":18,"publishedAt":51,"updatedAt":52},"59cd3fc7-87a5-445e-8d51-ab7a52887071","locks-fix-existing-doors","Locks Fix - Existing Doors","Locks Fix - Existing Doors Fixes Locks mod crashing on doors that existed before the mod was installed.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3683953712","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10908648457852360920\u002F6D12FA439F97EAE95EB3E533195342848971D7AA\u002F","custom.locksfix",[15,16],281,"2026-03-13T07:07:57.0000000Z","2026-03-16T11:42:02.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":18,"publishedAt":63,"updatedAt":64},"f6965361-cc0e-42dd-bcda-491cd6b074a8","periodic-bills","Periodic Bills","Periodic Bills RimWorld gives you three ways to repeat a bill: do it X times, do it until you have X, or do it forever.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3685837355","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12145755928560860266\u002FF356E28F48C1F6C2E57A8BD0D5F48AD18A0ACBF1\u002F","custom.periodicbills",[15,16],1225,"2026-03-15T22:13:20.0000000Z","2026-03-23T13:25:38.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":18,"publishedAt":75,"updatedAt":76},"0b498d8f-7176-4c9e-9923-0e7bb7c55a2f","repair-bench","Repair Bench","Repair Bench Your best colonist is wearing a legendary devilstrand undies at 30% HP.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3684682575","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14694542434808936543\u002FB20D0D50A125B11231ECBE288CB3E6594D92DC6E\u002F","custom.repairbench",[15,16],669,"2026-03-14T11:51:28.0000000Z","2026-03-16T11:41:18.0000000Z",[78,98,111,125],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":94,"rating":95,"publishedAt":96,"updatedAt":97},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,88,89,90,91,92,93],"1.5","1.4","1.3","1.2","1.1","1.0",1593096,4.9,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":95,"publishedAt":109,"updatedAt":110},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,88,89,90,91,92,93],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":122,"rating":95,"publishedAt":123,"updatedAt":124},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,88,89,90,91,92,93,121],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":95,"publishedAt":136,"updatedAt":137},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,88,89],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",[139,152,165,178],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":130,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":95,"publishedAt":150,"updatedAt":151},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,88,89],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":147,"tags":161,"downloadCount":162,"rating":95,"publishedAt":163,"updatedAt":164},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun",[15,93,92,91,88,89,90],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":130,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":173,"tags":174,"downloadCount":175,"rating":95,"publishedAt":176,"updatedAt":177},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,88,89,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":130,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":95,"publishedAt":188,"updatedAt":189},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,88,89],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z"]