[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-autorim-mcp-bridge":3,"mods-more-author-autorim-mcp-bridge":26,"mods-more-category-autorim-mcp-bridge":27,"mods-similar-autorim-mcp-bridge":86},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"eeb7c491-4d4d-4fb1-9358-88e689b18de8","autorim-mcp-bridge","AutoRim - MCP Bridge","Control your colony by describing what you want, in plain English, through an AI assistant.","Mank","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3771536321","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11751648103279238020\u002FA23563AD7F103BDBD81B7234C8712CA6157E808F\u002F","workshop.3771536321","management",[15,16],"mod","1.6",14,0,"2026-07-25T17:38:07.0000000Z","2026-07-25T18:59:53.0000000Z","\u003Cp>Control your colony by describing what you want, in plain English, through an AI assistant.\r\u003Cbr>\r\u003Cbr>\"Who should be cooking?\" - \"Set up a hunting run.\" - \"Queue electricity research.\" - \"Wall off the north approach.\"\r\u003Cbr>\r\u003Cbr>PLEASE READ BEFORE INSTALLING\r\u003Cbr>\r\u003Cbr>1. This mod opens a network listener.\r\u003Cbr>\r\u003Cbr>It runs a small HTTP server inside RimWorld so an external program can read colony state and issue orders. It binds to 127.0.0.1 only, so nothing outside your own machine can reach it, and every request must present a random token that the mod writes to your RimWorld config folder on first run. You can turn the whole thing off at any time in Options - Mod settings - AutoRim.\r\u003Cbr>\r\u003Cbr>This is stated plainly because you deserve to know a mod is opening a socket. The full source is on GitHub, linked above.\r\u003Cbr>\r\u003Cbr>2. This mod does nothing on its own.\r\u003Cbr>\r\u003Cbr>It is one half of a pair. You also need the companion MCP server (Node.js) and an MCP-capable AI client such as Claude Code or Claude Desktop. Without those, installing this changes nothing about your game. Setup instructions are in the GitHub repository.\r\u003Cbr>\r\u003Cbr>3. It can do irreversible things, and asks first.\r\u003Cbr>\r\u003Cbr>Reversible actions - work priorities, designations, research, bills, zones, construction - happen immediately. Irreversible ones - slaughtering animals, executing or releasing prisoners, deconstruction, completing a trade, launching a caravan, queuing surgery - refuse to run unless explicitly confirmed, and return a description of the consequences instead. Before any confirmed destructive action the mod writes a rolling restore point named AutoRim-safety, and logs what it did.\r\u003Cbr>\r\u003Cbr>WHAT IT COVERS\r\u003Cbr>\r\u003Cbr>Around 115 commands across 24 areas: colony overview, pawns, work priorities, direct orders, designations, construction, research, workbench bills, zones and stockpiles, storage filters, allowed areas, apparel\u002Ffood\u002Fdrug policies, schedules, medical and surgery, animals, prisoners, trading, caravans, world and factions, ideoligions, map queries, definition lookup, and analysis tools that rank colonists for a job and find bottlenecks.\r\u003Cbr>\r\u003Cbr>COMPATIBILITY\r\u003Cbr>\r\u003Cbr>No Harmony patching is performed. The mod attaches through a standard GameComponent and reads game state through public APIs, so it should not conflict with other mods. It has been developed and tested against RimWorld 1.6 with Core and Ideology. Other expansions are detected and their features gated, but are not extensively tested. Save files are not modified by the mod's presence; removing it leaves your colony intact.\r\u003Cbr>\r\u003Cbr>This is an early release. Bug reports and issues are welcome on GitHub.\r\u003Cbr>https:\u002F\u002Fgithub.com\u002FCritical-Reynolds\u002Fautorim-mcp\r\u003Cbr>\r\u003Cbr>Not affiliated with or endorsed by Ludeon Studios.\u003C\u002Fp>",5,[],[],null,[],[28,44,59,74],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,38,39],"1.5","1.4",1432419,4.9,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":49,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":56,"rating":41,"publishedAt":57,"updatedAt":58},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,38,39,54,55],"1.3","1.2",3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":64,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":71,"rating":41,"publishedAt":72,"updatedAt":73},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,69,70,55,38,39,54],"1.0","1.1",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":33,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":41,"publishedAt":84,"updatedAt":85},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,38,39],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",[87,99,101,114],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":33,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":96,"rating":41,"publishedAt":97,"updatedAt":98},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,38,39,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":33,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":100,"downloadCount":83,"rating":41,"publishedAt":84,"updatedAt":85},[15,16,38,39],{"id":102,"slug":103,"name":104,"shortDescription":105,"author":33,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":109,"tags":110,"downloadCount":111,"rating":41,"publishedAt":112,"updatedAt":113},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,38,39],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":41,"publishedAt":125,"updatedAt":126},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,38,39,54,55,70,69],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z"]