[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-av-ancient-spacer-xenos":3,"mods-more-author-av-ancient-spacer-xenos":27,"mods-more-category-av-ancient-spacer-xenos":79,"mods-similar-av-ancient-spacer-xenos":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"6fc225a9-ceb8-400a-92ff-d5b4f2b78310","av-ancient-spacer-xenos","[AV] Ancient Spacer Xenos","Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.","Veltaris","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3241589828","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11122014550920988261\u002FC607DC0AEE5D692A128E26CF1A9E29AD921211D3\u002F","veltaris.xenos","management",[15,16,17],"mod","1.6","1.5",7342,4.5,"2024-05-07T15:01:14.0000000Z","2026-05-25T08:04:01.0000000Z","\u003Cp>Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.\r\u003Cbr>Includes new unique genes to make that possible.\r\u003Cbr>‘Ancient’ refers to the first space-faring humans and not to any ominous beings.\r\u003Cbr>\r\u003Cbr>Both xenotypes have their own tragic history and their genes reflect this.\r\u003Cbr>They may be considered offensive by some.\r\u003Cbr>You have been warned.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FnHftucr.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch2>Added xenotype: Slavant\u003C\u002Fh2>\r\u003Cbr>In the early stages of space settlement, the large corporations needed a cheap, compliant, reliable and easily expandable laborforce. This led to illegal genetic experiments that produced the first Slavants.\r\u003Cbr>They are obedient and don't consume a lot of food, which made them useful for most worker tasks.\r\u003Cbr>To completly control birthrates, they were deprived of the ability to bear male offspring, instead children of Slavants will always be clones genewise of their mother.\r\u003Cbr>Though some activists tried to free the Slavants, this rarely worked out and mostly just led to the Slavants changing masters. Nowadays, most people see a Slavant as a cheap knock-off of the Highmate.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FS7j9n9M.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FjsMEVsR.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FjtR4yJa.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FUjIc6jZ.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>The broodmother gene is adjustable in the settings. Allow inheriting of archite genes, turn the genderlock off, or adjust the pregnancy time multiplier -  completly your choice.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0aIo0Yj.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FgrY5kNw.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Added xenotype: Broodspawn \u003C\u002Fh2>\r\u003Cbr>This is a xenotype only in name. Each offspring of the broodmother-gene which is not a slavant will get this name. \r\u003Cbr>(The game would otherwise call them baseliner...)\r\u003Cbr>\r\u003Cbr>\u003Ch2>Added xenotype: Oucient \u003C\u002Fh2>\r\u003Cbr>In the early stages of space settlement, basliner humans were sent on long flights to distant stars with the goal of exploring and spreading humankind even further. \r\u003Cbr>With low-tech spaceship engines, this endeavor took dozens of generations, accompanied by many problems along the way, whether technical or human. \r\u003Cbr>When they finally arrived at their destination, most of the places were already taken. \r\u003Cbr>Technology had advanced so much that their goal was alread achieved by others. \r\u003Cbr>Unable to adapt, most of the early settlers remained in their spaceships, turning them into mobile space stations or earning their living as orbital traders.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F6d1PnP7.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FPngnobp.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Pawns with the mechlink adaption gene have a low chance to start with a mechlink or a basic mechlink (with\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3339795890\" target=\"_blank\" rel=\"noopener noreferrer\">  Mechtech\u003C\u002Fa>). The chance can be adjusted or turned off in the settings.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FROVVFux.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F8iMB613.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FnsdNYDB.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FJEwJkFv.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>When used with \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3339795890\" target=\"_blank\" rel=\"noopener noreferrer\">  Mechtech\u003C\u002Fa> :\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FPVJjl9L.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch2>Genes don't define who the pawn is\u003C\u002Fh2>\r\u003Cbr>I've put some effort into allowing more personality with the added genes.\r\u003Cbr>Depending on passions or psychic-sensitiviy some genes work differently.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FQ2Jhv0q.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Inbuild mod ineractions with:\u003C\u002Fh4>\r\u003Cbr>\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3339795890\" target=\"_blank\" rel=\"noopener noreferrer\">  Mechtech\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Known incompatability\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>Minor incompatability:\r\u003Cbr>Useful Terror - Harmless error when trying to check the slave rebellion interval on a slave with the very submissive gene, can't fix it on my end\r\u003Cbr>\r\u003Cbr>\u003Ch4>Is this mod safe to add to an ongoing save?\u003C\u002Fh4>\r\u003Cbr>Yes. \r\u003Cbr>\r\u003Cbr>\u003Ch4>Is this mod safe to remove from an ongoing save?\u003C\u002Fh4>\r\u003Cbr>No (like all gene\u002Fxenotype adding mods).\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F2ZTOZy8.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Where can I find those xenotypes?\u003C\u002Fh4>\r\u003Cbr>As per mod name, the xenos are likely to appear in both vanilla ancient factions.\r\u003Cbr>In addition they can be generated from quests or events and Slavants have a good chance to appear as stock for slave traders.\r\u003Cbr>The increased chance for slavers or ancient factions can be turned on\u002Foff in the settings.\r\u003Cbr>\r\u003Cbr>\u003Ch4>I have found a bug!\u003C\u002Fh4>\r\u003Cbr>Please post them in the pinned discussion for bugs. \r\u003Cbr>\r\u003Cbr>\u003Ch4>I have feedback or ideas for changes!\u003C\u002Fh4>\r\u003Cbr>Please post them in the pinned discussion for feedback. \r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fqo2JBHn.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Me, myself and I. \r\u003Cbr>The character in the preview image was made with the help of AI.\r\u003Cbr>Special thanks to the unofficial rimworld discords modding-channel, the people running it and its precious search function.\r\u003Cbr>Without this awesome community this mod would not exist.\u003C\u002Fp>",130,[],[],null,[28,41,53,66],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"8f41e693-41c7-4eca-ad2c-83555780a2d5","av-framework","[AV] Framework","This is just a framework which is needed by some of my other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3237129936","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2474241672345527720\u002FB023B478886B673EC42A63695C768EC24E12862B\u002F","veltaris.framework",[15,16,17],52073,4.9,"2024-05-01T20:37:48.0000000Z","2026-08-08T16:28:28.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":52},"47057b04-ba16-433e-8e5b-8d0bad9097c8","mechanoid-skins-slimes","Mechanoid Skins: Slimes","This adds the textures from Arxians Slime Mechanoids as skins so that they can be used on all mechanoids.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3700520309","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11681161289067278343\u002FFFE4AEB1B4BB2F619DB847611D461903B4DAA0A6\u002F","veltaris.mechanoidskins.slimes",[15,16],1079,5,"2026-04-05T17:16:02.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":63,"publishedAt":64,"updatedAt":65},"e0ab6f69-4997-441e-99ea-25b2f4fd00b6","av-sparkling-jade","[AV] Sparkling jade","This mod is about making jade more useful by giving it a fictional electric property as the main resource for tribals to maintain mechs which they might acquire.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3254307710","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2452851569398511612\u002F7A304CB923D036100CEDC1DD5300C9CA6B103AA1\u002F","veltaris.jade",[15,17,16],6103,4.8,"2024-05-25T19:01:06.0000000Z","2025-07-08T16:35:21.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":74,"tags":75,"downloadCount":76,"rating":38,"publishedAt":77,"updatedAt":78},"63b5c759-fb66-472b-9036-3e0a79b6fd4b","av-dynamic-combat-mode-for-mechs","[AV] Dynamic Combat Mode For Mechs","This mod adds a toggle button for each individual work mech to change their behavior to that of a combat mech (and also back again).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3448878169","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F45704927273463512\u002F8165DB39D6DEA0A3C893E43308A04968959943F8\u002F","veltaris.dynamiccombatmode","combat",[15,16,17],2353,"2025-03-21T11:36:16.0000000Z","2025-07-08T17:14:06.0000000Z",[80,97,111,124],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":94,"rating":51,"publishedAt":95,"updatedAt":96},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,90,91,17,92,93],"1.1","1.2","1.4","1.3",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":108,"rating":38,"publishedAt":109,"updatedAt":110},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,92,93,91,90,107],"1.0",2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":38,"publishedAt":122,"updatedAt":123},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,92],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":38,"publishedAt":135,"updatedAt":136},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,92],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",[138,152,165,178],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":38,"publishedAt":150,"updatedAt":151},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,17,92,93,91,90,107],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":129,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":38,"publishedAt":163,"updatedAt":164},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,17,92],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":38,"publishedAt":176,"updatedAt":177},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,107,90,91,17,92,93,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":129,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":38,"publishedAt":188,"updatedAt":189},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,92,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z"]