[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-av-dynamic-combat-mode-for-mechs":3,"mods-more-author-av-dynamic-combat-mode-for-mechs":29,"mods-more-category-av-dynamic-combat-mode-for-mechs":78,"mods-similar-av-dynamic-combat-mode-for-mechs":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":27,"kofiUrl":28,"patreonUrl":28},"63b5c759-fb66-472b-9036-3e0a79b6fd4b","av-dynamic-combat-mode-for-mechs","[AV] Dynamic Combat Mode For Mechs","This mod adds a toggle button for each individual work mech to change their behavior to that of a combat mech (and also back again).","Veltaris","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3448878169","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F45704927273463512\u002F8165DB39D6DEA0A3C893E43308A04968959943F8\u002F","veltaris.dynamiccombatmode","combat",[15,16,17],"mod","1.6","1.5",2353,4.9,"2025-03-21T11:36:16.0000000Z","2025-07-08T17:14:06.0000000Z","\u003Cp>This mod adds a toggle button for each individual work mech to change their behavior to that of a combat mech (and also back again).\r\u003Cbr>When toggled on (dynamic combat mode active) they will prefer to fight over doing their normal jobs, provided enemies are around.\r\u003Cbr>This means that a lifter mech in dynamic combat mode will actively fight without beeing drafted when it sees enemies around it, while continuing to work as a hauler when there are no enemies around.\r\u003Cbr>\r\u003Cbr>\u003Cem>In memory of all the kidnapped mechanitors lost to inconsistent modded mech behavior\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FnHftucr.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Why would this be useful?\u003C\u002Fh4>\r\u003Cbr>Take a look at the preview images above.\r\u003Cbr>A lot of modded mechs are perceived by the game as work mechs, as the game only knows work mechs OR combat mechs. There is no both.\r\u003Cbr>But modders and players want their mechs to be useful when not in combat, so they give them a worktype.\r\u003Cbr>This results in the mech beeing recognized as a work mech and using the corresponding AI for it. Also known as mechs with a weapon don't fight when not drafted and instead turn dumb.\r\u003Cbr>This also happens when a mod adds work types to vanilla combat mechs and this is the fix.\r\u003Cbr>\r\u003Cbr>With this mod work mechs can behave like combat mechs when there are enemies around provided the player allows them to be in dynamic combat mode.\r\u003Cbr>\r\u003Cbr>However dynamic combat mode comes with a few trade-offs:\r\u003Cbr>\u003Cul>\u003Cli>mechs in dynamic combat mode will use a bit more performance as they scan their surroundings for enemies before starting a new action\u003C\u002Fli>\u003Cli>a downed enemy still counts as a seen enemy\u003C\u002Fli>\u003Cli>recharging is still more important then fighting when the mech is on low energy (vanilla combat mech behavior)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>You can always just disable dynamic combat mode for an individual mech to swap its behavior back to default.\r\u003Cbr>Dynamic combat mode is also not active by default, so their beheivior only changes when you allow it.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FQ2Jhv0q.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>It should work with all modded colony work mechs on the get go. This was mainly made for modded mechs.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Some mods add unique thinktrees (AI) for their mechs. Do they still work with this?\u003C\u002Fh4>\r\u003Cbr>Most likely. As long as they based the thinktree on the vanilla ones.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Is this safe to add or remove from an existing save?\u003C\u002Fh4>\r\u003Cbr>Yes. Removal will pop out a harmless one-time error for each mech which was previously in dynamic combat mode.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Technical stuff\u003C\u002Fh4>\r\u003Cbr>This is basicly just a harmony patch for 'JobGiver_Work_PawnCanUseWorkGiver' and 'ThinkNode_ConditionalWorkMech_Satisfied'. For anything beyond those functions mechs will still be their default type (combat or work).\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F2ZTOZy8.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Where are the cool mechs in the preview pictures from?\u003C\u002Fh4>\r\u003Cbr>\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3121742525\" target=\"_blank\" rel=\"noopener noreferrer\"> The Dead Man's Switch \u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch4>I don't have the button on my lancer!\u003C\u002Fh4>\r\u003Cbr>Yes, it wouldn't do anything for a combat mech, so there is no button.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Can I use your work queen mod as a spawner for melee urchins with this?\u003C\u002Fh4>\r\u003Cbr>\u003Cdetails>\u003Csummary>Spoiler\u003C\u002Fsummary>\u003Cdiv>Don't tell anyone. (They are still bad at it though)\u003C\u002Fdiv>\u003C\u002Fdetails>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fqo2JBHn.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Me, myself and I.\r\u003Cbr>Special thanks to the unofficial rimworld discords modding-channel, the people running it and its precious search function.\r\u003Cbr>Without this awesome community this mod would not exist.\u003C\u002Fp>",78,[25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F45704927273470657\u002F8165DB39D6DEA0A3C893E43308A04968959943F8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F45704927273470662\u002F50D4BC1697C7C6C19844B8A222BE477FBC6A7826\u002F",[],null,[30,43,55,67],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":38,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":42},"9b941c3f-27b5-4dd2-a26e-d69a5befe5c8","av-space-solar-panels","[AV] Space Solar Panels","This minimod adds 1x2 and 1x3 solar panels, which gather 30% more power in orbit.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3540197713","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9429945528052438079\u002F60788B90ECCE7CD668E0D1A8AF9595D425464951\u002F","veltaris.spacesolar","management",[15,16],37714,5,"2025-08-02T10:07:55.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":38,"tags":51,"downloadCount":52,"rating":41,"publishedAt":53,"updatedAt":54},"89120551-96b2-4fdc-b88f-f8c603fd4989","av-mechanoid-spots","[AV] Mechanoid Spots","This mod is about controlling where your mechs guard or chill at, by giving them their own special spots.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3745387929","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10847366843519849532\u002F46071920E413C52C3042E50248BB2FEE3FCC7867\u002F","veltaris.mechstations",[15,16],2165,"2026-06-15T14:10:09.0000000Z","2026-07-02T15:32:49.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":38,"tags":63,"downloadCount":64,"rating":19,"publishedAt":65,"updatedAt":66},"8f41e693-41c7-4eca-ad2c-83555780a2d5","av-framework","[AV] Framework","This is just a framework which is needed by some of my other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3237129936","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2474241672345527720\u002FB023B478886B673EC42A63695C768EC24E12862B\u002F","veltaris.framework",[15,16,17],52073,"2024-05-01T20:37:48.0000000Z","2026-08-08T16:28:28.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":38,"tags":75,"downloadCount":76,"rating":41,"publishedAt":77,"updatedAt":77},"80d101f9-89d4-4e99-8c2b-14c2fbb03f11","av-mechanoid-skins-cubified","[AV] Mechanoid Skins: Cubified","An example mod to show how easy it is to add new skins using Mechanoid Skins.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3681163766","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17933003740198073535\u002F8513D7B4619ED44FB70DD6329C324A16569B55D2\u002F","veltaris.mechanoidskins.cubified",[15,16],367,"2026-03-08T13:25:29.0000000Z",[79,92,109,122],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":82,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":89,"publishedAt":90,"updatedAt":91},"73aa48eb-ffb9-49b2-bfe4-7dd6cebc2ff1","combat-extended","Combat Extended","This mod can also be found on GitHub, as can older releases.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1973168020477562094\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F","ceteam.combatextended",[15,16],639800,4.8,"2022-11-20T04:27:28.0000000Z","2026-06-28T05:41:20.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":106,"rating":41,"publishedAt":107,"updatedAt":108},"47fe9c47-0c89-4d39-9d1a-6a4c27b16ec3","prisoners-should-fear-turrets","Prisoners Should Fear Turrets","Escaping prisoners will now get fired upon by turrets.","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2602436826","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11284237722031034197\u002FEFD84CA09E2E72DF2A41698383E2ACB609322AC8\u002F","mlie.prisonersshouldfearturrets",[15,102,103,17,104,105,16],"1.1","1.2","1.4","1.3",200842,"2021-09-15T07:56:19.0000000Z","2025-06-22T19:38:03.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":19,"publishedAt":120,"updatedAt":121},"88bdbd4e-acca-4b10-a95e-d1e6661fe417","more-vanilla-turrets-11","More Vanilla Turrets 1.1+","Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit","76561198025149314","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009766414","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F788631542378493782\u002F4292B0A5A11C7A2B593B4A10A5BA1DCE030C9608\u002F","paradox.morevanillaturrets",[15,102,103,104,105],216664,"2020-02-29T01:49:06.0000000Z","2022-10-29T07:58:53.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":19,"publishedAt":133,"updatedAt":134},"fe07cbc5-09b6-44d8-a780-b531ac942eb3","yayos-combat-3-11-12","Yayo's Combat 3 (1.1-1.2)","* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i","YAYO","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2038409475","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1001430929879097467\u002F819E6D65C2FA49C61EB11109111BA6B49EFDD4F4\u002F","com.yayo.combat3",[15,102,103],175158,"2020-03-28T12:50:02.0000000Z","2021-02-24T00:17:27.0000000Z",[136,149,164,177],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":38,"tags":145,"downloadCount":146,"rating":19,"publishedAt":147,"updatedAt":148},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,104,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":158,"tags":159,"downloadCount":161,"rating":19,"publishedAt":162,"updatedAt":163},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,160,102,103,17,104,105,16],"1.0",2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":169,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":38,"tags":173,"downloadCount":174,"rating":19,"publishedAt":175,"updatedAt":176},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,102,103,17,104,105],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":182,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":38,"tags":186,"downloadCount":187,"rating":41,"publishedAt":188,"updatedAt":189},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,102,103,17,104,105,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z"]