[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-av-mechanoid-orbital-traders":3,"mods-more-author-av-mechanoid-orbital-traders":29,"mods-more-category-av-mechanoid-orbital-traders":56,"mods-similar-av-mechanoid-orbital-traders":112},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":27,"kofiUrl":28,"patreonUrl":28},"cd39f39c-63dd-482f-8903-cc5f27edd6bc","av-mechanoid-orbital-traders","[AV] Mechanoid orbital traders","This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.","76561198056586103","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3172198798","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F45696201502760084\u002F3C53F969AEA6C894E8F9661C3CFD06F5877047F6\u002F","veltaris.mechcrate","management",[15,16,17,18],"mod","1.6","1.5","1.4",35308,4.8,"2024-03-03T07:32:25.0000000Z","2026-05-25T10:18:38.0000000Z","\u003Cp>This mod is about acquiring mechs from sources other than gestation:\r\u003Cbr>\u003Cul>\u003Cli>trading (orbital or not)\u003C\u002Fli>\u003Cli>drop pods\u003C\u002Fli>\u003Cli>questrewards\u003C\u002Fli>\u003Cli>ancient dangers\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>While giving the player full control about which of those features are active.\r\u003Cbr>\r\u003Cbr>All base rimworld and biotech DLC mechanoids are supported.\r\u003Cbr>Modded Mechs can be allowed in the mod settings.\r\u003Cbr>\r\u003Cbr>Mechs aquired by this mod will arrive in crates. Once opened, they join your colony, but are uncontrolled and must be linked to a new overseer (mechanitor).\r\u003Cbr>\r\u003Cbr>While this mod started out as a supply trader for Mechtech, I thought this mechanic was versatile enough to share as a completely separate thing.\r\u003Cbr>\r\u003Cbr>\u003Ch4>I'm on the RimWorld version 1.4!\u003C\u002Fh4>\r\u003Cbr>Use this description of the old steam page instead:\r\u003Cbr>https:\u002F\u002Fi.imgur.com\u002FY0MP04w.png\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FnHftucr.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>The marketprice for each mechtype is calculated by the game based on the following:\r\u003Cbr>\u003Cul>\u003Cli>bandwidth cost\u003C\u002Fli>\u003Cli>weight class\u003C\u002Fli>\u003Cli>type of work (combat or labour)\u003C\u002Fli>\u003Cli>mech age (brand-new or hijacked)\u003C\u002Fli>\u003Cli>additional cost for mechbosses\u003C\u002Fli>\u003Cli>additional modifiers from this mods settings\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>So if another mod changes the bandwidth costs, this will be reflected in the price.\r\u003Cbr>This price is also different from the price the game uses for raid calculation, so the (mech) raid strength and colony wealth remain exactly the same.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FTgN92W5.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>All of the following features can be toggled on or off. \r\u003Cbr>\u003Cstrong>Not all Features are active by default!\u003C\u002Fstrong>\r\u003Cbr>Make sure to check the modsettings!\r\u003Cbr>\r\u003Cbr>This mod devides mechs into 3 Groups:\r\u003Cbr>Commonly available mechs (below 4 bandwidth requirement), rare mechs (above 3 bandwidth requirement) and boss mechs.\r\u003Cbr>\r\u003Cbr>Additionaly mechs can be aquired in 2 different qualities: brand-new or hijacked.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Added items: Mechcrates\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>Most mechs aquired by this mod arrive in special crates.\r\u003Cbr>Once opened they will release the mech inside and can be used as decoration or be deconstructed for tiny amounts of steel.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FKGAnqMr.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F9yR7Nvj.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Orbital trader: mechanoid factory\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>sells brand-new mechanoids (no boss mechs)\u003C\u002Fli>\u003Cli>sells small amounts of mechanitor supplies that rarely contains mechboss chips\u003C\u002Fli>\u003Cli>acts as a supplier for Mechtech\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Orbital trader: smuggler\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>has small amounts of silver\u003C\u002Fli>\u003Cli>sells hijacked mechanoids (very rarly containing boss mechs)\u003C\u002Fli>\u003Cli>a mixture of exotic trader, combat supplier and slave trader with small amounts of items, but a wide range of goods\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Exotic trade caravan adjustment\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>might sell common hijacked mechanoids\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F9f923Nz.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Added incident:\u003C\u002Fh4>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FjbYMe2y.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Ideolgy DLC: ancient danger adjustment \u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>Added common hijacked mechs as possible loot from hermetic crates\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Quest rewards adjustment \u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>Added mechs as possible quest rewards (all mechs and qualities can be there)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Modsettings:\u003C\u002Fh4>\r\u003Cbr>This mod has a lot of settings - adjust it to your playstyle, don't want a feature? Turn it off.\r\u003Cbr>\r\u003Cbr>Shown in the screenshots below are the default settings:\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fpoyu9hJ.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FIl26Srq.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FQ2Jhv0q.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>This mod does not touch much code of the base game and therefore shouldn't be able to break another mod.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Requirements:\u003C\u002Fh4>\r\u003Cbr>This mod requires biotech and harmony.\r\u003Cbr>Hijacked mechs also \u003Cstrong>need an active mechanoid faction\u003C\u002Fstrong> to work properly (the vanilla one, not a modded one).\r\u003Cbr>If you don't want the hijacked mechanic or a mechanoid faction in your game you can disable the hijacked mechanic in the settings (simplify hijacked mechs).\r\u003Cbr>\r\u003Cbr>\u003Ch4>Supported mods:\u003C\u002Fh4>\r\u003Cbr>If activated in the modsettings, \u003Cstrong>all modded mechs*\u003C\u002Fstrong> found (which are not driven by limtied power cells) will be added as potential tradeables.\r\u003Cbr>This requires a game restart to take effect, after which you can choose in the settings which mechs you would like to have tradeable or not.\r\u003Cbr>\r\u003Cbr>\u003Ch4>* Exceptions: what is a considered a modded mechanoid?\u003C\u002Fh4>\r\u003Cbr>This mod only considers proper mechs, which use the mechanitor system of the biotech DLC.\r\u003Cbr>So mechs from mods that completly make their own system like the drones\u002Fbuildable mechs from 'Vanilla Factions Expanded - Mechanoids' (Autocleaner, Autohauler etc.) will be ignored by this mod.\r\u003Cbr>Obviously any proper mech from that mod is still recognised and supported by this mod.\r\u003Cbr>Using ‘Vanilla Factions Expanded - Mechanoids’ as an example, this means that Knight, Inquisitor, Advanced Lancer and so on are supported.\r\u003Cbr>\r\u003Cbr>Special mod interactions \u002F inbuild support with:\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3365118555\" target=\"_blank\" rel=\"noopener noreferrer\"> Mechanoid Upgrades\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2945753581\" target=\"_blank\" rel=\"noopener noreferrer\"> Mechanitor Balance Tweaks\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Can this be safly added midgame?\u003C\u002Fh4>\r\u003Cbr>Yes. Read the requirements again and you are fine.\r\u003Cbr>But just to be clear: \u003Cem>ALWAYS\u003C\u002Fem> back up your saves before adding or removing any mod to an ongoing run.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Can this be safly removed midgame?\u003C\u002Fh4>\r\u003Cbr>Yes. Removing this mod will result in one-time errors on the next loading of your save (just like any content adding mod).\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F2ZTOZy8.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Why can't we sell mechs?\u003C\u002Fh4>\r\u003Cbr>Wasn't fun.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Why is the apocritons turned off in the default settings?\u003C\u002Fh4>\r\u003Cbr>An apocriton was not designed to be used by a player.\r\u003Cbr>A base game apocriton would just be a pikemen in the hands of the player, with skills which just won't work.\r\u003Cbr>Mods like \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3402472284\" target=\"_blank\" rel=\"noopener noreferrer\">Gestatable Apocriton\u003C\u002Fa> make them useable for the player.\r\u003Cbr>\r\u003Cbr>\u003Ch4>I'm a modder and I want to add mechs as tradables to my mod!\u003C\u002Fh4>\r\u003Cbr>Check the readme_for_modders.xml file, it contains all TradingTags and ThingSetMakerTags.\r\u003Cbr>\r\u003Cbr>\u003Ch4>I've got feedback or a bug report!\u003C\u002Fh4>\r\u003Cbr>Please write your feedback in the comments and bugreports in the pinned discussion, but keep in mind I am just a human with the lazy trait and might go on I-dont-want-to-play-or-mod-rimworld mental breaks for months.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fqo2JBHn.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Me, myself and I.\r\u003Cbr>The preview artwork is partially made by AI.\r\u003Cbr>Special thanks to the unofficial rimworld discords modding-channel, the people running it and its precious search function.\r\u003Cbr>Without this awesome community this mod would not exist.\u003C\u002Fp>",318,[26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2477618104244644444\u002F9479E9276E49988F0A07C13A9AB0D8EC95EBBA7E\u002F",[],null,[30,43],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"ef4763cc-409c-4428-8da2-b557783f0970","av-no-blinking-icons","[AV] No blinking icons","This simple mini-mod gives the player additional settings to turn off the blinking\u002Fpulsing effects of overlay icons.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3168343109","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2477617470105824664\u002FD86E660589F432859A2C22A290987F6F226ADE21\u002F","veltaris.noblinking",[15,16,17,18],5480,5,"2024-02-25T20:12:28.0000000Z","2025-06-17T15:43:21.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"8aa20ffa-f0ef-4f57-8789-36f999011649","av-mechanoid-spots-legacy-15","[AV] Mechanoid Spots [Legacy 1.5]","This mod is about controlling where your mechs guard or chill at, by giving them their own special spots.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3238521451","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2474241672355559907\u002FC506DBC7D6708B24E8BD80CC1A634D3324D67DA4\u002F","veltaris.mechstations",[15,17],22378,4.9,"2024-05-03T17:49:05.0000000Z","2025-02-09T16:38:51.0000000Z",[57,70,87,100],{"id":58,"slug":59,"name":60,"shortDescription":61,"author":62,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":67,"rating":53,"publishedAt":68,"updatedAt":69},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,17,18],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":75,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":84,"rating":53,"publishedAt":85,"updatedAt":86},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,80,81,82,17,18,83],"1.0","1.1","1.2","1.3",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":53,"publishedAt":98,"updatedAt":99},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,80,81,82,17,18,83,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":92,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":53,"publishedAt":110,"updatedAt":111},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,80,81,82,17,18,83,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[113,126,140,152],{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":53,"publishedAt":124,"updatedAt":125},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,83,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":135,"tags":136,"downloadCount":137,"rating":53,"publishedAt":138,"updatedAt":139},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,17,18,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":141,"slug":142,"name":143,"shortDescription":144,"author":131,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":135,"tags":148,"downloadCount":149,"rating":53,"publishedAt":150,"updatedAt":151},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer",[15,17,18,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":131,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":135,"tags":160,"downloadCount":161,"rating":53,"publishedAt":162,"updatedAt":163},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,16,17,18],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z"]