[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-av-mechanoid-spots":3,"mods-more-author-av-mechanoid-spots":26,"mods-more-category-av-mechanoid-spots":76,"mods-similar-av-mechanoid-spots":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"89120551-96b2-4fdc-b88f-f8c603fd4989","av-mechanoid-spots","[AV] Mechanoid Spots","This mod is about controlling where your mechs guard or chill at, by giving them their own special spots.","Veltaris","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3745387929","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10847366843519849532\u002F46071920E413C52C3042E50248BB2FEE3FCC7867\u002F","veltaris.mechstations","management",[15,16],"mod","1.6",2165,5,"2026-06-15T14:10:09.0000000Z","2026-07-02T15:32:49.0000000Z","\u003Cp>This mod is about controlling where your mechs guard or chill at, by giving them their own special spots.\r\u003Cbr>\r\u003Cbr>Uploaded as a 'new' mod since the old steam description is bugged.\r\u003Cbr>\r\u003Cbr>\u003Ch2>IF YOU USED THE 1.6 FORK OR THE OLD 1.6 GITHUB VERSION KEEP ON USING THAT. \r\u003Cbr>DO NOT CHANGE TO THIS VERSION MID-RUN!\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FbO9L5BK.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>New buildings which can be assigned to a specific individual mechanoid.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Simple spots:\u003C\u002Fh2>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FFfM0ed4.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch2>Electric spots:\u003C\u002Fh2>\r\u003Cbr>All electric spots (and sockets) will slowly repair assigned mechanoids which stand on top of them.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FgWZ7wLR.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FxGvjLjV.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch2>Functional spots:\u003C\u002Fh2>\r\u003Cbr>Sockets are buildings which can be assigned to mechanoids and give them a special buff as long as the mech stays on them. They need to be researched first.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Ft94zW4y.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Socket buff:\r\u003Cbr>- consciousness +35%\r\u003Cbr>- energy usage multiplier x75%\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FFRWKvwU.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Socket buff:\r\u003Cbr>- consciousness +20%\r\u003Cbr>- aiming time -20%\r\u003Cbr>- shooting accuracy x180%\r\u003Cbr>- energy usage multiplier x10%\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Frc5DYpl.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>- charges mech energy based on the pulse interval of the socket (10%\u002Fday by default - adjustable with a multiplier in the settings)\r\u003Cbr>- can be overcharged to recharge faster, but consumes more power (100%\u002Fday by default)\r\u003Cbr>- toxic waste production can be enabled in the settings\r\u003Cbr>Socket buff:\r\u003Cbr>- global work speed x10%\r\u003Cbr>- energy usage multiplier x1%\r\u003Cbr>Socket buff when the mech has full energy (lasts 4 hours):\r\u003Cbr>- moving speed +10%\r\u003Cbr>- global work speed x105%\r\u003Cbr>- energy usage multiplier x110%\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Additional content or interaction with\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3254307710\" target=\"_blank\" rel=\"noopener noreferrer\"> Sparkling Jade\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3339795890\" target=\"_blank\" rel=\"noopener noreferrer\"> Mechtech\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0otYl77.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>An assigned mechanoid will use its spot when all of the following conditions are met:\r\u003Cbr>\u003Cul>\u003Cli>the mechanoid is in work mode and has nothing else to do (besides patrolling)\u003C\u002Fli>\u003Cli>the assigned spot is powered and there is no solarflare or EMI-dynamo (toggleable in the mod-settings)\u003C\u002Fli>\u003Cli>the assigned spot is within the mechs allowed area and reachable\u003C\u002Fli>\u003Cli>the assigned mech is using the default mechanoid thinktree \u002F AI (~95% of all modded mechs)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>A mechanoid on its assigned spot will use the following behaivior:\r\u003Cbr>\u003Cul>\u003Cli>Combat mechs will guard their spot and engage in combat, before looking to use rimworlds patrol system\u003C\u002Fli>\u003Cli>Work mechs will move to their spot if they have no more work to do\u003C\u002Fli>\u003Cli>Mechanoids will move away from their spot to recharge according to the assigned recharge settings in their mech group\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Additionally when a setting on the spot is checked the mech is allowed to self-recharge on them with the following beheivior:\r\u003Cbr>\u003Cul>\u003Cli>Work mode: mechs will dorment self-charge on their spot according to their groups recharge setting when no recharger is avaiable\u003C\u002Fli>\u003Cli>Dormant self-charge mode: mechs will prefer to dorment self-charge on their spot if their energy is above 2%\u003C\u002Fli>\u003Cli>Recharge mode: mechs will dorment self-charge on them when no recharger is available\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Disclaimer\u003C\u002Fh2>\r\u003Cbr>Guarding mechs which spot an enemy will use the normal rimworld combat AI - which is dumb - controlling them via drafting is always way more efficient.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F9dXskWH.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>The gif above is a bit outdated, but still shows nicely what this mod is about.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Special spot features\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>The list of assignable mechs can be filtered and searched\u003C\u002Fli>\u003Cli>The guard or \"look at\" direction when on the spot can be changed\u003C\u002Fli>\u003Cli>Spots have a button to move the camera to the assigned mech and vice versa\u003C\u002Fli>\u003Cli>Spots have a button to copy and paste their settings\u003C\u002Fli>\u003Cli>Spots can be right-clicked to assign an already selected mech\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F9gx9ibi.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Regarding modded mechs\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>Only mechanoids which use biotech DLCs mechanitor system without limited power cells are supported.\r\u003Cbr>Most modded mechs use vanillas AI and can use the spots.\r\u003Cbr>Some mods use unique AI (thinktrees), those need to be patched in by hand.\r\u003Cbr>You can look inside the mod-settings to see how many mechs from your currently active mods are not patched.\r\u003Cbr>If anything pops up in there leave it in the comments and I will try to patch them.\r\u003Cbr>\r\u003Cbr>Unsupported mechs cannot be assigned to spots and will not appear in the assignment menu. This means they will still function as they would without this mod.\r\u003Cbr>\r\u003Cbr>Some modded mechs may not stand guard at their spot and instead just chill, even if we as players perceive them as combat mechs the game might not.\r\u003Cbr>Generally, if the mech would attack enemies on its own in work mode, it is a combat mech and will stand guard on its spot.\r\u003Cbr>There is also a filter in the assignment menu which allows you to see which mech is categorised as a combat or labor mech.\r\u003Cbr>I also made another mod to change the behaivior on command. Making the game treat a specific mech as a combat mech.\r\u003Cbr>It can be found \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3448878169\" target=\"_blank\" rel=\"noopener noreferrer\">here\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Potential mod conflicts\u003C\u002Fh4>\r\u003Cbr>Mods which...\r\u003Cbr>\u003Cul>\u003Cli>assign\u002Fdisassign meditation spots to mechanoids (this is how this mod actually works)\u003C\u002Fli>\u003Cli>change mechanoid behaivior\u003C\u002Fli>\u003Cli>add additional work to combat mechs (this results into them not beeing able to guard on their spot, but works otherwise fine)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>WVC work modes?\u003C\u002Fh4>\r\u003Cbr>This mod includes a patch for \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2888380373\" target=\"_blank\" rel=\"noopener noreferrer\">WVC - Work Modes\u003C\u002Fa>, by default the spots will 'win' over WVC work modes mechanoid shutdown zones.\r\u003Cbr>Each spot has a toggle where you can disable the patch - choose whatever behaivior you prefere.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Can this be safly added to an ongoing safe?\u003C\u002Fh4>\r\u003Cbr>Yes.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Can this be safly removed from an ongoing safe?\u003C\u002Fh4>\r\u003Cbr>Removing content mods from an ongoing run is always a bad idea, but if you must make sure no mechs are using their spots (just draft them).\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fop3ZnUY.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>I've got feedback or ideas for this mod!\u003C\u002Fh4>\r\u003Cbr>Please post it in the pinned discussion for feedback.\r\u003Cbr>\r\u003Cbr>\u003Ch4>I've found a bug!\u003C\u002Fh4>\r\u003Cbr>Please post it in the pinned discussion for bugs.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FzkziRIy.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Me, myself and I.\r\u003Cbr>Special thanks to the unofficial rimworld discords modding-channel, the people running it and its precious search function.\r\u003Cbr>Without this awesome community this mod would not exist.\u003C\u002Fp>",83,[],[],null,[27,39,53,64],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":18,"publishedAt":37,"updatedAt":38},"411d097d-0527-4bd0-84e5-0d3b07a76a80","av-mechanoid-skins","[AV] Mechanoid Skins","This mod takes over how the game draws mechanoids, allowing you to fully customize their individual color and appearance to pre defined textures.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3667667489","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17514940200794928279\u002FFA1A02CF202F97F8969C0F85A721513AB8AF59B7\u002F","veltaris.mechanoidskins",[15,16],23966,"2026-02-16T19:11:47.0000000Z","2026-06-26T13:24:05.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":52},"e9dfc915-f60a-4165-900f-eebdb52d9c2f","av-simple-paintings","[AV] Simple paintings","Adds paintings for walls that are as simple as they can be.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3195942373","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17707122470937724952\u002FC3101E93E7AA6160EBA2C1D846F265558C9EDC4E\u002F","veltaris.wallpaintings",[15,16,48],"1.5",2829,4.5,"2024-03-22T14:31:41.0000000Z","2025-06-17T15:42:07.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":18,"publishedAt":63,"updatedAt":63},"47057b04-ba16-433e-8e5b-8d0bad9097c8","mechanoid-skins-slimes","Mechanoid Skins: Slimes","This adds the textures from Arxians Slime Mechanoids as skins so that they can be used on all mechanoids.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3700520309","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11681161289067278343\u002FFFE4AEB1B4BB2F619DB847611D461903B4DAA0A6\u002F","veltaris.mechanoidskins.slimes",[15,16],1079,"2026-04-05T17:16:02.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":8,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":18,"publishedAt":74,"updatedAt":75},"cc4650fa-4b5c-4635-9da2-ed036060dd66","av-show-utility-apparel","[AV] Show Utility Apparel","A mini-mod which will redraw the icons below the colonist bar to include utility apparel.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3266625851","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2457356993523931142\u002FFC85EB7E69F8ADB9BCB0E326CF8068D7131FAE2D\u002F","veltaris.colonistbar",[15,48,16],8894,"2024-06-12T21:11:45.0000000Z","2025-08-01T16:05:00.0000000Z",[77,96,109,122],{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":92,"rating":93,"publishedAt":94,"updatedAt":95},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,48,87,88,89,90,91],"1.4","1.3","1.2","1.1","1.0",1671998,4.9,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":93,"publishedAt":107,"updatedAt":108},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,48,87,88,89,90],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":93,"publishedAt":120,"updatedAt":121},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,91,90,89,48,87,88,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":93,"publishedAt":133,"updatedAt":134},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,48,87,88,89,90],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",[136,150,163,165],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":93,"publishedAt":148,"updatedAt":149},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,48,87,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":93,"publishedAt":161,"updatedAt":162},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,91,90,89,48,87,88,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":164,"downloadCount":92,"rating":93,"publishedAt":94,"updatedAt":95},[15,16,48,87,88,89,90,91],{"id":166,"slug":167,"name":168,"shortDescription":169,"author":82,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":13,"tags":173,"downloadCount":174,"rating":93,"publishedAt":175,"updatedAt":176},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,48,87,88,89],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z"]