[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-betterteller":3,"mods-more-author-betterteller":30,"mods-more-category-betterteller":44,"mods-similar-betterteller":104},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":28,"kofiUrl":29,"patreonUrl":29},"3ed32a89-d2a8-4ce4-a2d1-556bea903ac0","betterteller","BetterTeller","BetterTeller is a RimWorld mod that uses multiple AI systems to drive a custom storyteller.","mvircs","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3652597778","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16457823014572234736\u002F7AC89A63E800E6D0335B6744573CEE4F54DC468F\u002F","mvircs.betterteller","management",[15,16],"mod","1.6",123,3.9,"2026-01-24T02:19:55.0000000Z","2026-01-28T18:07:44.0000000Z","\u003Cp>BetterTeller is a RimWorld mod that uses multiple AI systems to drive a custom storyteller. It selects and schedules incidents through a director-style pipeline, blending long-term pacing with moment-to-moment variety. The goal is a story that feels coherent and intentional without becoming predictable.\r\u003Cbr>\r\u003Cbr>What it does\r\u003Cbr>- Chooses macro modes and micro incidents with safety rules, cooldown awareness, and clear guardrails\r\u003Cbr>- Adapts pacing over time based on colony state and recent outcomes\r\u003Cbr>- Keeps variety high while avoiding repetitive or unsafe spikes\r\u003Cbr>- Offers optional learning that updates internal stats as the game progresses\r\u003Cbr>\r\u003Cbr>How the storyteller thinks\r\u003Cbr>BetterTeller separates its decision process into distinct AI roles, each focused on a specific job:\r\u003Cbr>- Brain: a contextual bandit using Thompson Sampling to explore and learn which choices work best in similar situations\r\u003Cbr>- Director: a belief state plus homeostatic pacing and action masking to keep the narrative stable and safe\r\u003Cbr>- Executor: a hierarchical utility AI that scores macro and micro candidates and uses Top-K selection for variety\r\u003Cbr>\r\u003Cbr>Why it feels different\r\u003Cbr>- It aims to create a smooth arc instead of random swings\r\u003Cbr>- It can shift pressure without losing track of fairness\r\u003Cbr>- It avoids obvious repeats while still respecting RimWorld rules and cooldowns\r\u003Cbr>\r\u003Cbr>Tools for testing and tuning\r\u003Cbr>- Debug overlay with live pool sizes, scoring hints, and profiling context\r\u003Cbr>- Telemetry buffer with recent decisions you can dump to CSV or JSON\r\u003Cbr>- Simulation mode to test selection logic without firing incidents\r\u003Cbr>\r\u003Cbr>Plug-and-play\r\u003Cbr>Enable the storyteller and play as usual. If you like to tweak or study the system, the mod exposes settings and diagnostic tools so you can tune it to your taste.\r\u003Cbr>\u002F\u002F\u002F\r\u003Cbr>Discord: https:\u002F\u002Fdiscord.gg\u002FvN5zm29p\u003C\u002Fp>",9,[24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16070021294277665381\u002F7AC89A63E800E6D0335B6744573CEE4F54DC468F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18358967899951666010\u002F92B131FC1398EFD215865A8939C13F40E169D7F9\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9773193989066531336\u002F73DB37D27C1689FC57021EF197AC76A4D80B09BE\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16609941445262275761\u002FE0E16DD18C8EDEF79274337DFC20C7146CB3674F\u002F",[],null,[31],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"17d3750d-82b8-4847-981e-f391b4b6436d","rimai","RimAI","Beta. Description: RimAI is a storyteller mod for RimWorld that uses external AI providers to generate events based on your colony state. It reads factors like wealth, mood, population, recent events, and narrative context, then chooses a suitable incident or waits when nothing f","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3652573198","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17563351381727015133\u002FEDE02C80BDE5A231FE5AC9D9C9D04D39FCAB0507\u002F","mvircs1.rimai",[15,16],119,1.9,"2026-01-24T01:14:52.0000000Z","2026-01-28T18:02:37.0000000Z",[45,61,78,92],{"id":46,"slug":47,"name":48,"shortDescription":49,"author":50,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,55,56],"1.5","1.4",1432419,4.9,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":75,"rating":58,"publishedAt":76,"updatedAt":77},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,71,72,73,55,56,74,16],"1.0","1.1","1.2","1.3",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":89,"publishedAt":90,"updatedAt":91},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,72,73,55,56,74,16],1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":50,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":58,"publishedAt":102,"updatedAt":103},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,55,56],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",[105,118,131,143],{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":13,"tags":114,"downloadCount":115,"rating":58,"publishedAt":116,"updatedAt":117},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,72,73,55,56,74],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":50,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":126,"tags":127,"downloadCount":128,"rating":58,"publishedAt":129,"updatedAt":130},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,55,56],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":50,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":126,"tags":139,"downloadCount":140,"rating":58,"publishedAt":141,"updatedAt":142},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart",[15,16,55,56],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":144,"slug":145,"name":146,"shortDescription":147,"author":50,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":58,"publishedAt":153,"updatedAt":154},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,55,56],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z"]