[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-bionic-modularity":3,"mods-more-author-bionic-modularity":28,"mods-more-category-bionic-modularity":82,"mods-similar-bionic-modularity":143},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"bc9fe698-e9c9-4daf-bbf8-4e36d54a6b47","bionic-modularity","Bionic modularity","Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?","MrKociak","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3589154549","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18072924975475902078\u002F8D21FF5EC0152343D3CF472EA9901421C03D5A0B\u002F","mrkociak.yabembionicmodularity","medical",[15,16],"mod","1.6",89046,4.9,"2025-10-18T13:18:03.0000000Z","2026-02-15T14:15:20.0000000Z","\u003Ch2>Introduction\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\"> \r\nEver felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one? How hard can it be to slap a drill onto one of those? This mod aims to solve that while also adding a disgusting amount of other implants that you can install on top of your pawns’ bionic body parts.\r\n\r\nThis has been my “background” mod project for the past 3 or so years, it went through a vile amount of reworks and had to get “trimmed” on multiple occasions due to me wanting to add too much at once…but it’s finally out, I’m sure some people that have been following that Discord thread are happy about that.\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Content\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\"> \r\n\u003Ch4>Basics\u003C\u002Fh4> \r\nBasically, this mod adds “modules”, special implants that can be installed on body parts that have been replaced with a bionic. Some of them are “recreations” of existing implants, like the “power claw module”, which allows the player to enhance a bionic arm replacement with the combat capabilities of a power claw.\r\n\r\n\u003Ch4>Slots\u003C\u002Fh4> \r\nEach module has an assigned “slot” and two modules with the same type can’t be both installed onto the same body part. For example, a “power claw module” and a “minigun module” cannot both be installed together on the same arm as they both go into the “combat” slot.\r\n\r\n\u003Ch4>Installation\u003C\u002Fh4>\r\nModules can be installed and uninstalled the same way normal implants can, via surgery. If a pawn has a compatible “plain” bionic, the installation surgery will become available. Some of the recipes don’t require medicine, are way easier for a doctor to perform and do not apply anesthesia, it’s usually like that for “external” body parts, installing modules into internal organs still plays out as usual. \r\n\r\nSome modules can be installed onto both natural and bionic body parts, but some can only be installed onto proper artificial enhancements.\r\n\r\n\u003Ch4>List of items\u003C\u002Fh4>\r\nAt some point I was genuinely considering listing every module here, but there’s no way I’d be able to fit it all. At the time of me writing this, there are ~150 modules in the mod [tho that amount might be smaller for those that don’t have all of the DLCs active], so instead I’ve decided to make a basic \u003Ca href=\"https:\u002F\u002Fdocs.google.com\u002Fspreadsheets\u002Fd\u002F1OtdyvOU3tilZmj2ajY9V4rG3gWNJj4cJ\u002Fedit?usp=sharing&ouid=106092760398117869079&rtpof=true&sd=true\" target=\"_blank\" rel=\"noopener noreferrer\">Google Sheets Document\u003C\u002Fa> that contains info on every module in the mod.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Mod Support\u002FCompatibility\u002FExtra Content\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002FU9Cb3Xs.png\" alt=\"\" loading=\"lazy\">\r\n\u003Ch4>The rest is in the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F3589154549\u002F811335793676426686\" target=\"_blank\" rel=\"noopener noreferrer\">Pinned Discussion\u003C\u002Fa>\u003C\u002Fh4>\r\nSteam’s workshop pages have a character limit and the list of supported mods will get longer over time, so if you wanna check if your favourite mods are supported or if they add any extra modules when active, check the pinned Discussion by clicking the link above.\r\n\u003Ch4>Omnimodularity toggle\u003C\u002Fh4>\r\nIn this mod’s settings there is a toggle that allows \u003Cstrong>all\u003C\u002Fstrong> bionics and prosthetics to be considered modular. This can obviously lead to some weird or overpowered combinations, but it’s a great option for those that wanna go buck wild with implants.\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Balance\u002FBugs\u002FPerformance\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\u003Ch4>Balance\u003C\u002Fh4>\r\nI’ve tried to keep everything within “vanilla range”, but there are modules that have had their numbers set up basically based on vibes. Any kind of cost or ability that might’ve felt balanced for me, might not actually be that balanced. If you feel like something’s too (under\u002Fover)powered, lemme know.\r\n\u003Ch4>Bugs and Performance\u003C\u002Fh4>\r\nWhile I’ve tried to find and fix up any errors and have tested the tps impact of everything in the mod, there’s always a possibility of something slipping through the cracks, so lemme know about those kinda issues too.\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Ideas, Requests and Suggestions\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\nIf there are mods that add “plain” bionics [ones that have little to no special effects besides increased body part efficiency] that you’d like to be able to install modules on, lemme know and I’ll try to add support for them, tho the process of tagging bionics as “modular” should be quick and easy for other modders.\r\nYou can feel free to share ideas for modules too, tho obviously not every idea will get added.\r\nI will be adding more implants from time to time. I actually have a large stockpile of one that are basically done already, but they had to be trimmed in order to actually release this mod within this decade :^]\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Recommended mods\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594\" target=\"_blank\" rel=\"noopener noreferrer\">Dubs Mint Menus\u003C\u002Fa>, this mod adds a lot of implants and that means a lot of crafting recipes.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>Special Thanks\u003C\u002Fh2>\r\n\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002Fr7VlQ9q.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Cstrong>SmArtKar\u003C\u002Fstrong> - For letting me borrow some C# code from Athena Framework :p",584,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12805929969605259218\u002F8D21FF5EC0152343D3CF472EA9901421C03D5A0B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11700230886936755874\u002FDA6B9DB630725F1E047ADBC0123CA325EFC6BDC7\u002F",[],null,[29,43,57,70],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":37,"tags":38,"downloadCount":40,"rating":18,"publishedAt":41,"updatedAt":42},"c271bb75-f094-40d7-9793-63034e120361","combat-modules","Combat modules","Originally planned to be a module (heh) for my bionic expansion mod but, but then decided that having 3+ versions of the same module (1 for every tier) is kinda stupid.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2793431649","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1838039742371143601\u002FEF662A720AF62457E1313BDC61FB056FFFDCEBAF\u002F","mrkociak.yetanotherprostheticexpansionmodcombatspblueedition","combat",[15,39],"1.3",12163,"2022-04-12T19:36:50.0000000Z","2022-07-19T16:30:45.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":51,"tags":52,"downloadCount":54,"rating":18,"publishedAt":55,"updatedAt":56},"30a115e9-71b2-43f3-b6b2-cbf25794db24","vanilla-genetics-expanded-animal-work-implants","Vanilla Genetics Expanded – Animal Work Implants","A small add-on mod for Vanilla Genetics Expanded.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2842447638","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1912359278128520233\u002F0442EF36E033FE964B1654D1A08E4BC2B9C207E9\u002F","mrkociak.vegeneticsanimalworkimplantsaddons","management",[15,53,39],"1.4",19718,"2022-07-30T15:32:50.0000000Z","2022-11-06T13:58:46.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":51,"tags":65,"downloadCount":67,"rating":18,"publishedAt":68,"updatedAt":69},"2896def0-ad60-4945-9d3b-ee95fd79c1fe","more-archotech-garbage-discontinued-maybe-still-functional-wouldnt-bet-on-that-t","More Archotech Garbage [Discontinued, maybe still functional, wouldn't bet on that tho]","This mod is not being worked on anymore, but feel free to share any feedback as it might be useful in the sequel\u002Fremake\u002Fwhatever.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2391102796","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1699532673060672867\u002F0B787732978B8F30B321B2CCE743B153EB038B73\u002F","mrkociak.morearchotechstuffandthingsreupload",[15,66,53,39],"1.2",101810,"2021-02-11T01:04:03.0000000Z","2022-11-13T16:07:00.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":51,"tags":78,"downloadCount":79,"rating":18,"publishedAt":80,"updatedAt":81},"e406c8af-c37b-41bc-bdb3-9308d360d19e","stargate-retexture-retheme","Stargate Retexture \u002F Retheme","A mod that retextures and replaces some of Stargate’s textures, labels and descriptions in order to make it slightly more vanilla-friendly.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2846471252","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1905604972646552368\u002F654342CE01A7BE5A78537CC947E20F6168B78361\u002F","mrkociak.stargateretexture",[15,66,53,39],12666,"2022-08-08T17:39:15.0000000Z","2022-10-31T15:25:59.0000000Z",[83,103,116,130],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":100,"rating":18,"publishedAt":101,"updatedAt":102},"21366dfa-d76f-48b4-807d-14e7ae2e3f37","epoe-forked-zh-pack","EPOE-Forked zh-pack","原模组：EPOE-Forked 中文名：假体与器官扩展改良版 翻译者：风之起灵，leafzxg，MZM_GOW 边缘汉化组出品，禁止转载和用于AI训练。 简介：EPOE的扩展改良版，与EPOE不兼容！ 该MOD是EPOE的衍生Mod之一，对后续DLC设定的兼容也更好。 漏译反馈：如果遇到翻译缺漏，请一定要反馈给我们！ 反馈途径：直接在该Mod汉化包的工坊发布界面留言 反馈内容：反馈时请说明时哪个Mod翻译缺失、缺失条目的英文名 玩家交流：（官方已入驻） QQ群：1056474771；1067096831；571344860；451594623 QQ频道：","leafzxg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2021158028","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5107676531838289620\u002F5CE138283F503B81086E3D1DDB0B99E0ABBFD872\u002F","rwzh.leafzxg.epoeforked",[93,16,94,95,96,97,53,39,66,98,99],"translation","1.9","1.8","1.7","1.5","1.1","1.0",153277,"2020-03-13T16:48:52.0000000Z","2026-01-17T08:03:15.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":13,"tags":112,"downloadCount":113,"rating":18,"publishedAt":114,"updatedAt":115},"1a19c9d4-f0b6-44a4-b0ee-5bebfbae9a4f","epoe-forked-royalty-dlc-expansion","EPOE-Forked: Royalty DLC expansion","An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.","Tarojun","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2008970276","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F780749967730263497\u002FA4F349FD7066B7DF725048DF51391D4296FEAE5C\u002F","vat.epoeforkedroyalty",[15,98,66,97,53,39,16],190780,"2020-02-28T02:34:48.0000000Z","2025-06-29T17:22:05.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":127,"publishedAt":128,"updatedAt":129},"1e0ca5f0-fe42-4e7a-a5ca-46989ad846e2","a-dog-said-animal-prosthetics-2","A Dog Said... Animal Prosthetics 2","Github repository link Overview This is a continuation\u002Ffull rework of the iconic A Dog Said.","Samuel_Bucher","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3238353862","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2502389170025593845\u002FB4EC4E3587EDF2A1B6F111F748173B8880404DAF\u002F","sambucher.adogsaidanimalprosthetics2",[15,16,97,53],154734,5,"2024-05-03T13:49:05.0000000Z","2026-02-15T17:00:58.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":140,"rating":18,"publishedAt":141,"updatedAt":142},"124a589f-97b7-44e8-94c1-f178e66c9b81","rahs-bionics-and-surgery-expansion","Rah's Bionics and Surgery Expansion","Rah's Bionics and Surgery Expansion Main forum thread: Hello fellow rimworlders !","Rah","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=850429707","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F792009307525891461\u002FA6C83655BA89186DA3212A8E6E94A5F207E108A5\u002F","rah.rbse",[15,97,53,39,16],391060,"2017-01-26T09:41:24.0000000Z","2025-07-21T05:44:24.0000000Z",[144,157,170,184],{"id":145,"slug":146,"name":147,"shortDescription":148,"author":149,"workshopUrl":150,"imageKey":10,"thumbnailUrl":151,"packageId":152,"category":51,"tags":153,"downloadCount":154,"rating":18,"publishedAt":155,"updatedAt":156},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,97,53,39,66],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":158,"slug":159,"name":160,"shortDescription":161,"author":162,"workshopUrl":163,"imageKey":10,"thumbnailUrl":164,"packageId":165,"category":51,"tags":166,"downloadCount":167,"rating":18,"publishedAt":168,"updatedAt":169},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,97,53,39,66,98],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":171,"slug":172,"name":173,"shortDescription":174,"author":175,"workshopUrl":176,"imageKey":10,"thumbnailUrl":177,"packageId":178,"category":179,"tags":180,"downloadCount":181,"rating":18,"publishedAt":182,"updatedAt":183},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,99,98,66,97,53,39],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":185,"slug":186,"name":187,"shortDescription":188,"author":189,"workshopUrl":190,"imageKey":10,"thumbnailUrl":191,"packageId":192,"category":193,"tags":194,"downloadCount":195,"rating":18,"publishedAt":196,"updatedAt":197},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,97,53],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z"]