[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-biotech-mech-stuff-elongated-mechanoid-upgrades-v2":3,"mods-more-author-biotech-mech-stuff-elongated-mechanoid-upgrades-v2":26,"mods-more-category-biotech-mech-stuff-elongated-mechanoid-upgrades-v2":79,"mods-similar-biotech-mech-stuff-elongated-mechanoid-upgrades-v2":133},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"16e1bdf4-d4f1-4f09-9a0d-cb70239b144d","biotech-mech-stuff-elongated-mechanoid-upgrades-v2","Biotech Mech Stuff Elongated - Mechanoid Upgrades V2","Content This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.","MrKociak","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2926928394","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2005826097671250797\u002FD31EA08214968A254C12EE927A89EE5E69187D8E\u002F","mrkociak.biotechmoremechstuffmechupgradepod","combat",[15,16],"mod","1.4",49762,4.9,"2023-02-01T18:17:11.0000000Z","2023-02-27T13:54:24.0000000Z","\u003Ch2>Content\u003C\u002Fh2> \r\nThis mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.  \r\n\r\n\u003Ch2>Process\u003C\u002Fh2> \r\n\u003Col>\u003Cli>Build the upgrader [either the basic or large variant depending on which mechanoids you want to upgrade].\u003C\u002Fli>\u003Cli>Select the desired mode .\u003C\u002Fli>\u003Cli>Deliver the necessary resources .\u003C\u002Fli>\u003Cli>Select the mechanoid that you want to give the upgrade to .\u003C\u002Fli>\u003Cli>Wait for the upgrade cycle to finish, the mechanoid will be released upon its completion.\u003C\u002Fli>\u003C\u002Fol>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FSCGmij3.png\" alt=\"\" loading=\"lazy\">\r\n\u003Ch2>Details\u003C\u002Fh2> \r\n\u003Cul>\u003Cli>The base upgrader only accepts light and medium class mechanoids, while the large one is for heavy and ultra-heavy classes.\u003C\u002Fli>\u003Cli>Most upgrades can be improved further by putting a mechanoid through the same upgrade cycle repeatedly until its maximum level is reached.\u003C\u002Fli>\u003Cli>Upgrade cycles that require the use of the large variant take twice as long.\u003C\u002Fli>\u003Cli>There are a few toggleable options besides the mode selection. \r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FL8b8WP0.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>When an upgraded mechanoid dies, it will drop a new kind of slag that can be smelted in order to recover roughly 60-75% of the materials used for the upgrade.\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fg3WjMrV.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>Loss of electricity halts the upgrade process.\u003C\u002Fli>\u003Cli>Currently the upgrades might...wary in terms of balance, I’m open to suggestions on this one.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Ch2>List of upgrades\u003C\u002Fh2> \r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FjgPN2LW.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0fGezHv.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FAvmggIk.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F8mRMo7v.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FMWLcu6t.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0prbCJz.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F1KP5SYk.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FVtzCxQ0.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F4tKlAFo.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FoVyQ8VS.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FxVDEQg4.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FRktmVeC.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FH54Qihm.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FOnXSx62.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FnoT9arh.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FHNQJmDc.png\" alt=\"\" loading=\"lazy\">\r\n\u003Ch2>Compatibility\u003C\u002Fh2> \r\n\u003Cul>\u003Cli>Should be compatible with all modded mechanoids as long as they have a brain  and they fit Biotech’s 4 weight classes. Ones not fitting the class requirement should in the worst-case scenario simply not be able to receive an upgrade.\u003C\u002Fli>\u003Cli>I’m not exactly sure how well it works with CE  but I’ve been told that armor and EMP resistance upgrades end up being less effective when used alongside it, other than that there should be no bugs or errors.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Ch2>Future plans\u003C\u002Fh2> \r\n\u003Cul>\u003Cli>Balance adjustments\u003C\u002Fli>\u003Cli>Compatibility fixes  and additions.\u003C\u002Fli>\u003Cli>Unique sound effects.\u003C\u002Fli>\u003C\u002Ful>",421,[],[],null,[27,41,54,67],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":40},"15b0bd6a-e437-4ef8-9fe7-9eac29022bd5","more-archotech-garbage-standalone-artifacts","More Archotech Garbage - standalone artifacts","Content This mods adds standalone versions of artifacts from More Archotech Garbage.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2809427701","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1834665651300819011\u002F5E614DE989F8E22902808E81BEF0AEC081CA864C\u002F","mrkociak.magstandaloneartifacts","management",[15,37],"1.3",9288,4.8,"2022-05-17T21:11:16.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":35,"tags":49,"downloadCount":51,"rating":18,"publishedAt":52,"updatedAt":53},"e406c8af-c37b-41bc-bdb3-9308d360d19e","stargate-retexture-retheme","Stargate Retexture \u002F Retheme","A mod that retextures and replaces some of Stargate’s textures, labels and descriptions in order to make it slightly more vanilla-friendly.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2846471252","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1905604972646552368\u002F654342CE01A7BE5A78537CC947E20F6168B78361\u002F","mrkociak.stargateretexture",[15,50,16,37],"1.2",12666,"2022-08-08T17:39:15.0000000Z","2022-10-31T15:25:59.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":35,"tags":62,"downloadCount":64,"rating":18,"publishedAt":65,"updatedAt":66},"bc87f540-8b28-4a28-8fc5-729d1ccffc7e","tunnelers-are-deep-drills","Tunnelers ARE deep drills","Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3521193199","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13281346029931100901\u002FE68056F4FAC098F211FE09D029EC03904C44D6BF\u002F","mrkociak.biotechtunnelersaredeepdrills",[15,63],"1.6",67264,"2025-07-09T16:56:55.0000000Z","2025-09-11T17:24:28.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":35,"tags":75,"downloadCount":76,"rating":18,"publishedAt":77,"updatedAt":78},"30a115e9-71b2-43f3-b6b2-cbf25794db24","vanilla-genetics-expanded-animal-work-implants","Vanilla Genetics Expanded – Animal Work Implants","A small add-on mod for Vanilla Genetics Expanded.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2842447638","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1912359278128520233\u002F0442EF36E033FE964B1654D1A08E4BC2B9C207E9\u002F","mrkociak.vegeneticsanimalworkimplantsaddons",[15,16,37],19718,"2022-07-30T15:32:50.0000000Z","2022-11-06T13:58:46.0000000Z",[80,94,106,120],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":91,"rating":39,"publishedAt":92,"updatedAt":93},"1983ae4d-66a4-4d85-8ad8-f1740602bc2e","fortifications-medieval","Fortifications - Medieval","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501486827","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11959293192595712950\u002FE13B986EC142E57B7A4406C6EE5EAE50695D30C6\u002F","aoba.fortress.medieval",[15,50,90,16,37,63],"1.5",424459,"2021-05-29T16:15:47.0000000Z","2025-07-20T16:11:06.0000000Z",{"id":95,"slug":96,"name":97,"shortDescription":98,"author":85,"workshopUrl":99,"imageKey":10,"thumbnailUrl":100,"packageId":101,"category":13,"tags":102,"downloadCount":103,"rating":18,"publishedAt":104,"updatedAt":105},"dcd66322-924c-4272-9b75-675de439658f","fortifications-industrial","Fortifications - Industrial","It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2561619583","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15414957436574193645\u002F176AD19E54C168E82BFF853116B9DC87C76797DC\u002F","aoba.fortress.industrial",[15,63,90,16,37],523968,"2021-07-30T22:40:24.0000000Z","2026-08-03T00:00:01.0000000Z",{"id":107,"slug":108,"name":109,"shortDescription":110,"author":111,"workshopUrl":112,"imageKey":10,"thumbnailUrl":113,"packageId":114,"category":13,"tags":115,"downloadCount":117,"rating":18,"publishedAt":118,"updatedAt":119},"5a1f9076-0273-4b6e-9d1c-db3bd8dbe0b8","yayos-combat-3-continued","Yayo's Combat 3 (Continued)","Update of YAYOs mod Based on the abandoned 1.","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2854006492","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1780631665449378339\u002FDFCCE14B9A8F8E38ED35F5D7D730A9967CE1E28C\u002F","mlie.yayoscombat3",[15,116,50,37,16,90,63],"1.1",359277,"2022-08-25T21:52:52.0000000Z","2026-06-02T19:35:23.0000000Z",{"id":121,"slug":122,"name":123,"shortDescription":124,"author":125,"workshopUrl":126,"imageKey":10,"thumbnailUrl":127,"packageId":128,"category":13,"tags":129,"downloadCount":130,"rating":18,"publishedAt":131,"updatedAt":132},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme",[15,63,90,16],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",[134,148,161,174],{"id":135,"slug":136,"name":137,"shortDescription":138,"author":139,"workshopUrl":140,"imageKey":10,"thumbnailUrl":141,"packageId":142,"category":35,"tags":143,"downloadCount":145,"rating":18,"publishedAt":146,"updatedAt":147},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,144,116,50,90,16,37,63],"1.0",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":149,"slug":150,"name":151,"shortDescription":152,"author":153,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":35,"tags":157,"downloadCount":158,"rating":18,"publishedAt":159,"updatedAt":160},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,144,116,50,90,16,37,63],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":162,"slug":163,"name":164,"shortDescription":165,"author":166,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":35,"tags":170,"downloadCount":171,"rating":18,"publishedAt":172,"updatedAt":173},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,144,116,50,90,16,37],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":179,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":183,"tags":184,"downloadCount":185,"rating":18,"publishedAt":186,"updatedAt":187},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,144,116,50,90,16,37,63],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]