[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-biotech-mech-stuff-elongated-mechanoid-upgrades":3,"mods-more-author-biotech-mech-stuff-elongated-mechanoid-upgrades":27,"mods-more-category-biotech-mech-stuff-elongated-mechanoid-upgrades":82,"mods-similar-biotech-mech-stuff-elongated-mechanoid-upgrades":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":25,"kofiUrl":26,"patreonUrl":26},"21b5a46f-696e-4d71-aebf-55477c56cb63","biotech-mech-stuff-elongated-mechanoid-upgrades","Biotech Mech Stuff Elongated - Mechanoid Upgrades","Version 2 is currently being worked on, but I'm going to let this stay Content This mod adds a few buildings that apply permanent upgrades to nearby mechanoids.","MrKociak","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2892862959","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1927006848337403653\u002F9AE3FBD4A6EE0E74693885E2001BB18C36A51731\u002F","mrkociak.biotechmoremechstuffmechupgrades","combat",[15,16],"mod","1.4",24315,4.8,"2022-11-24T21:38:22.0000000Z","\u003Ch2>Version 2 is currently being worked on, but I'm going to let this stay\u003C\u002Fh2> \r\n\u003Ch2>Content\u003C\u002Fh2> \r\nThis mod adds a few buildings that apply permanent  upgrades to nearby mechanoids. \r\nCurrently available upgrades: \r\n\u003Cul>\u003Cli>Armor\u003C\u002Fli>\u003Cli>Movement speed\u003C\u002Fli>\u003Cli>Combat\u003C\u002Fli>\u003Cli>Energy efficiency \u003C\u002Fli>\u003Cli>Processing power \u003C\u002Fli>\u003C\u002Ful> \r\n\u003Ch2> Details\u003C\u002Fh2> \r\nThe upgrade gets applied once a mechanoid spends enough time within the building’s range [can take a bit, it should still take less than an in-game hour, done to prevent just that little bit of lag]. \r\nEach upgrade consumes a bit of the building’s “fuel”, the amount depends on the upgrade’s level and the mechanoid’s weight class. \r\nThe fuel can be replenished using mechanoid upgrade cells [craftable at the fabrication bench, can also be salvaged at the smelter].  \r\nThe building allows the player to choose which mechanoids are to be affected. \r\nCurrently available settings: \r\n\u003Cul>\u003Cli>Allow light class mechs\u003C\u002Fli>\u003Cli>Allow medium class mechs\u003C\u002Fli>\u003Cli>Allow heavy class mechs\u003C\u002Fli>\u003Cli>Allow ultra-heavy class mechs\u003C\u002Fli>\u003Cli>Allow combat mechs\u003C\u002Fli>\u003Cli>Allow worker mechs\u003C\u002Fli>\u003Cli>Set upgrade level \u003C\u002Fli>\u003C\u002Ful> \r\nThe building starts with only one available upgrade level, additional  levels get unlocked with further mechtech research. \r\n\u003Ch2> Balance\u003C\u002Fh2> \r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FanaVlFo.png\" alt=\"\" loading=\"lazy\"> \r\nThe current cost of an upgrade cell is: \r\n\u003Cul>\u003Cli>14 steel\u003C\u002Fli>\u003Cli>6 Plasteel\u003C\u002Fli>\u003Cli>4 Gold\u003C\u002Fli>\u003Cli>8 Uranium\u003C\u002Fli>\u003C\u002Ful> \r\nThe cost gets multiplied by the upgrade’s level: \r\n\u003Cul>\u003Cli>1x for level 1\u003C\u002Fli>\u003Cli>2x for level 2\u003C\u002Fli>\u003Cli>3x for level 3\u003C\u002Fli>\u003C\u002Ful> \r\nAnd the mechanoid’s weight class:  \r\n\u003Cul>\u003Cli>x1 for light\u003C\u002Fli>\u003Cli>x2 for medium\u003C\u002Fli>\u003Cli>x5 for heavy\u003C\u002Fli>\u003Cli>x8 for ultra-heavy\u003C\u002Fli>\u003C\u002Ful> \r\nThe upgrades do disappear on death sadly. I could make them stay, but reviving a mech removes all health conditions from it anyway. \r\nThe actual stats of the upgrades might still require some work, I’m still not 100% sure whether an x160% boost  to armor is overpowered or underpowered considering the cost. \r\nI’m open to feedback on this one. \r\n\u003Ch2> Compatability\u003C\u002Fh2> \r\n\u003Cul>\u003Cli>The DLC is the only requirement\u003C\u002Fli>\u003Cli>It should work with all vanilla and modded mechanoids [unless they add their own weight classes or somehow\r\ncount as neither a combat or a worker mech]\u003C\u002Fli>\u003C\u002Ful> \r\n\u003Ch2> Future plans\u003C\u002Fh2> \r\n\u003Cul>\u003Cli>More upgrade types\u003C\u002Fli>\u003Cli>Unique sprites\u002Ftextures for each building, currently they all use the same one:\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FGZjUK1k.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>Balance adjustments\u003C\u002Fli>\u003C\u002Ful>",198,[23,24],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1927006848337427771\u002F9AE3FBD4A6EE0E74693885E2001BB18C36A51731\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1927006848337426864\u002F4EE26D1E0D3D343BED7BD0C52BF3B7155FC5A7E4\u002F",[],null,[28,43,56,70],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":36,"tags":37,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"bc87f540-8b28-4a28-8fc5-729d1ccffc7e","tunnelers-are-deep-drills","Tunnelers ARE deep drills","Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3521193199","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13281346029931100901\u002FE68056F4FAC098F211FE09D029EC03904C44D6BF\u002F","mrkociak.biotechtunnelersaredeepdrills","management",[15,38],"1.6",67264,4.9,"2025-07-09T16:56:55.0000000Z","2025-09-11T17:24:28.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":51,"tags":52,"downloadCount":53,"rating":40,"publishedAt":54,"updatedAt":55},"bc9fe698-e9c9-4daf-bbf8-4e36d54a6b47","bionic-modularity","Bionic modularity","Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3589154549","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18072924975475902078\u002F8D21FF5EC0152343D3CF472EA9901421C03D5A0B\u002F","mrkociak.yabembionicmodularity","medical",[15,38],89046,"2025-10-18T13:18:03.0000000Z","2026-02-15T14:15:20.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":36,"tags":64,"downloadCount":67,"rating":40,"publishedAt":68,"updatedAt":69},"906fb457-ddd4-4189-bb6b-2551dc97f37a","what-the-hack-a-little-expansion","What the hack - A little expansion","This mod is an expansion for the “What the Hack?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2456962656","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1755816747680295177\u002F8F1B11677A9727FAB7E308F90F6B18BA0556BABB\u002F","mrkociak.morewthmechimplants",[15,65,66],"1.2","1.3",36561,"2021-04-14T14:35:50.0000000Z","2021-12-25T00:16:19.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":40,"publishedAt":80,"updatedAt":81},"c271bb75-f094-40d7-9793-63034e120361","combat-modules","Combat modules","Originally planned to be a module (heh) for my bionic expansion mod but, but then decided that having 3+ versions of the same module (1 for every tier) is kinda stupid.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2793431649","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1838039742371143601\u002FEF662A720AF62457E1313BDC61FB056FFFDCEBAF\u002F","mrkociak.yetanotherprostheticexpansionmodcombatspblueedition",[15,66],12163,"2022-04-12T19:36:50.0000000Z","2022-07-19T16:30:45.0000000Z",[83,97,110,124],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":94,"rating":40,"publishedAt":95,"updatedAt":96},"28c9181f-fc50-4e22-ad45-5add32ca72d1","vehicle-framework","Vehicle Framework","I only accept bug reports and feedback on discord and github.","Smash Phil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014915404","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2006968477814332023\u002F6037A067C2F697225D83C6F9223AB7B1D9880E36\u002F","smashphil.vehicleframework",[15,38,93,16],"1.5",982378,"2023-08-04T19:20:57.0000000Z","2025-10-21T02:33:32.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":18,"publishedAt":108,"updatedAt":109},"1d2d843d-d6c4-4c92-964a-c846eaaa4e39","combat-extended-14","Combat Extended [1.4]","This upload is no longer maintained.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1631756268","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1013816320904284880\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F","ceteam.combatextended",[15,16],449147,"2019-01-21T22:33:28.0000000Z","2025-07-14T04:45:46.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":121,"publishedAt":122,"updatedAt":123},"ff3a2bfc-19b5-46c0-9f7b-c2eecb3c5c3d","smart-turret-covering","Smart Turret Covering","Overview In version 1.","denev","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2636621800","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1740071549241113753\u002F0D67C25DAA80285E17BAEFC69D8B6B97AD16F368\u002F","denev.smartturretcovering",[15,93,16,66,38],348979,5,"2021-10-25T01:40:41.0000000Z","2025-06-16T19:02:37.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":127,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":105,"category":13,"tags":131,"downloadCount":132,"rating":18,"publishedAt":133,"updatedAt":134},"73aa48eb-ffb9-49b2-bfe4-7dd6cebc2ff1","combat-extended","Combat Extended","This mod can also be found on GitHub, as can older releases.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1973168020477562094\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F",[15,38],639800,"2022-11-20T04:27:28.0000000Z","2026-06-28T05:41:20.0000000Z",[136,149,163,177],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":36,"tags":145,"downloadCount":146,"rating":40,"publishedAt":147,"updatedAt":148},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,38,93,16,66,65],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":36,"tags":158,"downloadCount":160,"rating":121,"publishedAt":161,"updatedAt":162},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,159,65,93,16,66],"1.1",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":172,"tags":173,"downloadCount":174,"rating":40,"publishedAt":175,"updatedAt":176},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,38,93,16],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":141,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":36,"tags":185,"downloadCount":187,"rating":40,"publishedAt":188,"updatedAt":189},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,38,93,16,66,65,159,186],"1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z"]