[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-blueprints-forked-16":3,"mods-more-author-blueprints-forked-16":28,"mods-more-category-blueprints-forked-16":81,"mods-similar-blueprints-forked-16":133},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":26,"kofiUrl":27,"patreonUrl":27},"6ae1eb4b-3871-4b2e-a86c-9445ac20d1df","blueprints-forked-16","Blueprints Forked - 1.6","1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:","Captain Shitface","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3525001145","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12089841222606140543\u002F035BDE427B5DDFCB62AEB0B2C4980A92785EA665\u002F","defi.blueprints.fork","management",[15,16,17,18],"mod","1.5","1.4","1.6",263237,5,"2025-07-13T18:14:01.0000000Z","2025-07-14T10:25:02.0000000Z","\u003Cp>1.6 Update for \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3150588521\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Blueprints - Forked \u003C\u002Fa>\r\u003Cbr>Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :)\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Original Blueprints - Forked Description:\u003C\u002Fstrong>\r\u003Cbr>A fork of \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Blueprints by Fluffy.\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Difference:\r\u003Cbr>\u003Col>\u003Cli>remove readout to avoid errors.\u003C\u002Fli>\u003Cli>fix potential errors occurring when buildings made from stuff lacking stuff. This issue typically arose when the mod containing that stuff was removed.\u003C\u002Fli>\u003Cli>extend the max length of the name of blueprints from 24 to 99, allow arbitrary characters in name.\u003C\u002Fli>\u003Cli>move the editing menu to the right-click float menu of the blueprint.\u003C\u002Fli>\u003Cli>add compatibility for dubs mint architect menu.\u003C\u002Fli>\u003Cli>support blueprint for props in \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2102143149\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Furniture Expanded - Props and Decor\u003C\u002Fa> (including export props in \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3070780021\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Alpha Prefabs\u003C\u002Fa>).\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>Enhancement:\r\u003Cbr>\u003Col>\u003Cli>allow replacement of buildings and terrains under the same dropdown menu.\u003C\u002Fli>\u003Cli>separate ThingDef with different stuffs.\u003C\u002Fli>\u003Cli>provide more detailed info in the editing menu.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FDmFBvP8.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Recommend to use \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3070780021\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Alpha Prefabs\u003C\u002Fa>) to get some cool blueprints from the prefabs.\r\u003Cbr>\r\u003Cbr>Most of the mod was made by Fluffy. I will delete this at fluffy's request.\r\u003Cbr>\r\u003Cbr>---------------------------------------------------------------------------------------------------------------\r\u003Cbr>\u003Cstrong>Original Description by Fluffy\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Blueprints allow the quick construction of repetitive rooms\u002Fareas.\r\u003Cbr>\r\u003Cbr>Features\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Create blueprint\u003C\u002Fstrong>\r\u003Cbr>Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be designated, and included in the blueprint. once created, a popup will appear with a default name, giving you the option to set a more meaningful name.\r\u003Cbr>\r\u003Cbr>\u003Cem>NOTE: Only constructions owned by you will be included, use the 'Claim' order if necessary.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Place blueprint\u003C\u002Fstrong>\r\u003Cbr>Once you've created a blueprint, you can use the new button to place copies of that blueprint. Blueprints can be rotated as normal. With a blueprint selected, you'll see an outline of what will be build on the main view, and a list of items and total cost in the lower left info panel. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction.\r\u003Cbr>\r\u003Cbr>\u003Cem>NOTE: You can shift-click with a designator selected to use the planning mode. In this case, any walls in the blueprint will be used to create a plan for your future rooms. This might be useful for mining out the required space.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Rename, import & export blueprints\u003C\u002Fstrong>\r\u003Cbr>Once you've created a blueprint, you can right click the blueprint button to rename, remove or export the blueprint. Exported blueprints will be saved in the same location as RimWorlds save games and config files, in a directory called \"Blueprints\". If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear.\r\u003Cbr>You can import previously exported blueprints by right clicking the 'Create' button, and selecting the blueprint from the list of available blueprints.\r\u003Cbr>\r\u003Cbr>\u003Cem>NOTE: While you can import\u002Fexport blueprints between games, be careful with doing so when a blueprint contains (modded) items that are not available in the current game. If you import a blueprint containing items that are unavailable, an error will pop up, and the offending item will be deleted from the blueprint. I've tried to make sure the rest of the blueprint is still usable, but your results may vary.\u003C\u002Fem>\u003C\u002Fp>",905,[],[],null,[29,45,57,69],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":44},"0cd8af63-f2d2-4904-a207-124c2041e3e8","auto-cut-blight-16","Auto-Cut Blight - 1.6","Automatically designate blighted plants to be cut.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3520167264","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10203894957036537286\u002FC0F30A3513B99C7149F45DC61B0DD3075BE6A7BD\u002F","defi.autocutblight",[15,38,39,40,16,17,41,18],"1.0","1.1","1.2","1.3",252758,4.9,"2025-07-08T13:21:04.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":20,"publishedAt":55,"updatedAt":56},"71df008a-9ce9-4309-8eb4-8867bff736c0","everyone-hauls-16","Everyone Hauls - 1.6","Everyone Hauls - 1.6 Allows any and all colonists to perform Hauling, Cleaning, and Plant cutting jobs even if their backstory disables \"Dumb Labor\". Pawns are already technically capable of hauling: builders haul the resources to the site, cooks haul the ingredients to the stove","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3520143019","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9545721906957352701\u002FE4E3E6C08F9FB35C7F64F6F38805977429B87D42\u002F","defi.everyonehauls",[15,18],4242,"2025-07-08T12:45:07.0000000Z","2025-07-16T23:55:42.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":67,"publishedAt":68,"updatedAt":68},"7cd2a893-5a91-42c3-9832-7f12bb6e20ec","tickspersecond-16","TicksPerSecond - 1.6","Adds a ticks per second display above the pause\u002Fspeed controls.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3520118081","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10304648098180525170\u002F39D8AF9D6D1F4848A9FF4E9F9D9B94E3CD9769C1\u002F","defi.tickspersecond.rw",[15,18,16,17,41,40],6445,4.8,"2025-07-08T12:07:00.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":43,"publishedAt":79,"updatedAt":80},"947f54d6-b083-43c6-87b2-752925b270f7","stabilize-bleeding","Stabilize Bleeding","Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3521178066","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12010086332549583069\u002FB4A73DB5E94B6A474AACAD24633E605B5A000F7D\u002F","defi.stabilizebleeding",[15,18],54346,"2025-07-09T16:37:35.0000000Z","2025-07-20T21:04:29.0000000Z",[82,95,107,120],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":92,"rating":43,"publishedAt":93,"updatedAt":94},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,18,16,17,41,40,39,38],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":87,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":104,"rating":43,"publishedAt":105,"updatedAt":106},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,18,16,17],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":108,"slug":109,"name":110,"shortDescription":111,"author":112,"workshopUrl":113,"imageKey":10,"thumbnailUrl":114,"packageId":115,"category":13,"tags":116,"downloadCount":117,"rating":43,"publishedAt":118,"updatedAt":119},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,38,39,40,16,17,41,18],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":121,"slug":122,"name":123,"shortDescription":124,"author":125,"workshopUrl":126,"imageKey":10,"thumbnailUrl":127,"packageId":128,"category":13,"tags":129,"downloadCount":130,"rating":43,"publishedAt":131,"updatedAt":132},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,38,39,40,16,17,41],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[134,146,159,173],{"id":135,"slug":136,"name":137,"shortDescription":138,"author":87,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":13,"tags":142,"downloadCount":143,"rating":43,"publishedAt":144,"updatedAt":145},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,18,16,17],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":147,"slug":148,"name":149,"shortDescription":150,"author":87,"workshopUrl":151,"imageKey":10,"thumbnailUrl":152,"packageId":153,"category":154,"tags":155,"downloadCount":156,"rating":43,"publishedAt":157,"updatedAt":158},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,16,17,18],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":160,"slug":161,"name":162,"shortDescription":163,"author":164,"workshopUrl":165,"imageKey":10,"thumbnailUrl":166,"packageId":167,"category":168,"tags":169,"downloadCount":170,"rating":43,"publishedAt":171,"updatedAt":172},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,18,16,17,41,40,39,38],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":174,"slug":175,"name":176,"shortDescription":177,"author":178,"workshopUrl":179,"imageKey":10,"thumbnailUrl":180,"packageId":181,"category":13,"tags":182,"downloadCount":183,"rating":43,"publishedAt":184,"updatedAt":185},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,16,17,41,18],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z"]