[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-bonded-weapons":3,"mods-more-author-bonded-weapons":26,"mods-more-category-bonded-weapons":86,"mods-similar-bonded-weapons":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"07f23567-2a50-4913-b8c9-fc6492e777b0","bonded-weapons","Bonded Weapons","Description Bonded Weapons adds a system that allows your colonists to form a bond with their personal weapon through combat experience.","st.rusik","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3671742338","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13490356747759152864\u002FCB4FDC72A500B1F5148DD0C23E7AA1C0AD2DF659\u002F","strusik.bondedweapons","weapons",[15,16],"mod","1.6",1055,3.4,"2026-02-22T22:56:09.0000000Z","2026-04-24T13:19:39.0000000Z","\u003Ch2>Description\u003C\u002Fh2>\r\nBonded Weapons adds a system that allows your colonists to form a bond with their personal weapon through combat experience. Once bonded, a colonist will give the weapon a unique name and gain bonuses to mood and combat effectiveness while using it. However, not everything is so simple — colonists can also develop a dislike for certain types of weapons, which will have the opposite effect. \r\nI created this mod to encourage players to experiment with different types of weapons instead of relying on the same meta choices throughout the entire game.\r\n\r\n\u003Ch2>Features\u003C\u002Fh2>\r\nA new field is added to the weapon’s information panel indicating who it is bonded to. The weapon’s default label is replaced with the custom name given by the colonist. The name is randomly selected when the bond is formed.\r\n\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fber7bj.png\" alt=\"\" loading=\"lazy\">\r\nIf a pawn drops their favorite weapon in a stockpile full of junk, finding it can be inconvenient. For this reason, I have kindly added a new button allows you to instantly order the colonist to equip their bonded weapon with a single click.\r\n\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fjpthz8.png\" alt=\"\" loading=\"lazy\">\r\nAdditionally, to protect your pawns’ beloved weapons from being smelted down — or simply to store them separately — the mod adds a new stockpile filter that allows you to configure storage specifically for bonded weapons.\r\n\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F8knnmn.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Ch2>So how does bonding work?\u003C\u002Fh2>\r\n\u003Cstrong>Bonded Weapons introduces several possible events:\u003C\u002Fstrong>\r\n\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fa6dzb0.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cstrong>Weapon bond\u003C\u002Fstrong> - after achieving a certain number of kills with a specific weapon, there is a chance that the storyteller will trigger a bonding event. The pawn becomes bonded to the weapon currently equipped, gives it a unique name, and begins gaining weapon proficiency bonuses based on total kills.\r\n\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Foe0jeu.png\" alt=\"\" loading=\"lazy\">\r\nThere are 10 proficiency levels in total. The number of kills required per level can be adjusted in the mod settings.\r\nFor convenience, each bonded weapon also displays its individual kill counter in the pawn’s bottom information panel when the weapon is equipped.\r\n\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Ffst5zb.png\" alt=\"\" loading=\"lazy\">\r\nIf a pawn is holding their bonded weapon, they receive a small positive mood bonus. If they are not holding it, they receive a minor mood penalty.\r\nIf the weapon is sold, destroyed, smelted, or permanently lost, the pawn will suffer a longer-lasting mood debuff.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fto3vop.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cstrong>Weapon dislike\u003C\u002Fstrong> - during this event, a pawn may begin to dislike the weapon they are currently using. This results in mood penalties and reduced combat effectiveness.\r\nImportantly, the dislike applies to the entire weapon type, not just a single item. If a pawn dislikes a revolver, they will dislike all revolvers. Each pawn can have multiple disliked weapons (number configurable in mod settings).\r\n\r\n\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fgqd1zh.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cstrong>Lost interest in weapon\u003C\u002Fstrong> - this event causes the pawn to lose their bond with the weapon. The weapon loses its unique name (this behavior can be changed in settings), and the pawn no longer receives any bonuses from it.\r\nThe kill counter remains intact.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fx70om5.png\" alt=\"\" loading=\"lazy\">\r\n\u003Cstrong>Changed opinion of weapon\u003C\u002Fstrong> – the pawn may randomly change their opinion and stop disliking a certain weapon type. From that point on, no penalties will apply when using it.\r\n\r\n\u003Ch2>Known issues \u002F Incompatibility\u003C\u002Fh2>\r\n⚠️ This may cause light incompatibility with mods that significantly rewrite the vanilla HUD display at the code level. However, this will not break my mod; you simply will not be able to see the kill counter in pawn's infobar. Therefore, for such HUD mods, you will need to request their authors to add compatibility.\r\n\r\n\u003Ch2>FAQ\u003C\u002Fh2>\r\n\u003Cstrong>Q: Does this also apply to melee weapons?\u003C\u002Fstrong>\r\nA: Definitely!\r\n\r\n\u003Cstrong>Q: My colonist hunts animals, but the kill counter does not respond to this.\u003C\u002Fstrong>\r\nA: This is intentional, to prevent abuse. Kills only count if the target is hostile towards your colonists. But you can change this in the mod settings.\r\n\r\n\u003Cstrong>Q: Is this compatible with other weapon mods?\u003C\u002Fstrong>\r\nA: Yes. It should work with any mod that properly defines its weapons and does not rely on heavily customized shooting systems.\r\n\r\n\u003Cstrong>Q: Is it compatible with Combat Extended?\u003C\u002Fstrong>\r\nA: I have not tested it and do not plan to add specific compatibility. If issues occur, please contact the Combat Extended authors.\r\n\r\n\u003Cstrong>Q: My pawn had issues bonding\u002Funbonding, or something behaved incorrectly.\u003C\u002Fstrong>\r\nA: Use Debug Mode. I added debug buttons that allow you to manually bond or unbond a weapon. Simply equip the weapon and use the corresponding button in the bottom panel, or select the weapon directly to access the unbond option.\r\n\r\n\u003Cstrong>Q: I don't like certain aspects of the mod, events occur too often or too rarely.\u003C\u002Fstrong>\r\nA: Use the mod settings menu. I tried to add the option to configure everything you might need there.\r\n\r\n\u003Cstrong>Q: Is it safe to add or remove this mod in the middle of the game?\u003C\u002Fstrong>\r\nA: I do not recommend adding it to an existing save. Removing it should be safe, although some red errors may appear during the first load. Always make a backup of your save before making changes.",63,[],[],null,[27,48,60,74],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"b8bcd3ea-2440-47e8-a1de-264077f02c21","wall-decorations-russian-language","Wall Decorations Russian Language","Перевод на русский язык для мода Wall Decorations.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3573657617","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17140864144617281246\u002FD77DB1BEDEFEECE01C3A7A4A910BE38981AACA1D\u002F","st.rusik.walldecorationsru","furniture",[37,16,38,39,40,41,42,43],"translation","1.5","1.4","1.3","1.2","1.1","1.0",45,2.5,"2025-09-23T22:01:25.0000000Z","2025-10-11T14:35:47.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":8,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":35,"tags":56,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":59},"42c8c9d2-9dcd-40ab-8aeb-03b067206ec2","vfe-architect-cell-walls-and-doors-fix","VFE - Architect: Cell Walls And Doors Fix","Description: This mod restores the intended behavior of Cell Walls and Cell Doors from Vanilla Furniture Expanded - Architect.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3770477278","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11618894408170307844\u002FB4BDCD2EA6DA46E0BA190EBB54EB202BD891646B\u002F","strusik.vfeafixprisoncell",[15,16],793,5,"2026-07-23T23:03:28.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":68,"tags":69,"downloadCount":70,"rating":71,"publishedAt":72,"updatedAt":73},"302cf936-7588-4255-bfb7-c0c9033f48ec","research-papers-russian-language","Research Papers Russian Language","Перевод на русский язык для мода Research Papers","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3573600248","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12028730306223257427\u002F954A5FF679C3ECA7C12B64EC211A029E30BB2728\u002F","st.rusik.researchpapersru","management",[37,16,38,39,40,41,42,43],95,3,"2025-09-23T19:54:42.0000000Z","2025-10-10T19:08:41.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":8,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":68,"tags":82,"downloadCount":83,"rating":58,"publishedAt":84,"updatedAt":85},"15b58bc8-4278-4288-a232-5f45b351244d","vfe-insectoids-2-deconstructable-enemy-hives","VFE - Insectoids 2 Deconstructable Enemy Hives","Do you think that the loot from raids on hives in Vanilla Factions Expanded - Insectoids 2 on the world map is too small?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3647816865","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10631679643287328266\u002FC5518DC7B42FF126EEC847C1DC496E7C19D8E2FF\u002F","decenemhivespatch.vfe.insectoid2",[15,16,38],769,"2026-01-16T20:54:37.0000000Z","2026-01-16T20:58:10.0000000Z",[87,101,114,127],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":98,"publishedAt":99,"updatedAt":100},"17cc8152-c575-43e5-8df7-c4246e4eed6b","vanilla-weapons-expanded-frontier","Vanilla Weapons Expanded - Frontier","This mod is CE compatible.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2454918139","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10590784353492440924\u002FE351866F9A26CC7A9EB8C77B20CED608217F8795\u002F","vanillaexpanded.vweft",[15,38,39,16],907522,4.9,"2021-04-12T11:23:41.0000000Z","2025-07-02T18:14:40.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":98,"publishedAt":112,"updatedAt":113},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms",[15,16,38,39,40,41,42,43],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":98,"publishedAt":125,"updatedAt":126},"9a4b9bb5-a2a1-4dae-9de2-34516ea3ae2b","weaponstats","WeaponStats","About this mod Adds a new \"Weapons\" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.","bodlosh","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=974066449","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1622941938850645202\u002F6F976D385B7CECA3866C888BD420B0CEC764F12B\u002F","bodlosh.weaponstats",[15,43,42,41,38,39,40,16],442744,"2017-07-12T13:42:54.0000000Z","2025-07-11T15:05:21.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":91,"author":92,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":98,"publishedAt":136,"updatedAt":137},"6afd8d85-583f-4481-84e7-880d10e3e013","vanilla-weapons-expanded-heavy-weapons","Vanilla Weapons Expanded - Heavy Weapons","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2329126791","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13596805317478980625\u002FE2C17A06D839338520FD0806DB4D9FEBAB0F8BCC\u002F","vanillaexpanded.vwehw",[15,16,38,39],1085633,"2020-12-21T20:19:12.0000000Z","2026-01-18T14:44:37.0000000Z",[139,151,164,176],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":92,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":68,"tags":147,"downloadCount":148,"rating":98,"publishedAt":149,"updatedAt":150},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,38,39,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":68,"tags":160,"downloadCount":161,"rating":98,"publishedAt":162,"updatedAt":163},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,38,39,40,41,42,43],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":92,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":68,"tags":172,"downloadCount":173,"rating":98,"publishedAt":174,"updatedAt":175},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,38,39],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":68,"tags":185,"downloadCount":187,"rating":98,"publishedAt":188,"updatedAt":189},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,38,39,40,41,42,43,186],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z"]