[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-btd-incident-control":3,"mods-more-author-btd-incident-control":30,"mods-more-category-btd-incident-control":84,"mods-similar-btd-incident-control":142},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":28,"kofiUrl":29,"patreonUrl":29},"824d76d4-58aa-47f5-9f0c-149aa2eec40a","btd-incident-control","[BTD] Incident Control","Incident Control Have you ever wanted to roleplay having a safe haven while you send a group of adventurers off to quest and\u002For settle new tiles without having to worry about juggling incidents at that safe haven?","beeteedubs","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3641819915","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9253178934933508272\u002F81E275F1A48398DAA879B5562080E0461B5C0A9C\u002F","btd.incident.control","management",[15,16],"mod","1.6",1993,5,"2026-01-08T03:06:26.0000000Z","2026-07-18T14:13:32.0000000Z","\u003Ch2>Incident Control\u003C\u002Fh2>\r\nHave you ever wanted to roleplay having a safe haven while you send a group of adventurers off to quest and\u002For settle new tiles without having to worry about juggling incidents at that safe haven? Now you can disable and re-enable incidents on an individual map at will with 2 new incident control buildings.\r\n\u003Cul>\u003Cli>2 incident control buildings options: Incident Control Beacon for high tech playthroughs and Mercenary Coffer for lower tech playthroughs\u003C\u002Fli>\u003Cli>Buildings are both located in the Misc architecture menu\u003C\u002Fli>\u003Cli>Mod options allow for disabling power\u002Ffuel requirements and managing blocked incident notifications\u003C\u002Fli>\u003Cli>Disable incidents per map\r\n\u003C\u002Fli>\u003Cli>Only one incident control building needed\u002Fallowed per map\u003C\u002Fli>\u003Cli>Building only blocks selected events on that map\u003C\u002Fli>\u003Cli>Building will only display incidents that the map is eligible for, this can change over time due to population, wealth, adding mods, etc\u003C\u002Fli>\u003Cli>Should not block events related to quests, so if you accept a raid quest but have raids blocked, you should still get raided\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Power\u002FFuel Costs\u003C\u002Fh2>\r\nPower and Fuel costs are dictated by the number of events you have selected for the incident control building to disable, not per event fired and blocked.\r\n\r\n\u003Cstrong>An example:\u003C\u002Fstrong> Base power cost on the incident control beacon is 50W, you check the options to disable harbinger tree spawns and meteorite impacts, that's an additional 25W each, so the building now requires 100W. You decide you do want to allow harbinger tree events to happen so you enable those, you've reduced your building's power cost by 25W and it should now consume 75W of power.\r\n\r\n\u003Cstrong>Additional Note: Mercenary Coffer\u003C\u002Fstrong>\r\nThis building checks to see if there is enough fuel and consumes fuel at midnight. The building will be inactive until the payment is made at midnight and then will be active through the next day until the next check at midnight.\r\n\r\n\u003Ch2>How it works\u003C\u002Fh2>\r\nIncident Control intercepts game events at multiple points based on what you have enabled in the incident menu on an incident control building:\r\n\u003Cul>\u003Cli>\u003Cstrong>IncidentWorker:\u003C\u002Fstrong> The game's main system for firing event like raids, traders, etc\u003C\u002Fli>\u003Cli>\u003Cstrong>IncidentQueue:\u003C\u002Fstrong> Where the game schedules upcoming events\u003C\u002Fli>\u003Cli>\u003Cstrong>WeatherManager:\u003C\u002Fstrong> Controls in-game weather transitions\u003C\u002Fli>\u003Cli>\u003Cstrong>StyleTracker:\u003C\u002Fstrong> From Ideology for appearance change events\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nThe list generated in the incident menu is what the mod detects as an eligible event from, one of the above mentioned systems, on the map the building is on. If there are events that you think would be good candidates to add to the list of events incident control can block please let me know and I'll see what I can find in the game files to surface those events for detection.\r\n\r\n\r\n\u003Chr>\r\n\u003Ch2>Compatibility & Integrations\u003C\u002Fh2>\r\n\u003Cstrong>Known Issues:\u003C\u002Fstrong> None currently - please report any incompatibilities.\r\n\r\n\u003Chr>\r\n\u003Ch2>Credits\u003C\u002Fh2>\r\n\u003Cstrong>Dael (beeteedubs)\u003C\u002Fstrong> - Systems Design, C#, and XML coding.\r\n\u003Cstrong>CRESCENT\u003C\u002Fstrong> - Art: Incident Control Beacon & Mercenary Coffer.\r\n\u003Cul>\u003Cli>Art commissions via the RimWorld Mod Market Discord.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\u003Ca href=\"https:\u002F\u002Fwww.youtube.com\u002F@beeteedubsgaming\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fbeeteedubs-gaming\u002Fworkshop_assets\u002Fmain\u002Fbrand_assets\u002FSupportBanner.PNG\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fc\u002Fbeeteedubsgaming\" target=\"_blank\" rel=\"noopener noreferrer\">DevBlog\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fbeeteedubsgaming\" target=\"_blank\" rel=\"noopener noreferrer\">Ko-Fi\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Chr>\r\nLICENSE: Proprietary \u002F All Rights Reserved. Do not re-upload or rip assets (art, code, XML) into other mods. Streaming, patches, translations, and submods (including paid commissions for them) are fully allowed, provided they require this mod as a dependency. See LICENSE.txt for full terms.",64,[24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13537384713713418383\u002F81E275F1A48398DAA879B5562080E0461B5C0A9C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14755414701258817177\u002F8A2C18469B5B5DC374AC737099C6B0DCF81D5155\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16928816509452175983\u002F873645B5FE0B4B11B5B54CDE3600910034E4B2C8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14740970196024093929\u002F468C26AACC9E2DCBDB5382BD439BC494EF070DD8\u002F",[],null,[31,45,59,71],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":39,"tags":40,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"a6b91119-ab1f-46c7-9c7f-675630b11ecf","btd-gravship-roof-mounted-turrets","[BTD] Gravship Roof-Mounted Turrets","Gravship Roof-Mounted Turrets Automatically converts turret placements on gravship substructure into roof-mounted variants.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3696623036","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10178417845393756729\u002FB97291C16699EEE243BA1BDB8FB790C67776702B\u002F","btd.remix.gravshiproofmountedturrets","combat",[15,16],6472,4.9,"2026-03-31T19:02:20.0000000Z","2026-05-06T05:55:16.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"e46db5c1-5090-4bcd-b6b9-af1606f91464","bt-outer-rim-imperial-remnant","[BT] Outer Rim Imperial Remnant","Description This is an update to Jelheb's Imperial Remnant; A full overhaul of the Empire faction using Neronix17's Outer Rim - Galactic Empire.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3256009116","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2488880366342883823\u002F9D78A6449E6F94F956C58FA4722D672A364CFE08\u002F","bt.imperialremnant",[15,54],"1.5",1023,4.6,"2024-05-28T03:01:20.0000000Z","2024-05-31T23:11:42.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":42,"publishedAt":69,"updatedAt":70},"918b87a3-a915-491c-b384-edd8669ef98e","btd-ship-pack-kotor-ships-vge","[BTD] Ship Pack: KotOR Ships VGE","KotOR Ships Designs for Gravship Blueprints + Vanilla Gravship Expanded This Ship Pack adds 2 VGE compatible designs with custom ship overlays from the Star Wars: KotOR mods as well as a custom Droid Distress Call variant of the Downed Gravship Quest.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3614012898","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14989572407486094665\u002F54B93E02DC31346A0900C052EEF2911621FDFF4D\u002F","btd.gbp.shippack.kotor.vge",[15,16],2247,"2025-11-28T18:06:47.0000000Z","2026-05-16T20:48:54.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":81,"publishedAt":82,"updatedAt":83},"4ea3f6af-10a0-4539-b8cd-3c4040cde909","btd-remix-showrunner","[BTD] REMIX: Showrunner","Description I got tired of editing various mods for personal use, forgetting I'd made those edits and then re-doing those edits again the next time I used them.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3560595952","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9662273673767610458\u002F5598D3D522F2A2AABA318447451BABA4FE3AE05A\u002F","btd.remix.showrunner",[15,16],2231,4.3,"2025-09-02T02:30:20.0000000Z","2026-01-09T22:58:54.0000000Z",[85,103,116,129],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":100,"rating":42,"publishedAt":101,"updatedAt":102},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,95,96,97,54,98,99,16],"1.0","1.1","1.2","1.4","1.3",3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":13,"tags":112,"downloadCount":113,"rating":42,"publishedAt":114,"updatedAt":115},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,54,98,99,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":42,"publishedAt":127,"updatedAt":128},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,54,98,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":134,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":13,"tags":138,"downloadCount":139,"rating":42,"publishedAt":140,"updatedAt":141},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,54,98,99,97,96,95],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",[143,155,167,180],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":108,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":42,"publishedAt":153,"updatedAt":154},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,54,98,99,97,96],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":121,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":13,"tags":163,"downloadCount":164,"rating":42,"publishedAt":165,"updatedAt":166},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,54,98,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":172,"workshopUrl":173,"imageKey":10,"thumbnailUrl":174,"packageId":175,"category":13,"tags":176,"downloadCount":177,"rating":42,"publishedAt":178,"updatedAt":179},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,95,96,97,54,98,99],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":181,"slug":182,"name":183,"shortDescription":184,"author":90,"workshopUrl":185,"imageKey":10,"thumbnailUrl":186,"packageId":187,"category":13,"tags":188,"downloadCount":189,"rating":42,"publishedAt":190,"updatedAt":191},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,95,96,97,54,98,99,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z"]