[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-bulk-caravans-and-bases-always-have-vegetables":3,"mods-more-author-bulk-caravans-and-bases-always-have-vegetables":25,"mods-more-category-bulk-caravans-and-bases-always-have-vegetables":83,"mods-similar-bulk-caravans-and-bases-always-have-vegetables":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":20,"description":21,"ratingCount":19,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"9bebc63c-1ce6-404e-846e-fe31255c1ec3","bulk-caravans-and-bases-always-have-vegetables","Bulk Caravans and Bases Always Have Vegetables","Do I need to say more than the title?","flyfire2002","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3601430015","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9433200862964835700\u002F06AABF7B005988A76B37C3FFF1C6C86D4654FA4F\u002F","flyfire2002.bulkhasvegetable","management",[15,16,17],"mod","1.6","1.5",140,5,"2025-11-07T19:22:31.0000000Z","\u003Cp>Do I need to say more than the title?\r\u003Cbr>\r\u003Cbr>Aktually I do. Caravans, bases, and tradeship are all assigned a TraderKind, for which a bunch of StockGenerators (stock as in stockpile) are defined. For food they all have a Category-based generator that's pulling things from FoodRaw, and populate the stockpile with ~2-4 different kind of raw foods. Well, there are dozens of frigging meats in the base game alone, so it dilutes the selection pool such that vegetables are hard to come by.\r\u003Cbr>\r\u003Cbr>This mod adds a Category-based generator that pulls from PlantFoodRaw (bruh). Most traders will pull 1 kind, because look at their base, they absolutely only grow one kind of grains :)\r\u003Cbr>\r\u003Cbr>https:\u002F\u002Fgithub.com\u002Fflyfire2002\u002FRimworldBulkHasVegetable\u002Fblob\u002Fmain\u002FPatches\u002FBulkTradePlanetFoodRaw.xml has the exact config. The totalPriceRange is lower than the Core FoodRaw counterpart because the Core *can* generate vegetables, just unlikely.\u003C\u002Fp>",[],[],null,[26,44,58,71],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"837bd94a-841a-4cd0-a623-441a9a9fc72e","rpg-style-inventory-ce-revived-10-16","RPG Style Inventory CE Revived [1.0-1.6]","Rise, RPG Style Inventory CE!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009087797","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F783001864314102384\u002F7542A2206B8750B9EE50651CE61786B28511EF4A\u002F","flyfire2002.rpgstyleinventoryce",[15,16,17,35,36,37,38,39],"1.4","1.3","1.2","1.1","1.0",39208,4.9,"2020-02-28T07:38:10.0000000Z","2025-11-15T06:37:41.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":52,"tags":53,"downloadCount":54,"rating":55,"publishedAt":56,"updatedAt":57},"8978d81c-b5d0-4bd3-8a06-dada44006bed","flyfire2002-guns-for-combat-extended","flyfire2002 Guns for Combat Extended","Post-1.6: I'll stop updating this mod because I feel like it somewhat overlaps with GTek's Arsenal 2.0. ============================================ My own extension to Combat Extended Guns. The following weapons are added: - M2 Carbine - PPSh-41 - MG-42 - Stoner 63 LMG - RPK-16","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845462517","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F786362338673215778\u002F878E55351A2ECBAC95CB99E465FD6E9AE57EF507\u002F","flyfire2002.gunsforcombatextended","weapons",[15,39,38,37,17,35,36],1518,4.8,"2019-08-25T21:46:36.0000000Z","2024-07-03T03:30:42.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"6e965c7c-8605-48b1-b1d2-3a6c618dbab8","simple-food-selection-13-16-fork","Simple Food Selection [1.3-1.6 Fork]","Fork of AndHobbes' Simple Food Selection.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2618149352","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1629731525461995006\u002F708F1AE5E240EC7A6A2169F58143FF4F4E4D9AB3\u002F","flyfire2002.simplefoodselection",[15,16,17,35,36],378,4.7,"2021-10-03T10:34:52.0000000Z","2025-11-07T07:49:44.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":41,"publishedAt":81,"updatedAt":82},"d68fea5c-6243-4020-95c4-4f2dcf931250","field-medic-10-16","Field Medic [1.0-1.6]","The version for 1.6 has additional feature change. Non-downed pawns and in-bed pawn can now be stabilized. 1.5 and earlier retains old behavior. Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if yo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541287769","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950715826692740087\u002F83AD0817B21F7C832499E11DC2AC0D6266088832\u002F","flyfire2002.fieldmedic",[15,16,17,35,36,37,38,39],128808,"2018-10-17T16:21:05.0000000Z","2026-01-16T02:15:26.0000000Z",[84,97,110,123],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":41,"publishedAt":95,"updatedAt":96},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,17,35,36,37,38,39],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":41,"publishedAt":108,"updatedAt":109},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,39,38,37,17,35,36],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":41,"publishedAt":121,"updatedAt":122},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,39,38,37,17,35,36,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":41,"publishedAt":134,"updatedAt":135},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,35,36,37,38],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[137,150,163,176],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":52,"tags":146,"downloadCount":147,"rating":41,"publishedAt":148,"updatedAt":149},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun",[15,39,38,37,17,35,36],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":41,"publishedAt":161,"updatedAt":162},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,35,36,37,38,39],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":41,"publishedAt":174,"updatedAt":175},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,35,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":13,"tags":185,"downloadCount":186,"rating":19,"publishedAt":187,"updatedAt":188},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,38,37,17,35,36],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]