[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-cant-you-see-im-busy":3,"mods-more-author-cant-you-see-im-busy":29,"mods-more-category-cant-you-see-im-busy":30,"mods-similar-cant-you-see-im-busy":89},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"a16aab91-1346-4a5a-a222-57847cea4b44","cant-you-see-im-busy","Can't You See I'm Busy","Introduction Have you ever lost a colonist because their Gourmand trait triggered in the middle of an insectoid raid?","masoria","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3688506794","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10554087794355655911\u002FA7EDC445D2995914D528F0F1A97A62BCC632CE8C\u002F","sum117.cantyouseeimbusy","management",[15,16],"mod","1.6",4956,4.9,"2026-03-20T16:09:45.0000000Z","2026-03-27T05:34:11.0000000Z","\u003Ch2>Introduction\u003C\u002Fh2>\r\n\r\n\r\nHave you ever lost a colonist because their Gourmand trait triggered in the middle of an insectoid raid?\r\n\r\nDid you ever get your immersion ruined in the middle of the combat because your most badass pawn lost their shit and decided fighting wasn't worth it?\r\n\r\nIf these things happened to you and you hated it, this mod is for  you.\r\n\r\n\u003Cs>Initially, I made this mod for my own playthroughs, but my friends told me to publish it.\u003C\u002Fs>\r\n\r\n\u003Ch2> Technicalities \u003C\u002Fh2>\r\n\r\nWhen a raid hits and your colonists are drafted, \u003Cstrong>Can't You See I'm Busy\u003C\u002Fstrong> freezes need decay and blocks mental breaks so colonists focus on fighting instead of wandering off for a snack or having a mental breakdown. When combat ends, all needs resume decaying exactly where they left off. Needs are determined by the presence of hostile pawns in the map + the drafted status.\r\n\r\n\u003Cu>Yes, I am aware this can sorta be done with xenogenetics, but the mod lets you tweak everything. Refer to the image below.\u003C\u002Fu>\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fwaifuvault.moe\u002Ff\u002F1e06fe1b-1b8e-4836-8f70-d66d2bb2af38\u002Fsettings_screenshot.png\" alt=\"\" loading=\"lazy\">\r\n\r\n\u003Cstrong>Features:\u003C\u002Fstrong>\r\n\r\n\u003Cul>\u003Cli>Needs stop decaying while drafted and in active combat\u003C\u002Fli>\u003Cli>Mental breaks are blocked during combat\u003C\u002Fli>\u003Cli>Configurable decay rate per need (0–100%): fully frozen, partially slowed, or normal\u003C\u002Fli>\u003Cli>300-tick grace period after undrafting so needs don't spike immediately\u003C\u002Fli>\u003Cli>Visual \"Focused\" hediff indicator on protected colonists\u003C\u002Fli>\u003Cli>Pawns Incapable of Violence won't be affected\u003C\u002Fli>\u003Cli>Mod settings panel with per-need sliders, \"Freeze All\" \u002F \"Normal All\" buttons, and reset to defaults\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fwaifuvault.moe\u002Ff\u002F491ea7d5-f09d-4169-9654-eafd86d4be69\u002Ffocused_tooltip.png\" alt=\"\" loading=\"lazy\">\r\n\r\nOnly applies to player colonists who are drafted, not downed, and capable of violence while hostiles are on the map.\r\n\r\n\u003Ch2>Requirements\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2> Compability \u003C\u002Fh2>\r\n\r\nI tested with over 180 mods, from Vanilla Extended, all the way to... yes... CE TOO! But if you find a bug, mention me here and i'll try to fix it ASAP.\r\n\r\nIt should work with any mods and be safe to remove\u002Fadd mid-save. Expect one-time errors on removal though.\r\n\r\n\u003Ch2>Support Development\u003C\u002Fh2>\r\n\r\nIf you enjoy this mod and want to support me:\r\n\r\n\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fsum117\" target=\"_blank\" rel=\"noopener noreferrer\">\r\n\u003Cimg src=\"https:\u002F\u002Fstorage.ko-fi.com\u002Fcdn\u002Fkofi5.png\" alt=\"\" loading=\"lazy\">\r\n\u003C\u002Fa>\r\n\r\nThank you for helping me stay awake.\r\n\r\n\u003Ch2>Translations\u003C\u002Fh2>\r\n\r\nChinese and Simplified Chinese translations made by @神崎次郎 (https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fyanzilme)\r\n\r\n\u003Ch2>For Modders\u003C\u002Fh2>\r\n\r\nThe hediff does not actually change the break state\u002Fanything. It is purely visual. The source of truth is in the C# implementation.\r\n\r\n\u003Cstrong>1. Need Decay\u003C\u002Fstrong>\r\n\r\nA prefix snapshots all need levels before the vanilla tick, and a postfix interpolates between the pre-tick and post-tick values based on each need's configured decay rate. At 0% decay, needs are completely frozen. At 50%, they decay at half speed.\r\n\r\n\u003Cstrong>2. Mental Break Blocking\u003C\u002Fstrong>\r\n\r\nIntercepts \u003Cem>MentalStateHandler.TryStartMentalState()\u003C\u002Fem> and prevents mental breaks from firing on eligible pawns, sending a notification letter instead.\r\n\r\nA \u003Cem>CombatStateCache\u003C\u002Fem> map component tracks hostiles, draft states, and grace periods. The \u003Cem>FocusedHediffManager\u003C\u002Fem> reconciles the visual hediff indicator every 60 ticks to handle edge cases like saving\u002Floading and mid-combat state changes.",117,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10271669971773483554\u002FA7EDC445D2995914D528F0F1A97A62BCC632CE8C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13416442419736393248\u002F9DEDA8C4E40FD881DE9932B1917F9AFACF86C32D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637120775259304254\u002F4CCF7DF3F4CA148F925FF08A132CFD9AD8792D50\u002F",[],null,[],[31,50,63,76],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":36,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":47,"rating":18,"publishedAt":48,"updatedAt":49},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,41,42,43,44,45,46],"1.5","1.4","1.3","1.2","1.1","1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":51,"slug":52,"name":53,"shortDescription":54,"author":55,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":60,"rating":18,"publishedAt":61,"updatedAt":62},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,41,42,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":68,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":18,"publishedAt":74,"updatedAt":75},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,46,45,44,41,42,43,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":86,"rating":18,"publishedAt":87,"updatedAt":88},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,41,42],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",[90,103,116,128],{"id":91,"slug":92,"name":93,"shortDescription":94,"author":95,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":13,"tags":99,"downloadCount":100,"rating":18,"publishedAt":101,"updatedAt":102},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,46,45,44,41,42,43,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":55,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":111,"tags":112,"downloadCount":113,"rating":18,"publishedAt":114,"updatedAt":115},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,41,42,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":55,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":18,"publishedAt":126,"updatedAt":127},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,41,42],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":137,"tags":138,"downloadCount":139,"rating":18,"publishedAt":140,"updatedAt":141},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,41,42,43,44,45,46],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z"]