[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-caravan-formation-improvements":3,"mods-more-author-caravan-formation-improvements":32,"mods-more-category-caravan-formation-improvements":46,"mods-similar-caravan-formation-improvements":101},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":30,"kofiUrl":31,"patreonUrl":31},"af6a75a1-712a-4fa0-b1ca-ef80673ce63e","caravan-formation-improvements","Caravan Formation Improvements","A few features that should help forming\u002Fmanaging a caravan.","76561197980162705","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2927335733","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2014833296890751894\u002F6B61CFE01C9692F5A2D4C6BA0032649FEFD90F13\u002F","kopp.caravanformationimprovements","management",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",33034,5,"2023-02-02T16:33:35.0000000Z","2026-05-13T02:54:11.0000000Z","\u003Cp>A few features that should help forming\u002Fmanaging a caravan.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Features: \u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Change the caravan formation spot:\u003C\u002Fstrong> Essential if your caravan needs to load stuff from stockpiles that are not close to each other. Let them load stuff at a spot, then switch the spot.\r\u003Cbr>This can be done either while being in the \"form caravan\" dialog (new button \"set a spot\" at the bottom, next to \"send\") or per gizmo.\u003C\u002Fli>\u003Cli>\u003Cstrong>Select a exit spot:\u003C\u002Fstrong> Sometimes you may want your caravan to exit at a specific spot\r\u003Cbr>This can be done either while being in the \"form caravan\" dialog (new button \"set a spot\" at the bottom, next to \"send\"), per gizmo or per building \"exit spot\".\u003C\u002Fli>\u003Cli>\u003Cstrong>Select a arrival spot:\u003C\u002Fstrong> Select a spot for your caravan where it should enter the map.\r\u003Cbr>This can be done when you are on the world map and tell your caravan to enter a settlement\u002Ftemporary map (the map needs to be created already). The dropdown menu will have a new option called \"enter at specific spot\". Or per building \"arrival spot\".\u003C\u002Fli>\u003Cli>\u003Cstrong>Pause the caravan formation:\u003C\u002Fstrong> Helpful when the caravan can not safely exit the map or when your pawns need to get their mood improved before leaving.\r\u003Cbr>This can be done per gizmo.\u003C\u002Fli>\u003Cli>\u003Cstrong>Leave immediately:\u003C\u002Fstrong> Mostly everything is loaded, but one unnecessary item on the other side of the map is missing. Your pawns are close to a mental break. Just tell them to leave now.\r\u003Cbr>This can be done per gizmo.\r\u003Cbr>Only for RW1.5 and below, since 1.6 it is a vanilla feature\u003C\u002Fli>\u003Cli>\u003Cstrong>Next caravan member:\u003C\u002Fstrong> Clicking on that gizmo will jump to the next caravan member and select it. Hovering is pointing to every caravan member.\r\u003Cbr>This can be done per gizmo.\u003C\u002Fli>\u003Cli>\u003Cstrong>Rope on arrival:\u003C\u002Fstrong> If set to true, animals will be roped on arrival if they would not otherwise. So if there is no available pen, instead of running free, the mod tries to bring the animals to a hitching spot. If that fails, it will rope the animals to the ground. Mod default is true.\r\u003Cbr>Mod setting.\u003C\u002Fli>\u003Cli>\u003Cstrong>Rope when caravan gets paused:\u003C\u002Fstrong> If set to true, animals roped by a pawn are roped to the ground instead of running free when the caravan formation gets paused. Mod default is true.\r\u003Cbr>Mod setting.\u003C\u002Fli>\u003Cli>\u003Cstrong>Distance to next ropeable animal:\u003C\u002Fstrong> When roping a animal, pawns check if in the radius of 10 cells there is another animal to rope. Mods default is 20 cells.\r\u003Cbr>Mod setting.\u003C\u002Fli>\u003Cli>\u003Cstrong>Maximal animals to rope at once:\u003C\u002Fstrong> When gathering the caravan animals, pawns can collect 10 animals at once. You may want to increase that number. Mods default is vanilla.\r\u003Cbr>Mod setting.\u003C\u002Fli>\u003Cli>\u003Cstrong>Cancel caravan confirmation:\u003C\u002Fstrong> If set to true, there will be a confirmation window if you click the vanilla gizmo \"cancel forming caravan\". Mod default is true.\r\u003Cbr>Mod setting.\u003C\u002Fli>\u003Cli>\u003Cstrong>Dont add newborns to caravan:\u003C\u002Fstrong> If set to true, animals that are born during caravan formation are not automatically added to the caravan which leads to all animals getting unroped.\r\u003Cbr>Mod setting.\u003C\u002Fli>\u003Cli>\u003Cstrong>Mod defines exit tile:\u003C\u002Fstrong> If set to true, the mod defines on which side of the map the caravan will be spawned on the world map.\r\u003Cbr>If you are heading to the north, but set the exit spot for this caravan to be south, the caravan should be spawned south of your map on the world map.\r\u003Cbr>Mod setting.\u003C\u002Fli>\u003Cli>\u003Cstrong>Default caravan arrival\u002Fexit spot:\u003C\u002Fstrong> Mod setting to enable\u002Fdisable. Priority for defining the arrival\u002Fexit spot of a caravan is as following: Manually selected spot per caravan > exit\u002Farrival spot building > vanilla.\u003C\u002Fli>\u003Cli>\u003Cstrong>Pawns respect their assigned zone when formation is paused:\u003C\u002Fstrong> Mod setting. Disabled by default.\u003C\u002Fli>\u003Cli>\u003Cstrong>Downed pawns and ropeable animals are brought simultaneously to the exit spot:\u003C\u002Fstrong> Mod setting. Disabled by default.\u003C\u002Fli>\u003Cli>\u003Cstrong>Gizmos can be disabled:\u003C\u002Fstrong> There is a section in the mod settings to disable the ones you do not need.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Performane: \u003C\u002Fh2>\r\u003Cbr>Performance should be absolutely no problem, since mostly all of the code runs only once when you use one of the gizmos or when a caravan leaves\u002Farrives at a map.\r\u003Cbr>I checked the impact using \"Dubs Performance Analyzer\", but please tell me if you experience otherwise!\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Limitations: \u003C\u002Fh2>\r\u003Cbr>When the caravan includes downed pawns and you change the exit spot when they are already brought to the map edge, the downed pawns will be automatically removed from the caravan.\r\u003Cbr>Furthermore there seems to be a vanilla bug where it might happen that downed pawns are left behind at the map edge when the caravan leaves the map.\r\u003Cbr>\r\u003Cbr>Roping on arrival: Animals are getting roped to the spot where they entered the map if there is no pen\u002Fhitching spot, but pawns assigned to handling will try to unrope them. So make a hitching spot or a pen before they do so, so the animals are brought there.\r\u003Cbr>\r\u003Cbr>Not every gizmo can be used at all times. If you can not use them at the moment, they are disabled (greyed out).\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Compatibility: \u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>Probably not compatible with mods that do the same\u002Fsomething similar.\r\u003Cbr>I am only aware of \"Caravan Journey Spot\" by leeh and \"Caravan Entry Spot\" by Cocock which are doing something similar and are probably incompatible.\u003C\u002Fli>\u003Cli>There is a patch for \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2635034257\" target=\"_blank\" rel=\"noopener noreferrer\">Boundary Training by Owlchemist\u003C\u002Fa> integrated so that animals that have learned 'boundaries' will not be roped to the ground.\u003C\u002Fli>\u003Cli>Vehicle caravans introduced by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014915404\" target=\"_blank\" rel=\"noopener noreferrer\">Vehicle Framework by Smash Phil\u003C\u002Fa>:\r\u003Cbr>You can use both mods, but my mod only applies to the vanilla caravans.\u003C\u002Fli>\u003Cli>Tell me if you find something else.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Bug reporting: \u003C\u002Fh2>\r\u003Cbr>Please dont tell me \"it does not work\".\r\u003Cbr>Tell me which feature did not work in which circumstances, post a hugslib log and, if possible, tell me how to recreate the problem\u002Ferror.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Adding\u002Fremoving from save: \u003C\u002Fh2>\r\u003Cbr>Should be absolutely no problem. You may get a red error after removing which is harmless.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Else: \u003C\u002Fh2>\r\u003Cbr>Source of the mod is included.\r\u003Cbr>\r\u003Cbr>Credits and Thanks to:\r\u003Cbr>Ratzinger for beta testing and giving feedback.\r\u003Cbr>Brrainz for Harmony.\r\u003Cbr>Dubs for Dubs Performance Analyzer.\r\u003Cbr>Marnador for the RimWorld font, used in the preview pictures and for the gizmos.\r\u003Cbr>Tynan and Ludeon for RimWorld. Some of the textures\u002Fparts of the previews are modified versions of vanilla textures.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fcreativecommons.org\u002Flicenses\u002Fby-nc-nd\u002F4.0\u002F\" target=\"_blank\" rel=\"noopener noreferrer\"> License \u003C\u002Fa>\u003C\u002Fp>",368,[27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2014833296890775814\u002F6B61CFE01C9692F5A2D4C6BA0032649FEFD90F13\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2014833296890773586\u002F8623BCB2832849E3BDD9B080B77D0362922462E2\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2014833296890774358\u002F3C9ACF94237521CCB7EAF46F700DD09915781FB1\u002F",[],null,[33],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"4432a64d-cf9b-4ded-8fe5-420669fac7a9","caravan-item-selection-enhanced","Caravan Item Selection Enhanced","Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2854310627","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1752484189019611866\u002F788D00C3EA5D0F10A51CABCE632AF949C9471516\u002F","kopp.caravanitemselectionenhanced",[15,17,18,19,16],85214,4.9,"2022-08-26T16:47:57.0000000Z","2025-10-02T23:21:56.0000000Z",[47,60,73,85],{"id":48,"slug":49,"name":50,"shortDescription":51,"author":52,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":43,"publishedAt":58,"updatedAt":59},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":43,"publishedAt":71,"updatedAt":72},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":65,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":43,"publishedAt":83,"updatedAt":84},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":98,"rating":43,"publishedAt":99,"updatedAt":100},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,95,96,97,17,18,19,16],"1.0","1.1","1.2",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[102,115,128,141],{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":43,"publishedAt":113,"updatedAt":114},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,95,96,97,17,18,19,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":43,"publishedAt":126,"updatedAt":127},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,19,97,96],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":65,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":136,"tags":137,"downloadCount":138,"rating":43,"publishedAt":139,"updatedAt":140},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,18,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":43,"publishedAt":152,"updatedAt":153},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,17,18,19,97],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z"]