[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-carry-different-medicine-types":3,"mods-more-author-carry-different-medicine-types":28,"mods-more-category-carry-different-medicine-types":81,"mods-similar-carry-different-medicine-types":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":26,"kofiUrl":27,"patreonUrl":27},"a9cc3a65-4b73-408c-987d-dcd760c36db2","carry-different-medicine-types","Carry Different Medicine Types","A simple mod that allows your colonists to carry different types of medicines in their inventories.","Kopp","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014295064","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2040745475013964983\u002F94D77B2A253597326275A4127DE9570F69AE0624\u002F","kopp.carrydifferentmedicinetypes","management",[15,16,17,18],"mod","1.6","1.5","1.4",1919,4.8,"2023-08-03T14:27:35.0000000Z","2025-06-11T23:11:05.0000000Z","\u003Cp>\u003Cstrong>A simple mod that allows your colonists to carry different types of medicines in their inventories.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cem>This feature was requested by users of another mod of mine: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2937201140\" target=\"_blank\" rel=\"noopener noreferrer\">Choose Your Medicine\u003C\u002Fa>.\r\u003Cbr>Since it is not related to a doctors selection of medicine when tending\u002Foperating, I decided to make it its own mod.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Compatibility:\u003C\u002Fstrong>\r\u003Cbr>Works for mod added medicines, as long as the corresponding thingDef has a statBase 'MedicalPotency'.\r\u003Cbr>Not compatible with mods that change the gui element 'carry' in the assign tab.\u003C\u002Fli>\u003Cli>\u003Cstrong>Performance:\u003C\u002Fstrong>\r\u003Cbr>\u003C\u002Fli>\u003Cli>Obviously the more things a colonist should carry, the higher the impact on performance.\r\u003Cbr>I did not measure it, but I assume it is fine for a few colonist and a few different things.\u003C\u002Fli>\u003Cli>The change to the assign tab gui has a surprisingly positive effect.\r\u003Cbr>A test with about 50 pawns showed the calculation for vanilla took about 0.3ms on average, while with the mod about 0.12ms.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>• \u003Cstrong>Limitations:\u003C\u002Fstrong>\r\u003Cbr>The mod uses the vanilla system to make colonists put the medicines in their inventories, so be aware of the following:\r\u003Cbr>\u003Cul>\u003Cli>Colonists will not clear their inventories. (If they have 10 herbals in their inventory and you set it to 5, they will not drop the surplus)\u003C\u002Fli>\u003Cli>Colonists will not respect their 'mass carried limit' when picking up medicine.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>• \u003Cstrong>Adding\u002FRemoving from a save:\u003C\u002Fstrong>\r\u003Cbr>Should be fine. There will be errors when removing from a save once, but they can be ignored. Make a backup anyway!\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>• \u003Cstrong>Else:\u003C\u002Fstrong>\r\u003Cbr>I am not 100% happy that you have to open another gui to set the medicines to carry. If you can think of a better solution, feel free to comment it!\r\u003Cbr>\r\u003Cbr>Source of the mod is included.\r\u003Cbr>\r\u003Cbr>Credits and Thanks to:\r\u003Cbr>Ratzinger for giving feedback.\r\u003Cbr>Brrainz for Harmony.\r\u003Cbr>Dubs for \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2038874626\" target=\"_blank\" rel=\"noopener noreferrer\">Dubs Performance Analyzer\u003C\u002Fa>.\r\u003Cbr>Marnador for the RimWorld font, used in the preview picture.\r\u003Cbr>Tynan and Ludeon for RimWorld.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fcreativecommons.org\u002Flicenses\u002Fby-nc-nd\u002F4.0\u002F\" target=\"_blank\" rel=\"noopener noreferrer\"> License \u003C\u002Fa>\u003C\u002Fp>",48,[],[],null,[29,42,55,67],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"5f74b33e-3212-4d65-b2b4-db4b56c34b0a","biome-compatibility-project","Biome Compatibility Project","Abstract: This mod automatically adds mod added content to mod added biomes, e.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3535674283","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15509912022551833418\u002F3E0D9C05EA500E4FF3D53DF921152F21BE11DD33\u002F","kopp.biomecompatibilityproject",[15,16],5814,5,"2025-07-27T08:10:13.0000000Z","2026-02-04T03:43:20.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":50,"tags":51,"downloadCount":52,"rating":39,"publishedAt":53,"updatedAt":54},"35dffa8c-858d-4953-9641-476ae7ef91fa","weapon-policies","Weapon Policies","This mod adds a new category to the assign tab: weapon policies Works pretty much the same as for apparels.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3548647836","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14045778086929871654\u002F1D9A0618C54AEC3B3F5B4B6EA5DDEB7999119667\u002F","kopp.weaponpolicy","weapons",[15,16],2314,"2025-08-14T10:26:02.0000000Z","2026-04-11T12:53:13.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":39,"publishedAt":65,"updatedAt":66},"6bf47471-f410-4e05-a5d1-d3cf90ed8c39","small-corpses-decay-faster","Small Corpses Decay Faster","Once I was a chicken farmer.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3495528767","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12752338851302999444\u002FF7C1963F2EE98B28D74A94DDBDD5613CCC6B5850\u002F","kopp.smallcorpsesdecayfaster",[15,17,16],3338,"2025-06-08T15:49:03.0000000Z","2025-06-11T23:03:23.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"5dd4f89b-fa15-4090-825b-f98b4b3114cd","choose-your-medicine","Choose Your Medicine","First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2937201140","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2037353194695863127\u002F7E8A80685F86F3E00EA2FD22AF9C61F2085A0D62\u002F","kopp.chooseyourmedicine",[15,16,17,18,76],"1.3",53937,4.9,"2023-02-22T14:08:59.0000000Z","2026-03-18T21:51:19.0000000Z",[82,97,111,124],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":94,"rating":78,"publishedAt":95,"updatedAt":96},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,17,18,76,92,93],"1.2","1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":108,"rating":78,"publishedAt":109,"updatedAt":110},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,17,18,76,92,93,107],"1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":78,"publishedAt":122,"updatedAt":123},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":116,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":78,"publishedAt":134,"updatedAt":135},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",[137,151,164,177],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":148,"rating":78,"publishedAt":149,"updatedAt":150},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,76,92,93,107,147],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":161,"rating":78,"publishedAt":162,"updatedAt":163},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,107,93,92,17,18,76],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":169,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":13,"tags":173,"downloadCount":174,"rating":39,"publishedAt":175,"updatedAt":176},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,93,92,17,18,76],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":182,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":78,"publishedAt":188,"updatedAt":189},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,107,93,92,17,18,76,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z"]