[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-ce-armor-piercing-special":3,"mods-more-author-ce-armor-piercing-special":29,"mods-more-category-ce-armor-piercing-special":83,"mods-similar-ce-armor-piercing-special":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":27,"kofiUrl":28,"patreonUrl":28},"cc0a1e75-432f-466b-8283-f1fd8c5ac967","ce-armor-piercing-special","CE: Armor-Piercing Special","I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor.","Safairette","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2748269418","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1860552662065740979\u002F8AD3BCD2AE9542ECBF8CCD5C2804D837180C9C3F\u002F","safair.armorpiercingspecial","combat",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",7278,5,"2022-02-09T17:37:23.0000000Z","2025-09-21T17:36:30.0000000Z","\u003Cp>I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor. So here's a mod that (hopefully) helps them stay a bit more relevant later in the game.\r\u003Cbr>\r\u003Cbr>\u003Ch2>So what does the mod do exactly?\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>It adds a new ammo type for all pistol calibers currently included in CE. It fulfills the same role as sabot does in larger rounds, but has a different name and slightly tweaked scaling.\r\u003Cbr>Same as sabot, it requires the Advanced Ammo research to be crafted.\r\u003Cbr>\r\u003Cbr>\u003Ch2>How different is your tweaked scaling?\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Unlike base CE, which only uses direct scaling for the RHA pen, the rest being done with converting IRL values, this mod converts every projectile stat, based on it's AP variant \u003Cem>(I'm not insane enough to calculate proper values for bullets that don't even exist IRL)\u003C\u002Fem>\r\u003Cbr>The actual conversions are as follows:\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Recipe costs:\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Steel cost = Base cost * 0.7\u003C\u002Fli>\u003Cli>Uranium cost = Base cost * 0.1\u003C\u002Fli>\u003Cli>Chemfuel cost = Base cost * 0.1\u003C\u002Fli>\u003Cli>Work amount = AP Work amount * 1.5\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Regular projectiles:\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>AP-S RHA = AP * 1.5    rounded to the nearest int\u003C\u002Fli>\u003Cli>AP-S MPa = AP * 1.3\u003C\u002Fli>\u003Cli>AP-S Dmg = AP * 0.8     rounded to the nearest int\u003C\u002Fli>\u003Cli>AP-S Speed = Base * 1.2 rounded to the nearest int\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>'Heavy' projectiles:\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>AP-S RHA = AP * 1.3    rounded to the nearest int\u003C\u002Fli>\u003Cli>AP-S MPa = AP * 1.3\u003C\u002Fli>\u003Cli>AP-S Dmg = AP * 0.7     rounded to the nearest int\u003C\u002Fli>\u003Cli>AP-S Speed = Base * 1.2 rounded to the nearest int\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Some initially expected questions\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Q:Does it work with the generic ammo mode?\r\u003Cbr>A:Yes =)\r\u003Cbr>\r\u003Cbr>Q:Your ammo recipes don't appear together with the base ones\r\u003Cbr>A: I know, but that's happening because they are loaded from different mods, if I could fix it, I would've done that already\r\u003Cbr>\r\u003Cbr>Q:.How are the 'Regular' and 'Heavy' categories separated?\r\u003Cbr>A: Arbitrarily, if some round gets a bit too strong in the 'Regular' group, it goes to 'Heavy', for example like the 5.7x28mm\r\u003Cbr>\r\u003Cbr>Q:Your balancing is garbage\r\u003Cbr>A:I know, that's why the comments are open =)\r\u003Cbr>\r\u003Cbr>Q:Vanilla?\r\u003Cbr>A:haha, no\r\u003Cbr>\r\u003Cbr>\u003Ch2>Remind me, how do you end mod descriptions?\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>This mod was mostly a spiritual successor to Harkon's 7N31 mod, which he pulled off the ws for some reason...\r\u003Cbr>And I'm also asking to not reupload the mod anywhere, but hey, it's the internet, how could I ever stop any of you? =)\r\u003Cbr>\r\u003Cbr>Also yeah, I'm not kidding, yell balance at me in the comments, I'm actively looking for feedback\u003C\u002Fp>",108,[],[],null,[30,44,57,71],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":38,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"2afb38ea-58c6-4993-a2bc-9bb0c3ebbd06","lb-rifle-series","LB Rifle Series","Small collection of industrial and spacer weapons, ohwow.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3322707739","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2383054561634689564\u002F6687CD3AF4E413E104C4BA65FF30035FD19780C6\u002F","safair.lbriflepack","management",[15,16,17],1312,4.8,"2024-09-01T20:31:31.0000000Z","2025-10-23T20:46:18.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":38,"tags":52,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"4450adf0-4035-480f-b4fb-1bdd7bb2b294","underground-zzzts","Underground Zzzts","Underground conduits now also short, that's literally it.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3363954008","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15293402257358346\u002F8C5CF9A9B08851CCA9B0196AAF9AB1F7F3455817\u002F","safair.undergroundzzzts",[15,17,16],53940,4.6,"2024-11-11T12:27:55.0000000Z","2025-09-21T17:40:29.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":65,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"e8851e54-f7ab-411f-a87a-615eeea0cd69","ce-guns-charge-name-revert","CE Guns: Charge name revert","The only thing that this mod does is reverting the charge gun name changes back to their originals The names of the charge weapons in CE guns has recently chaged to always be the same as the caliber used.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2934741190","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2040730447160208239\u002F34A414C4033033A0F835C43A0FAF4720F14BDF99\u002F","safair.chargenamerevert","weapons",[15,18],87,4,"2023-02-17T16:39:06.0000000Z","2023-02-24T11:57:06.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":65,"tags":79,"downloadCount":80,"rating":21,"publishedAt":81,"updatedAt":82},"8350c754-dd61-4d07-873b-0e662841befc","ce-experimental-advanced-ammo-retune","CE Experimental: Advanced Ammo Retune","This mod was made to test some balancing changes to AP-I and AP-HE ammo and made public to get some more eyes on it.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3759612637","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15515600615583954010\u002FFF4B8421A85E5C9238D3DECB23973F4BC18F94EA\u002F","safair.playtest.advammoretune",[15,16],13,"2026-07-07T09:44:56.0000000Z","2026-07-10T21:28:15.0000000Z",[84,98,111,126],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":95,"publishedAt":96,"updatedAt":97},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme",[15,16,17,18],1500254,4.9,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":95,"publishedAt":109,"updatedAt":110},"ffb66dd1-cff5-4a8d-b634-2fba05fb01ad","fortified-features-framework","Fortified Features Framework","A mod library for integrated set of commonly used features.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3498575851","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15670864671673781500\u002FFA0EC525F7C6289E062DB867436769504FB76D86\u002F","aoba.framework",[15,16,17],365957,"2025-06-13T23:42:50.0000000Z","2026-08-05T03:43:34.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":123,"rating":95,"publishedAt":124,"updatedAt":125},"5a1f9076-0273-4b6e-9d1c-db3bd8dbe0b8","yayos-combat-3-continued","Yayo's Combat 3 (Continued)","Update of YAYOs mod Based on the abandoned 1.","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2854006492","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1780631665449378339\u002FDFCCE14B9A8F8E38ED35F5D7D730A9967CE1E28C\u002F","mlie.yayoscombat3",[15,121,122,19,18,17,16],"1.1","1.2",359277,"2022-08-25T21:52:52.0000000Z","2026-06-02T19:35:23.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":95,"publishedAt":137,"updatedAt":138},"2dd98f8e-2248-497b-aa9e-bf81a7f50d14","yayos-combat-3-abandoned","Yayo's Combat 3 [Abandoned]","Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.","Ogliss","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2513695736","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1755821997101357611\u002F819E6D65C2FA49C61EB11109111BA6B49EFDD4F4\u002F","com.yayo.combat3",[15,121,122,19],149135,"2021-06-11T13:29:18.0000000Z","2021-08-10T10:21:09.0000000Z",[140,153,167,180],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":38,"tags":149,"downloadCount":150,"rating":95,"publishedAt":151,"updatedAt":152},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,19,122,121],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":38,"tags":162,"downloadCount":164,"rating":95,"publishedAt":165,"updatedAt":166},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,19,122,121,163],"1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":172,"workshopUrl":173,"imageKey":10,"thumbnailUrl":174,"packageId":175,"category":38,"tags":176,"downloadCount":177,"rating":95,"publishedAt":178,"updatedAt":179},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,121,122,17,18,19],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":181,"slug":182,"name":183,"shortDescription":184,"author":185,"workshopUrl":186,"imageKey":10,"thumbnailUrl":187,"packageId":188,"category":65,"tags":189,"downloadCount":190,"rating":95,"publishedAt":191,"updatedAt":192},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun",[15,163,121,122,17,18,19],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z"]