[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-ce-bulletspenetratetrees":3,"mods-more-author-ce-bulletspenetratetrees":28,"mods-more-category-ce-bulletspenetratetrees":79,"mods-similar-ce-bulletspenetratetrees":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"3e1b0435-7cdf-49f0-bd13-9690568b1bd5","ce-bulletspenetratetrees","CE BulletsPenetrateTrees","If you like this mod, please upvote!","LikewiseHH","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3554523045","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17868626171567153705\u002FC90892DA8313CA8DCB15985FE13BA9F01F7F9D28\u002F","tsa.ce.bulletspenetratetrees","management",[15,16],"mod","1.6",1595,4.6,"2025-08-23T15:48:40.0000000Z","2025-09-21T07:29:48.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FQfgfIqH.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Flikewisehh\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F8yGwAny.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>If you like this mod, please upvote!\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Description\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>This mod for \u003Cstrong>Combat Extended\u003C\u002Fstrong> allows you to configure under which circumstances trees may get penetrated by bullets\u003C\u002Fli>\u003Cli>The basic principle is that we calculate an armor thickness value for trees (configurable). And then we compare the sharp penetration value of a bullet against that value\u003C\u002Fli>\u003Cli>You can configure what shall happen at what percentage value, e.g. if sharp penetration of bullet = 50 % of armor value of tree, then what shall the likelihood be to penetrate the tree? And if the tree was successfully penetrated, how much armor penetration should be taken away from the bullet\u003C\u002Fli>\u003Cli>I tried to filter out grenades and RPGs to the best of my ability. Those are left to the regular Combat Extended logic\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Update notes\u003C\u002Fh2>\r\u003Cbr>\u003Ch4>21.09.2025\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>When bullets penetrate a tree, you can now configure how much sharp armor penetration they loose\u003C\u002Fli>\u003Cli>This is configurable depending how \"close\" the bullet was to not penetrating a tree\u003C\u002Fli>\u003Cli>Example: If the bullet has 8 sharp armor penetration and the tree has 10 armor, then the ratio is 80%. You can define in the mod settings menu how much sharp armor penetration is taken away at that level (in percent) and at other ratios\u003C\u002Fli>\u003Cli>Also you can define how much a tree is damaged on blocking a shot or on a shot going through\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Dependencies\u003C\u002Fh3>\r\u003Cbr>Obviously, Combat Extended. And Harmony\r\u003Cbr>\r\u003Cbr>\u003Ch3>How to validate the mod behavior\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>Just shoot at a group of trees\u003C\u002Fli>\u003Cli>Notice the visual effect when hitting a tree\u003C\u002Fli>\u003Cli>Notice that some bullets disappear and some go through (depending on the weapon caliber used)\u003C\u002Fli>\u003Cli>Check the verbose logging (if enabled) that tells you the math and logic exactly\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>A collection of all my rimworld mods\u003C\u002Fh3>\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3554618789\u003C\u002Fp>",27,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14617029099838174782\u002F479D6B8383673B7E427C455710B76EE0138A2FF9\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11805746820032374938\u002FD33C54BCE602F64387ED5A72C3778B7ECD3EDE39\u002F",[],null,[29,42,55,67],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"bc9b2254-eedd-451f-8b5a-f54f873663de","autoaddpawntooutpost","AutoAddPawnToOutpost","Description This simple mod adds a gizmo to Outposts from Vanilla Outposts Expanded It is toggled \"on\" per default.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3667525071","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14892445822699253967\u002FB99351C30CBD8F68B4A62C377D7AD3C80C8188BF\u002F","tsa.autoaddpawntooutpost",[15,16],8339,4.9,"2026-02-16T15:09:21.0000000Z","2026-04-03T18:45:42.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"b76b5b39-a1fe-45ef-b36f-3428e4486fa9","force-raid-direction","Force Raid Direction","Description This mod allows you to configure from which sides raids may enter the map Using the basic configuration you can define weights per side via sliders There is quite some cleverness in the script to check whether it is even possible to enter the map from a certain side (","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3553736134","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17122701296490370839\u002F97B33FD55F3F2C632285EE269E3EAECB3E07B9B1\u002F","tsa.forceraiddirection",[15,16],10102,5,"2025-08-22T11:46:06.0000000Z","2026-03-20T08:19:12.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":39,"publishedAt":65,"updatedAt":66},"608ad7f7-5dad-4e1a-b7fc-169bf2fd718b","intellectual-matters","Intellectual Matters","Description Your Intellectual skill acts like a brain-stat for that colonist.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3570236251","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14821826047744773506\u002F9E12215DDB64E160CA96F02D1B6F9346A76C24F1\u002F","tsa.intellectualmatters",[15,16],11768,"2025-09-18T11:04:57.0000000Z","2026-08-04T10:07:51.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":52,"publishedAt":77,"updatedAt":78},"348af5ba-7467-44de-942e-f88b48ce9bc2","caravan-skill-sort","Caravan Skill Sort","Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3676122231","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13411419646495460687\u002FEA876CFA523410309ED00511CC2E10C5D894DC6A\u002F","tsa.caravanskillsort",[15,16],29674,"2026-03-01T08:57:18.0000000Z","2026-04-03T10:33:56.0000000Z",[80,99,112,124],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":96,"rating":39,"publishedAt":97,"updatedAt":98},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,90,91,92,93,94,95],"1.5","1.4","1.3","1.2","1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":39,"publishedAt":110,"updatedAt":111},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,90,91,92,93,94,95],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":104,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":39,"publishedAt":122,"updatedAt":123},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,90,91,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":104,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":39,"publishedAt":134,"updatedAt":135},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,90,91],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",[137,150,163,175],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":104,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":39,"publishedAt":148,"updatedAt":149},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,90,91,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":39,"publishedAt":161,"updatedAt":162},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,95,94,93,90,91,92],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":104,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":145,"tags":171,"downloadCount":172,"rating":39,"publishedAt":173,"updatedAt":174},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart",[15,16,90,91],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":176,"downloadCount":109,"rating":39,"publishedAt":110,"updatedAt":111},[15,16,90,91,92,93,94,95]]