[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-celestials":3,"mods-more-author-celestials":29,"mods-more-category-celestials":83,"mods-similar-celestials":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":27,"kofiUrl":28,"patreonUrl":28},"2b744b4c-fb83-4ec7-a313-ef14396d2046","celestials","Celestials","Lightweight Regeneration \u002F Immortality mod.","Neronix17","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2483263407","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12654838567339864521\u002FAF92DA8A069A6FD21B73A419453EC021BB8CD386\u002F","neronix17.celestials","management",[15,16,17,18,19],"mod","1.2","1.5","1.3","1.6",61178,4.6,"2021-05-10T16:23:03.0000000Z","2025-07-10T18:32:17.0000000Z","\u003Cp>Lightweight Regeneration \u002F Immortality mod.\r\u003Cbr>\r\u003Cbr>- When spawned, pawns will have a chance to be a Celestial, by default 0.01 (1%) and can be configured in settings. (Humans only by default, however you can also configure other races in the settings)\r\u003Cbr>- Celestials will resurrect after a given time (can be changed in settings).\r\u003Cbr>- Celestials set off a large EMP explosion when they resurrect (can be changed in settings).\r\u003Cbr>- Celestials heal passively when alive, including regeneration of limbs. Yes you can keep prisoners and produce infinite body parts from them, even if they die from the harvesting.\r\u003Cbr>- Celestials can still receive scars as they are not damage so much as imperfections in healing.\r\u003Cbr>- Celestials can only be killed permanently by destroying the body before resurrection happens. Fire, cremation, explosives, cave-in, take your pick.\r\u003Cbr>- Celestials do feel pain, if you don't want that \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2738161909\" target=\"_blank\" rel=\"noopener noreferrer\">try this patch by Adronius.\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>This does not take up a trait slot, several people have mentioned that they thought it did for some reason, but I make a point of not taking up trait slots for things that are not personality based.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fo6RVwXw.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Should be compatible with everything that matters. It's as simple and vanilla as possible really. Probably will have issues with things that do similar, like an Archotech implant that also resurrects.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fkx886Zr.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FOutpost-21\u002FCelestials\u002Fissues\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0lRbtpJ.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Known Issues:\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Starter pawns showing as Celestials after landing despite not having it during \"character creation\".\u003C\u002Fstrong>\r\u003Cbr>The way this mod decides if a pawn is a Celestial or not is based on % chance in the settings AFTER they spawn. This means it won't show during scenario prep as they have not technically spawned at this point. You can add the hediff manually and it'll make them a Celestial if you want to force it, though there are developer debug options specifically for doing this once you start the save. It being hidden during character creations is \u003Cstrong>intentional\u003C\u002Fstrong>, it's the way I wanted it.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FvOnPiR5.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Why not just use Immortals?\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>If you want to, go ahead, makes no difference to me. People have commented that you can safely use both, however I won't help with any issues that might come from that.\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Can you add X option?\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>Nope.\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Can I turn my pawns into a Celestial? (Cheat)\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>Yes, use devmode in the game settings, there are additional debug actions for making a pawn Celestial and removing it from them (making them mortal).\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Can another modder make an addon that does this with an item?\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>Of course! I'll even change this question and link it here instead if it's good.\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Does this impact TPS?\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>There's very little reason it would, the comp checks fairly irregularly for if they should resurrect and it's not exactly complicated so it should be marginal if any impact at all.\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Will this work on animals\u002Fnon-humanlikes?\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>By default no, only Humans are affected. You can change what races are covered in the settings though!\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>How long did it take to make this?\u003C\u002Fstrong>\r\u003Cbr>\u003Cem>About 3 hours.\u003C\u002Fem>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FKBNVVkx.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>- Neronix17 - C# & XML\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fcreativecommons.org\u002Flicenses\u002Fby-nc-nd\u002F4.0\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">(CC BY-NC-ND 4.0)\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fneronix17\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FHfNWdd1.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",585,[],[],null,[30,45,58,71],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":38,"tags":39,"downloadCount":42,"rating":21,"publishedAt":43,"updatedAt":44},"f31f6a3d-77e8-49c7-ac53-b2b2f29f9319","clutter-furniture","Clutter Furniture","I no longer maintain this mod, I haven't used it myself in multiple versions.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2056740389","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2448342169641562719\u002F7F9B1C73369186E63CA10A4443B1F964895D298C\u002F","neronix17.clutterfurniture","furniture",[15,40,16,17,41,18],"1.1","1.4",53247,"2020-04-11T11:54:34.0000000Z","2024-03-20T14:15:24.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":55,"publishedAt":56,"updatedAt":57},"938ced01-1eee-41b3-b72d-efd1c3510151","outer-rim-galactic-republic","Outer Rim - Galactic Republic","1.6 update is being worked on, delay is due to their armour system being reworked so it's one customizable set you can choose the colour and pattern of instead of the current set for each pattern needing Ideology or another mod. If you don't want to wait you can always use the Gi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2971930101","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2504638528920209681\u002F25C6DAD026AEE50B991322E18FBEB6087C8EBAFC\u002F","neronix17.outerrim.galacticrepublic",[15,17,41],44437,4.7,"2023-05-06T00:42:16.0000000Z","2025-01-08T02:41:22.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"bb6808f0-f52c-46e1-b094-ae1a53811599","vanilla-beards-retextured","Vanilla Beards Retextured","Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2777098392","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10291863717840628194\u002F79F5EC492226CA2872098F86BEEEA51DE93A1CF9\u002F","neronix17.retexture.vanillabeards",[15,17,41,18,19],278177,4.8,"2022-03-11T15:18:41.0000000Z","2025-07-10T19:27:18.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":68,"publishedAt":81,"updatedAt":82},"b5628bdb-1e12-459a-a5a0-e72c809e7d95","archotech-genetics","Archotech Genetics","Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2995858859","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16691700267679841155\u002F334C0C05B79F0CF5ACE6C0ED1AB72F7444FC0818\u002F","neronix17.archotech.genetics",[15,19,17,41],89990,"2023-06-28T14:28:26.0000000Z","2026-04-09T04:27:47.0000000Z",[84,98,112,125],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":95,"publishedAt":96,"updatedAt":97},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,19,17,41,18,16],3977224,4.9,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":109,"rating":95,"publishedAt":110,"updatedAt":111},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,108,40,16,17,41,18,19],"1.0",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":95,"publishedAt":123,"updatedAt":124},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,108,40,16,17,41,18,19],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":103,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":95,"publishedAt":135,"updatedAt":136},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,108,40,16,17,41,18,19],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[138,151,163,176],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":38,"tags":147,"downloadCount":148,"rating":95,"publishedAt":149,"updatedAt":150},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,19,17,41],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":143,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":38,"tags":159,"downloadCount":160,"rating":95,"publishedAt":161,"updatedAt":162},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,19,17,41],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":95,"publishedAt":174,"updatedAt":175},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,108,40,16,17,41,18],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":185,"tags":186,"downloadCount":187,"rating":95,"publishedAt":188,"updatedAt":189},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,108,40,16,17,41,18],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z"]