[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-chimera-creation":3,"mods-more-author-chimera-creation":31,"mods-more-category-chimera-creation":82,"mods-similar-chimera-creation":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"410f382b-dbde-438f-924c-42381a373f52","chimera-creation","Chimera Creation","REQUIRES PREPATCHER (or Harmony, but I recommend Prepatcher for this mod)!","Choosechee","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3331963520","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2415707110892058079\u002F3C132BCB679A6C0A2702B6FB8391BB199CE156BF\u002F","choosechee.anomalyallies","management",[15,16],"mod","1.5",19937,4.9,"2024-09-16T01:23:14.0000000Z","2024-10-13T01:44:57.0000000Z","\u003Cp>REQUIRES PREPATCHER (or Harmony, but I recommend Prepatcher for this mod)!\r\u003Cbr>\r\u003Cbr>NEW: There's now a GitHub repository for this mod! I can't link it here, but the name of it is \"Choosechee\u002FChimera-Creation\".\r\u003Cbr>\r\u003Cbr>When I first saw the chimeras from the Anomaly DLC, I wanted to have a friendly one so badly. Many other people have expressed a similar desire. Alas, for whatever reason, Ludeon didn't make it possible to obtain a tame one. Thankfully, we have modding to fix problems like this! This mod allows you to create a tame chimera. They have advanced trainability, and have rage speed just like normal chimeras. Now you can have a giant, fluffy, so ugly it's cute guard dog (bear\u002Fboar\u002Fwarg\u002Fhyena\u002Frat\u002Flion??) for your colony!\r\u003Cbr>\r\u003Cbr>How do I create one?\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F7VlZ0iQ.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>To create a chimera, you need to research a new chimera creation ritual that's unlocked when you encounter wild chimeras for the first time (don't worry if you want to add this mid-save, it'll automatically be unlocked if you already encountered one). To perform the ritual, you need a shard and one or more animals. The meat yield of the animals must altogether be at least 151 (the meat yield of a chimera), or the ritual will only turn them into a pile of twisted meat. Any excess will also be refunded as twisted meat. Also note that the ritual can fail and create a hostile fleshbeast instead!\r\u003Cbr>\r\u003Cbr>Depending on what animals you use, the chimera created will be a specific form!\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FcZnVGXv.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Dangers!\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FB273QUc.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Like wargs and ghouls, chimeras can only eat raw meat and corpses. Just like ghouls, they will become permanently hostile when hungry for too long. Also keep in mind that they are pack hunters. You may have a situation on your hands if multiple chimeras are hungry... You should also be careful if trying to slaughter them.\r\u003Cbr>\r\u003Cbr>A new prosthetic\r\u003Cbr>There is a new prosthetic for tame chimeras that's unlocked with the same research as the ritual. It's an alternate adrenal heart for chimeras that increases the strength of their rage speed. In particular, it increases the speed gain and makes it increase their attack speed. As a drawback, it increases their hunger rate and causes pain when not in rage speed.\r\u003Cbr>\r\u003Cbr>Inhumanization interaction\r\u003Cbr>Pawns who are inhumanized act as though they have +12 animals skill when interacting with chimeras. This means they effectively have a floor of 12 skill for chimeras. So, you'll have no problem running an inhumanized colony that uses tame chimeras!\r\u003Cbr>\r\u003Cbr>Settings\r\u003Cbr>There are some settings for this mod. Settings include:\r\u003Cbr>\r\u003Cbr>Preventing chimeras from betraying\r\u003Cbr>Making chimera betrayal able to be reversed\r\u003Cbr>Offset the meat required for the ritual\r\u003Cbr>Making chimeras normal carnivores who can eat cooked and processed foods\r\u003Cbr>Letting you tame wild chimeras (I don't recommend this setting though)\r\u003Cbr>\r\u003Cbr>Mod cross-compatibility\r\u003Cbr>Animal implant mods should work with chimeras. As shown earlier in a picture, other animals from mods can determine what form a created chimera takes. Finally, the psychic recruiter from More Archotech Garbage will work to tame a wild chimera! This will work regardless of the settings, and I don't not recommend it!\r\u003Cbr>\r\u003Cbr>Future plans\r\u003Cbr>I plan to add some more prosthetics and a few new features to this mod in the future. After that, however, I plan to make a way to get a friendly version of \u003Cem>every\u003C\u002Fem> Anomaly entity! Stay tuned for that!\u003C\u002Fp>",220,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2415707110892086347\u002F3C132BCB679A6C0A2702B6FB8391BB199CE156BF\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2415707110892092822\u002F0CF251A3EA2968DC993426E08D858156C3FF8BD6\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2415707110892098872\u002FDD9AD1861AC5590214AC9ED9847F2101456BC502\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2415707110892102630\u002F3ED4EC1D2B41CC274B35C24681B09FA200A3C97B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2415707110892106305\u002F4AAFBC1B946206A97B5CA3B69BE2C67FC1B0C167\u002F",[],null,[32,44,57,70],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":41,"rating":18,"publishedAt":42,"updatedAt":43},"50d83362-b2ee-49af-a404-86a3dc3b85f3","devourer-digestion-matters","Devourer Digestion Matters","REQUIRES HARMONY! Let's say one of your colonists shoots a devourer in the stomach. You would probably expect the devourer to take more time to digest a colonist. However, this is not the case; the devourer will still take 30 seconds to digest a colonist. That seems silly to me,","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3268578608","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2505770857739166218\u002F256E90350D12E71ECEF712FB0A6646CD95500B17\u002F","choosechee.devourerdigestionmatters",[15,16],1850,"2024-06-15T21:36:27.0000000Z","2024-08-03T20:25:07.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":54,"rating":18,"publishedAt":55,"updatedAt":56},"5150a2ff-d9b6-4904-adcf-832421198ad6","better-talking-and-hearing-matters-20","Better Talking and Hearing Matters 2.0","REQUIRES nothing (except Core, of course).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2499975353","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2505770857738696501\u002FF2198384A0E7DA73C222D8DF4ACC8C93DC95B3AB\u002F","choosechee.bettertalkinghearingmatters",[15,16,53],"1.4",4606,"2021-05-28T06:45:01.0000000Z","2024-10-15T23:46:50.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":67,"publishedAt":68,"updatedAt":69},"f535ac02-a91b-438b-8958-412b3fc1a5e7","toggle-hidden-conduit-selectability","Toggle Hidden Conduit Selectability","REQUIRES HARMONY! Adds a button in the bottom right that lets you toggle whether hidden conduits are selectable. No more accidentally selecting hidden conduits! Does not affect other power conduits.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3393599165","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F55829769490535707\u002FBEFD1AE59C73619C2548F94C1A0EFFA5D165BEF9\u002F","choosechee.hiddenconduitselectability",[15,16],492,5,"2024-12-27T22:44:30.0000000Z","2024-12-29T05:28:26.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":67,"publishedAt":80,"updatedAt":81},"46c8daae-7969-44df-8f4d-8b2552b8401c","visible-entity-capacities","Visible Entity Capacities","This mod allows you to see the other capacities of entities, like Moving, Manipulation, etc.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3267779657","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2505770857732989405\u002FA799B6DDB49A63F4CBAE438AB65510BB2598FDA5\u002F","choosechee.visibleentitycapacities",[15,16],1925,"2024-06-14T18:55:53.0000000Z","2024-06-15T19:40:46.0000000Z",[83,99,113,128],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":96,"rating":18,"publishedAt":97,"updatedAt":98},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,93,94,16,53,95],"1.1","1.2","1.3",2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":110,"rating":18,"publishedAt":111,"updatedAt":112},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,109,16,53,95,94,93],"1.6",2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":125,"rating":18,"publishedAt":126,"updatedAt":127},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,109,16,53,95,94,93,123,124],"1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":18,"publishedAt":139,"updatedAt":140},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,123,93,94,16,53,95],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[142,156,169,182],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":151,"tags":152,"downloadCount":153,"rating":18,"publishedAt":154,"updatedAt":155},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,109,16,53],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":157,"slug":158,"name":159,"shortDescription":160,"author":161,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":13,"tags":165,"downloadCount":166,"rating":18,"publishedAt":167,"updatedAt":168},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,123,93,94,16,53,95,109],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":174,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":13,"tags":178,"downloadCount":179,"rating":18,"publishedAt":180,"updatedAt":181},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,123,93,94,16,53,95,109],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":183,"slug":184,"name":185,"shortDescription":186,"author":147,"workshopUrl":187,"imageKey":10,"thumbnailUrl":188,"packageId":189,"category":13,"tags":190,"downloadCount":191,"rating":18,"publishedAt":192,"updatedAt":193},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,16,53,109],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z"]