[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-choose-your-medicine":3,"mods-more-author-choose-your-medicine":34,"mods-more-category-choose-your-medicine":85,"mods-similar-choose-your-medicine":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":32,"kofiUrl":33,"patreonUrl":33},"5dd4f89b-fa15-4090-825b-f98b4b3114cd","choose-your-medicine","Choose Your Medicine","First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.","Kopp","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2937201140","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2037353194695863127\u002F7E8A80685F86F3E00EA2FD22AF9C61F2085A0D62\u002F","kopp.chooseyourmedicine","management",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",53937,4.9,"2023-02-22T14:08:59.0000000Z","2026-03-18T21:51:19.0000000Z","\u003Cp>First things first: This mod is (heavily) inspired by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1365242717\" target=\"_blank\" rel=\"noopener noreferrer\">Pharmacist by Fluffy\u003C\u002Fa> and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1309994319\" target=\"_blank\" rel=\"noopener noreferrer\">Smart Medicine by Uuugggg\u003C\u002Fa>. So credits to both authors!\r\u003Cbr>\r\u003Cbr>\u003Cem>Clarification: In vanilla (and in this mod) you do not set which exact medicine should be used, but which MedicalCareCategory.\r\u003Cbr>A MedicalCareCategory defines the best medicine allowed and includes any medicine that is worse.\r\u003Cbr>I use both terms as synonyms, to keep the text\u002Fpreviews simple.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Description: \u003C\u002Fh2>\r\u003Cbr>The mods aim is to reduce micro managing medicine to a minimum and to save higher quality medicines by using them only if necessary\u002Fwanted.\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>New main tab gui:\u003C\u002Fstrong> You can set which medicine to use at different (customizable) stages for each tendable hediff\u002Fdisease.\r\u003Cbr>\r\u003Cbr>\u003C\u002Fli>\u003Cli>There are different tabs for pawn categories, e.g. colonists, neutral faction, colony animals and so on.\u003C\u002Fli>\u003Cli>Each pawn category contains all tendable hediffs, but it is possible to hide the ones that you feel should not be listed (e.g. animal flu in the colonists tab).\u003C\u002Fli>\u003Cli>Hediffs are grouped by severity\u002Fimmunity\u002Ftotal tend quality\u003C\u002Fli>\u003Cli>It is possible to set the exact order of medicines a doctor should try to use (detailed view)\u003C\u002Fli>\u003Cli>Possibility to refresh the hediffs list which will remove hediffs that are no longer in the game and add those that are not in the list yet (if you added\u002Fremoved mods)\u003C\u002Fli>\u003Cli>Settings are saved globally, not per savegame.\u003C\u002Fli>\u003Cli>A small button at the top middle of the gui that opens the mods mods options.\u003C\u002Fli>\u003Cli>Mod setting to not show the tab in the bottom bar. The mods gui can be opened from the mod settings page as well.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>•  \u003Cstrong>Assign medicine in a pawns health tab:\u003C\u002Fstrong> You can assign medicine to every tendable hediff of a pawn (\"once\" or \"until hediff is gone\") which then applies only for that specific pawn and that specific instance of the hediff and does not consider the gui\u002Fplayer settings.\r\u003Cbr>\r\u003Cbr>•  \u003Cstrong>Operations:\u003C\u002Fstrong> Specify which medicine may be used for operations and two additional options.\r\u003Cbr>\r\u003Cbr>•  \u003Cstrong>Amount of medicine a colonist can carry:\u003C\u002Fstrong> You can adjust the amount in the mod settings.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>When using the mod for the first time you may want to check the list of hediffs in the gui and change the medicine for minor stuff, e.g. bruises, cracks, ...\r\u003Cbr>Most of the default settings should work fine and it should be sufficient to change them from time to time if you notice that it would make sense.\r\u003Cbr>So in theory you can set all your pawns to \"use best medicine\" and do not have to worry about microing or wasting good medicine.\r\u003Cbr>\r\u003Cbr>If you use mods that add new medicines I recommend using \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1430084631\" target=\"_blank\" rel=\"noopener noreferrer\">Mod Medicine Patch by Aeon\u003C\u002Fa>. I made sure both mods work together.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Performance: \u003C\u002Fh2>\r\u003Cbr>You can see the performance impact in one of the preview pictures.\r\u003Cbr>\r\u003Cbr>The 30% increase for tendings may sound much, but as they happen really rare (compared to 60ticks\u002Fs) and are not that performance heavy at all, you should not notice the increase.\r\u003Cbr>\r\u003Cbr>All in all you should not experience a noteable impact on performance. Please tell me if I am wrong (including the scenario), so I can investigate!\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Bug reporting: \u003C\u002Fh2>\r\u003Cbr>Please post reports in the \"Bugs and issues\" discussion.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Compatibility: \u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>Most likely incompatible with mods that change the way the game defines which medicine should get used for tendings\u002Foperations\u002Fon caravans.\r\u003Cbr>E.g. \"Pharmacist\", \"Smart Medicine\"\u003C\u002Fli>\u003Cli>Mods that change the pawns health tab gui may cause a soft incompatibility so that it is not possible to assign medicine manually as the button does not appear.\r\u003Cbr>E.g. \"Compact Hediffs\". I do not use the mod, but I took a glance at their code to see what would be necessary for a patch.\r\u003Cbr>I think a patch on their side makes more sense and I will happily provide what is necessary if the author wants to make a patch.\u003C\u002Fli>\u003Cli>Built in compatibility for Mod Medicine Patch.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Adding\u002Fremoving from save: \u003C\u002Fh2>\r\u003Cbr>Should be absolutely no problem. You may get a red error after removing, which is harmless.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Else: \u003C\u002Fh2>\r\u003Cbr>Source of the mod is included.\r\u003Cbr>\r\u003Cbr>Credits and Thanks to:\r\u003Cbr>Ratzinger for beta testing and giving feedback.\r\u003Cbr>Brrainz for Harmony.\r\u003Cbr>Uuugggg for Smart Medicine and Fluffy for Pharmacist.\r\u003Cbr>Dubs for Dubs Performance Analyzer.\r\u003Cbr>Roolo for the post in the ludeon forum for a example how to target a nested? method\r\u003Cbr>Marnador for the RimWorld font, used in the preview pictures.\r\u003Cbr>Tynan and Ludeon for RimWorld. Some of the textures\u002Fparts of the previews are modified versions of vanilla textures.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fcreativecommons.org\u002Flicenses\u002Fby-nc-nd\u002F4.0\u002F\" target=\"_blank\" rel=\"noopener noreferrer\"> License \u003C\u002Fa>\u003C\u002Fp>",380,[27,28,29,30,31],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2037353194695868085\u002F7E8A80685F86F3E00EA2FD22AF9C61F2085A0D62\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16502961826083047505\u002FD268777DA0BA8CE44F093E2744391EF0E560912F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16075358565919288356\u002FE1ECC97BAC32414DF99FAF0501873F7C7254BB20\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10411741367259443888\u002FA8DD7AE5BA9094A003B08D9EBBAC85A860F51458\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10106727793077784127\u002FD2921FDDB04A7CB96E572B832C9A4EDFDCACE639\u002F",[],null,[35,47,59,72],{"id":36,"slug":37,"name":38,"shortDescription":39,"author":8,"workshopUrl":40,"imageKey":10,"thumbnailUrl":41,"packageId":42,"category":13,"tags":43,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":46},"dbf19cdb-5602-407c-8c8a-a5e05e454f15","first-in-the-queue","First In The Queue","When queueing a task you can put it at the first position of the queue by holding \"ctrl\".","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3497539407","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10309619438067435515\u002F864BA80BBED8B8DB374781584D626FD3D778587D\u002F","kopp.firstinthequeue",[15,16,17],1786,5,"2025-06-12T08:18:07.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":45,"publishedAt":57,"updatedAt":58},"5f74b33e-3212-4d65-b2b4-db4b56c34b0a","biome-compatibility-project","Biome Compatibility Project","Abstract: This mod automatically adds mod added content to mod added biomes, e.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3535674283","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15509912022551833418\u002F3E0D9C05EA500E4FF3D53DF921152F21BE11DD33\u002F","kopp.biomecompatibilityproject",[15,16],5814,"2025-07-27T08:10:13.0000000Z","2026-02-04T03:43:20.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":67,"tags":68,"downloadCount":69,"rating":45,"publishedAt":70,"updatedAt":71},"35dffa8c-858d-4953-9641-476ae7ef91fa","weapon-policies","Weapon Policies","This mod adds a new category to the assign tab: weapon policies Works pretty much the same as for apparels.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3548647836","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14045778086929871654\u002F1D9A0618C54AEC3B3F5B4B6EA5DDEB7999119667\u002F","kopp.weaponpolicy","weapons",[15,16],2314,"2025-08-14T10:26:02.0000000Z","2026-04-11T12:53:13.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":81,"rating":82,"publishedAt":83,"updatedAt":84},"a9cc3a65-4b73-408c-987d-dcd760c36db2","carry-different-medicine-types","Carry Different Medicine Types","A simple mod that allows your colonists to carry different types of medicines in their inventories.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014295064","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2040745475013964983\u002F94D77B2A253597326275A4127DE9570F69AE0624\u002F","kopp.carrydifferentmedicinetypes",[15,16,17,18],1919,4.8,"2023-08-03T14:27:35.0000000Z","2025-06-11T23:11:05.0000000Z",[86,99,114,128],{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":96,"rating":21,"publishedAt":97,"updatedAt":98},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,19,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":111,"rating":21,"publishedAt":112,"updatedAt":113},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,19,109,110],"1.2","1.1",2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":125,"rating":21,"publishedAt":126,"updatedAt":127},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,17,18,19,109,110,124],"1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":21,"publishedAt":139,"updatedAt":140},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,17,18,19,109],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",[142,155,168,181],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":21,"publishedAt":153,"updatedAt":154},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,18,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":67,"tags":164,"downloadCount":165,"rating":21,"publishedAt":166,"updatedAt":167},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms",[15,16,17,18,19,109,110,124],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":147,"workshopUrl":173,"imageKey":10,"thumbnailUrl":174,"packageId":175,"category":176,"tags":177,"downloadCount":178,"rating":21,"publishedAt":179,"updatedAt":180},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,17,18],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":182,"slug":183,"name":184,"shortDescription":185,"author":186,"workshopUrl":187,"imageKey":10,"thumbnailUrl":188,"packageId":189,"category":13,"tags":190,"downloadCount":191,"rating":45,"publishedAt":192,"updatedAt":193},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,110,109,17,18,19],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]