[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-cog-corvus-production-logistics":3,"mods-more-author-cog-corvus-production-logistics":26,"mods-more-category-cog-corvus-production-logistics":65,"mods-similar-cog-corvus-production-logistics":123},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"cf6ea3b3-599e-40dc-a4a8-227221fa58f3","cog-corvus-production-logistics","[COG] Corvus Production Logistics","Overview A lightweight production logistics mod for RimWorld that allows worktables and storage buildings to be connected through a buildable logistics conduit network.","PlatoArete","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3715921140","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15322781989414932839\u002F6EF923E13F3749A0A3544A7AFFEA07AB6EFB44DD\u002F","platoarete.corvusproductionlogistics","management",[15,16],"mod","1.6",316,5,"2026-04-28T14:43:59.0000000Z","2026-05-05T16:58:32.0000000Z","\u003Ch2>Overview\u003C\u002Fh2>\r\n\r\nA lightweight production logistics mod for RimWorld that allows worktables and storage buildings to be connected through a buildable logistics conduit network.\r\n\r\nInstead of relying entirely on pawns to manually haul ingredients to benches and finished products back into storage, connected production stations can access valid ingredients from linked storage and route completed outputs back into the network.\r\n\r\nNo belts. No drones. No pawn with twelve potatoes in their arms having an existential crisis halfway across the workshop.\r\n\r\nJust clean, corporate-approved material flow.\r\n\r\n\u003Ch2>Usage\u003C\u002Fh2>\r\n\r\nJust place a conduit from your storage building to your workbench and your pawns should start using the system straight away.\r\n\r\n\u003Ch2>Features\u003C\u002Fh2>\r\n\r\n\u003Ch3>Buildable Logistics Conduit\u003C\u002Fh3>\r\n\r\nAdds a new logistics conduit that can be placed to form production networks between storage buildings and worktables.\r\n\r\nUse conduits to connect:\r\n\r\n\u003Cul>\u003Cli>Workbenches\u003C\u002Fli>\u003Cli>Storage buildings\u003C\u002Fli>\u003Cli>Production areas\u003C\u002Fli>\u003Cli>Dedicated material stockpiles\u003C\u002Fli>\u003Cli>Finished goods storage\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nThe system is designed to fit naturally into workshop layouts without requiring huge rebuilds or strange production shrines.\r\n\r\n\u003Ch3>Automatic Network Discovery\u003C\u002Fh3>\r\n\r\nProduction Logistics automatically detects connected conduit runs and identifies which buildings belong to the same logistics network.\r\n\r\nNo manual linking.\r\nNo configuration window labyrinth.\r\nNo “assign this bench to Storage Node 14-B unless the moon is angry.”\r\n\r\nPlace the conduits, connect the buildings, and the network is discovered automatically.\r\n\r\n\u003Ch3>Linked Storage Detection\u003C\u002Fh3>\r\n\r\nThe mod detects valid storage buildings connected to the same conduit network as a worktable.\r\n\r\nConnected storage can be used as part of the production workflow, allowing benches to see ingredients stored nearby through the logistics network rather than only relying on direct pawn delivery.\r\n\r\n\u003Ch3>Ingredient Availability for Bills\u003C\u002Fh3>\r\n\r\nVanilla bill work can use ingredient availability from linked storage buildings on the same conduit run.\r\n\r\nThis means a worktable connected to a logistics network can recognise materials held in connected storage when checking whether a bill can be performed.\r\n\r\nUseful for:\r\n\r\n\u003Cul>\u003Cli>Centralised material storage\u003C\u002Fli>\u003Cli>Cleaner workshop layouts\u003C\u002Fli>\u003Cli>Dedicated production rooms\u003C\u002Fli>\u003Cli>Reducing unnecessary hauling traffic\u003C\u002Fli>\u003Cli>Keeping benches supplied without micromanaging local stockpiles\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Output Routing\u003C\u002Fh3>\r\n\r\nFor bills that are not set to `Drop on floor`, completed products can be routed back into valid connected storage.\r\n\r\nWhen a finished item is produced, the system looks for appropriate storage linked to the same logistics network and routes the output there where possible.\r\n\r\nThis helps keep workshops clean and reduces the classic RimWorld production-room floor mosaic of meals, weapons, textiles, drugs, hats, and questionable decisions.\r\n\r\n\u003Ch2>Notes\u003C\u002Fh2>\r\n\r\nProduction Logistics is intended to enhance vanilla-style production rather than replace it with an entirely new factory system.\r\n\r\nThe goal is simple: Storage ↔ Conduit Network ↔ Worktable\r\n\r\nIngredients flow in.\r\nProducts flow out.\r\nColonists remain slightly less burdened by the endless tyranny of carrying things.\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\n\r\nDesigned to work with vanilla bill-based production.\r\n\r\nMods that add normal worktables, recipes, and storage buildings should generally benefit from the system, provided they use standard RimWorld production and storage behaviour.\r\n\r\nFurther compatibility details will depend on how heavily other mods alter bill logic, storage logic, or item placement behaviour.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2> COLONIAL PRODUCTION SOLUTIONS™\u003C\u002Fh2>\r\n\r\n\u003Ch2> Logistics Conduit Network v1.0\u003C\u002Fh2>\r\n\r\n\u003Ch3>Moving Materials So Your Colonists Don’t Have To™\u003C\u002Fh3>\r\n\r\nAt Colonial Production Solutions, we understand the greatest threat to colony productivity is not famine, mechanoids, toxic fallout, or spontaneous social collapse.\r\n\r\nIt is walking.\r\n\r\nEvery second your colonists spend carrying steel, cloth, components, herbal medicine, or one regrettably important potato is a second they are not crafting, researching, mining, cooking, sewing, operating machinery, or contributing to shareholder value.\r\n\r\nThat is why we are proud to introduce the **Logistics Conduit Network**, a revolutionary production-support system that allows connected worktables and storage buildings to participate in a unified material flow architecture.\r\n\r\nThrough our proprietary conduit discovery technology, your workshops can now identify linked storage, access available ingredients, and route finished products back into valid connected storage with minimal colonist involvement.\r\n\r\n\u003Ch3>Revolutionary Features\u003C\u002Fh3>\r\n\r\n\u003Cem>Conduit-Based Material Networks\u003C\u002Fem>\r\nCreate clean, scalable workshop logistics using buildable conduit infrastructure.\r\n\r\n\u003Cem>Automatic Network Discovery\u003C\u002Fem>\r\nOur system identifies connected production and storage assets without tedious manual assignment.\r\n\r\n\u003Cem>Linked-Storage Ingredient Access\u003C\u002Fem>\r\nWorktables can recognise ingredients stored in valid connected storage buildings on the same conduit network.\r\n\r\n\u003Cem>Output Routing Technology\u003C\u002Fem>\r\nFinished products can be routed back into suitable connected storage for bills that are not configured to drop items on the floor.\r\n\r\n\u003Cem>Reduced Pawn Hauling Dependency\u003C\u002Fem>\r\nBecause skilled labour should not be wasted carrying thirty units of steel from one side of the room to the other.\r\n\r\n> “Before installing the Logistics Conduit Network, my best crafter spent half the day walking to storage. Now she spends all day making rifles. Morale has not improved, but output is excellent.”\r\n>\r\n> — Production Overseer J████, Workshop Complex 12-C\r\n\r\n\u003Cem>Colonial Production Solutions: Your Success Is Our Throughput™\u003C\u002Fem>\r\n\r\n\u003Chr>\r\n\r\nResults may vary. Colonial Production Solutions is not responsible for conduit misplacement, storage misclassification, production bottlenecks, unexpected item routing, colonist dependency on automated logistics, or philosophical debates regarding whether hauling was ever meaningful labour. Do not insert hands, pets, prisoners, organs, ideology relics, or royal tribute into active conduit networks. Logistics Conduit Network is a Corvus Operations Group subsidiary technology.\r\n\r\n\u003Cem>A Corvus Operations Group Subsidiary | Building Tomorrow’s Rim, Today™\u003C\u002Fem>\r\n\r\n\u003Ch2>Further Info\u003C\u002Fh2>\r\n\r\nFurther info can be found on GitHub: https:\u002F\u002Fgithub.com\u002FPlatoArete\u002Fcorvus-production-logistics",15,[],[],null,[27,40,52],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":37,"rating":18,"publishedAt":38,"updatedAt":39},"120ff616-7a99-4cc6-9ec4-64adf22de0e8","cog-corvus-production-ui","[COG] Corvus Production UI","Overview A comprehensive production management mod for RimWorld that provides an advanced interface for planning, filtering, and managing your colony's production needs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3508514429","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13436102666497261023\u002F72FE570FD0DD76491D453E729BB890F01F25B3F7\u002F","corvus.productionui",[15,16,36],"1.5",824,"2025-06-25T16:50:51.0000000Z","2026-04-03T20:52:43.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":51},"a66a9200-8d31-446d-acc8-059e540c0289","rimworld-bushcraft","RimWorld Bushcraft","Overview Designate areas of land as bushcraft zones and assign colonists to work them.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3717953715","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11474667841414123067\u002F3D6B0F835375F29C9A1118BD5CBBAE31FCDF5246\u002F","platoarete.rimworld.bushcraft",[15,16],163,3.5,"2026-05-01T23:16:19.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":60,"tags":61,"downloadCount":62,"rating":18,"publishedAt":63,"updatedAt":64},"0138a61f-6e87-4456-947f-fa504de772d8","cog-corvus-surgery-ui","[COG] Corvus Surgery UI","Overview A new interface for managing surgical procedures for Rimworld, giving you a few QOL features: Quick Access Keyboard Shortcut: Press 'H' to instantly open the surgery planner for your selected pawn (or the first available colonist if none is selected) -note key is changea","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3506000484","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10412242408186401036\u002FCE445773EBA1E47EDA4C9809C44150FA4F4951BA\u002F","corvus.surgery.ui","medical",[15,16],1699,"2025-06-22T13:10:09.0000000Z","2026-04-03T21:24:13.0000000Z",[66,85,98,111],{"id":67,"slug":68,"name":69,"shortDescription":70,"author":71,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":81,"rating":82,"publishedAt":83,"updatedAt":84},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,76,77,78,36,79,80],"1.0","1.1","1.2","1.4","1.3",1343473,4.9,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":82,"publishedAt":96,"updatedAt":97},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,36,79,80,78,77,76],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":82,"publishedAt":109,"updatedAt":110},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,76,77,78,36,79,80,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":90,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":82,"publishedAt":121,"updatedAt":122},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,36,79,80,78],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",[124,126,128,141],{"id":112,"slug":113,"name":114,"shortDescription":115,"author":90,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":125,"downloadCount":120,"rating":82,"publishedAt":121,"updatedAt":122},[15,16,36,79,80,78],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":127,"downloadCount":95,"rating":82,"publishedAt":96,"updatedAt":97},[15,16,36,79,80,78,77,76],{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":82,"publishedAt":139,"updatedAt":140},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,36,79],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":150,"tags":151,"downloadCount":152,"rating":82,"publishedAt":153,"updatedAt":154},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,76,77,78,36,79,80,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]